diff --git a/osu.Game/Beatmaps/BeatmapModelDownloader.cs b/osu.Game/Beatmaps/BeatmapModelDownloader.cs index 0110ce0c50..7c48abbe66 100644 --- a/osu.Game/Beatmaps/BeatmapModelDownloader.cs +++ b/osu.Game/Beatmaps/BeatmapModelDownloader.cs @@ -52,6 +52,19 @@ namespace osu.Game.Beatmaps foreach (var score in beatmap.Scores) score.BeatmapInfo = updatedBeatmap; } + + // ..then nuke the old beatmap completely. + // this is done instead of a soft deletion to avoid a user potentially creating weird + // interactions, like restoring the outdated beatmap then updating a second time + // (causing user data to be wiped). + original.Beatmaps.Remove(beatmap); + } + else + { + // If the beatmap differs in the original, leave it in a soft-deleted state but reset online info. + // This caters to the case where a user has made modifications they potentially want to restore, + // but after restoring we want to ensure it can't be used to trigger an update of the beatmap. + beatmap.ResetOnlineInfo(); } } });