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Merge pull request #7723 from EVAST9919/overlay-header-current-value
Expose TabControlOverlayHeader.Current value
This commit is contained in:
commit
e45f759c15
@ -14,7 +14,7 @@ namespace osu.Game.Overlays.Changelog
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{
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public class ChangelogHeader : BreadcrumbControlOverlayHeader
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{
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public readonly Bindable<APIChangelogBuild> Current = new Bindable<APIChangelogBuild>();
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public readonly Bindable<APIChangelogBuild> Build = new Bindable<APIChangelogBuild>();
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public Action ListingSelected;
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@ -25,18 +25,18 @@ namespace osu.Game.Overlays.Changelog
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public ChangelogHeader()
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{
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TabControl.AddItem(listing_string);
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TabControl.Current.ValueChanged += e =>
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Current.ValueChanged += e =>
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{
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if (e.NewValue == listing_string)
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ListingSelected?.Invoke();
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};
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Current.ValueChanged += showBuild;
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Build.ValueChanged += showBuild;
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Streams.Current.ValueChanged += e =>
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{
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if (e.NewValue?.LatestBuild != null && !e.NewValue.Equals(Current.Value?.UpdateStream))
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Current.Value = e.NewValue.LatestBuild;
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if (e.NewValue?.LatestBuild != null && !e.NewValue.Equals(Build.Value?.UpdateStream))
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Build.Value = e.NewValue.LatestBuild;
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};
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}
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@ -50,7 +50,7 @@ namespace osu.Game.Overlays.Changelog
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if (e.NewValue != null)
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{
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TabControl.AddItem(e.NewValue.ToString());
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TabControl.Current.Value = e.NewValue.ToString();
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Current.Value = e.NewValue.ToString();
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updateCurrentStream();
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@ -58,7 +58,7 @@ namespace osu.Game.Overlays.Changelog
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}
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else
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{
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TabControl.Current.Value = listing_string;
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Current.Value = listing_string;
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Streams.Current.Value = null;
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title.Version = null;
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}
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@ -86,10 +86,10 @@ namespace osu.Game.Overlays.Changelog
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private void updateCurrentStream()
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{
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if (Current.Value == null)
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if (Build.Value == null)
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return;
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Streams.Current.Value = Streams.Items.FirstOrDefault(s => s.Name == Current.Value.UpdateStream.Name);
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Streams.Current.Value = Streams.Items.FirstOrDefault(s => s.Name == Build.Value.UpdateStream.Name);
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}
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private class ChangelogHeaderTitle : ScreenTitle
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@ -78,7 +78,7 @@ namespace osu.Game.Overlays
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sampleBack = audio.Samples.Get(@"UI/generic-select-soft");
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Header.Current.BindTo(Current);
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Header.Build.BindTo(Current);
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Current.BindValueChanged(e =>
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{
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@ -14,7 +14,7 @@ namespace osu.Game.Overlays.News
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private NewsHeaderTitle title;
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public readonly Bindable<string> Current = new Bindable<string>(null);
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public readonly Bindable<string> Post = new Bindable<string>(null);
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public Action ShowFrontPage;
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@ -22,13 +22,13 @@ namespace osu.Game.Overlays.News
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{
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TabControl.AddItem(front_page_string);
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TabControl.Current.ValueChanged += e =>
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Current.ValueChanged += e =>
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{
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if (e.NewValue == front_page_string)
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ShowFrontPage?.Invoke();
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};
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Current.ValueChanged += showPost;
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Post.ValueChanged += showPost;
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}
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private void showPost(ValueChangedEvent<string> e)
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@ -39,13 +39,13 @@ namespace osu.Game.Overlays.News
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if (e.NewValue != null)
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{
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TabControl.AddItem(e.NewValue);
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TabControl.Current.Value = e.NewValue;
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Current.Value = e.NewValue;
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title.IsReadingPost = true;
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}
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else
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{
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TabControl.Current.Value = front_page_string;
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Current.Value = front_page_string;
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title.IsReadingPost = false;
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}
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}
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@ -60,7 +60,7 @@ namespace osu.Game.Overlays
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},
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};
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header.Current.BindTo(Current);
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header.Post.BindTo(Current);
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Current.TriggerChange();
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}
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@ -3,6 +3,7 @@
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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@ -17,10 +18,18 @@ namespace osu.Game.Overlays
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/// An overlay header which contains a <see cref="OsuTabControl{T}"/>.
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/// </summary>
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/// <typeparam name="T">The type of item to be represented by tabs.</typeparam>
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public abstract class TabControlOverlayHeader<T> : OverlayHeader
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public abstract class TabControlOverlayHeader<T> : OverlayHeader, IHasCurrentValue<T>
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{
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protected OsuTabControl<T> TabControl;
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private readonly BindableWithCurrent<T> current = new BindableWithCurrent<T>();
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public Bindable<T> Current
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{
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get => current.Current;
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set => current.Current = value;
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}
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private readonly Box controlBackground;
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protected TabControlOverlayHeader()
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@ -35,7 +44,11 @@ namespace osu.Game.Overlays
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{
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RelativeSizeAxes = Axes.Both,
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},
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TabControl = CreateTabControl().With(control => control.Margin = new MarginPadding { Left = UserProfileOverlay.CONTENT_X_MARGIN })
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TabControl = CreateTabControl().With(control =>
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{
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control.Margin = new MarginPadding { Left = UserProfileOverlay.CONTENT_X_MARGIN };
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control.Current = current;
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})
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}
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});
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}
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