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Merge pull request #7719 from EVAST9919/beatmap-overlay-header
Update BeatmapOverlay header in line with the web design
This commit is contained in:
commit
ba81a4c82f
@ -5,6 +5,7 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays;
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using osu.Game.Overlays.BeatmapSet;
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using osu.Game.Rulesets;
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using System;
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@ -21,6 +22,9 @@ namespace osu.Game.Tests.Visual.Online
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typeof(BeatmapRulesetTabItem),
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};
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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private readonly TestRulesetSelector selector;
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public TestSceneBeatmapRulesetSelector()
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@ -2,17 +2,14 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osuTK;
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using System.Linq;
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namespace osu.Game.Overlays.BeatmapSet
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{
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public class BeatmapRulesetSelector : RulesetSelector
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public class BeatmapRulesetSelector : OverlayRulesetSelector
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{
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private readonly Bindable<BeatmapSetInfo> beatmapSet = new Bindable<BeatmapSetInfo>();
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@ -28,21 +25,9 @@ namespace osu.Game.Overlays.BeatmapSet
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}
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}
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public BeatmapRulesetSelector()
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{
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AutoSizeAxes = Axes.Both;
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}
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protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new BeatmapRulesetTabItem(value)
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{
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BeatmapSet = { BindTarget = beatmapSet }
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};
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protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(10, 0),
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};
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}
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}
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@ -3,143 +3,74 @@
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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using osuTK;
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using osuTK.Graphics;
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using System.Linq;
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namespace osu.Game.Overlays.BeatmapSet
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{
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public class BeatmapRulesetTabItem : TabItem<RulesetInfo>
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public class BeatmapRulesetTabItem : OverlayRulesetTabItem
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{
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private readonly OsuSpriteText name, count;
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private readonly Box bar;
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public readonly Bindable<BeatmapSetInfo> BeatmapSet = new Bindable<BeatmapSetInfo>();
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public override bool PropagatePositionalInputSubTree => Enabled.Value && !Active.Value && base.PropagatePositionalInputSubTree;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; }
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private OsuSpriteText count;
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private Container countContainer;
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public BeatmapRulesetTabItem(RulesetInfo value)
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: base(value)
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{
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AutoSizeAxes = Axes.Both;
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}
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FillFlowContainer nameContainer;
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Children = new Drawable[]
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[BackgroundDependencyLoader]
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private void load()
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{
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Add(countContainer = new Container
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{
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nameContainer = new FillFlowContainer
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Masking = true,
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CornerRadius = 4f,
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Children = new Drawable[]
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Margin = new MarginPadding { Bottom = 7.5f },
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Spacing = new Vector2(2.5f),
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Children = new Drawable[]
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new Box
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{
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name = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = value.Name,
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Font = OsuFont.Default.With(size: 18),
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},
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new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Masking = true,
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CornerRadius = 4f,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black.Opacity(0.5f),
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},
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count = new OsuSpriteText
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{
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Alpha = 0,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Margin = new MarginPadding { Horizontal = 5f },
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Font = OsuFont.Default.With(weight: FontWeight.SemiBold),
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}
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}
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}
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background6
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},
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count = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Margin = new MarginPadding { Horizontal = 5f },
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Font = OsuFont.Default.With(weight: FontWeight.SemiBold),
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Colour = colourProvider.Foreground1,
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}
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},
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bar = new Box
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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},
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new HoverClickSounds(),
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};
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}
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});
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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BeatmapSet.BindValueChanged(setInfo =>
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{
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var beatmapsCount = setInfo.NewValue?.Beatmaps.Count(b => b.Ruleset.Equals(Value)) ?? 0;
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count.Text = beatmapsCount.ToString();
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count.Alpha = beatmapsCount > 0 ? 1f : 0f;
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countContainer.FadeTo(beatmapsCount > 0 ? 1 : 0);
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Enabled.Value = beatmapsCount > 0;
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}, true);
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Enabled.BindValueChanged(v => nameContainer.Alpha = v.NewValue ? 1f : 0.5f, true);
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}
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[Resolved]
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private OsuColour colour { get; set; }
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protected override void LoadComplete()
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{
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base.LoadComplete();
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count.Colour = colour.Gray9;
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bar.Colour = colour.Blue;
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updateState();
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}
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private void updateState()
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{
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var isHoveredOrActive = IsHovered || Active.Value;
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bar.ResizeHeightTo(isHoveredOrActive ? 4 : 0, 200, Easing.OutQuint);
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name.Colour = isHoveredOrActive ? colour.GrayE : colour.GrayC;
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name.Font = name.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.Regular);
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}
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#region Hovering and activation logic
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protected override void OnActivated() => updateState();
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protected override void OnDeactivated() => updateState();
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protected override bool OnHover(HoverEvent e)
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{
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updateState();
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return false;
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}
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protected override void OnHoverLost(HoverLostEvent e) => updateState();
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#endregion
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}
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}
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35
osu.Game/Overlays/BeatmapSet/BeatmapSetHeader.cs
Normal file
35
osu.Game/Overlays/BeatmapSet/BeatmapSetHeader.cs
Normal file
@ -0,0 +1,35 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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namespace osu.Game.Overlays.BeatmapSet
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{
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public class BeatmapSetHeader : OverlayHeader
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{
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public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
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public BeatmapRulesetSelector RulesetSelector { get; private set; }
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protected override ScreenTitle CreateTitle() => new BeatmapHeaderTitle();
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protected override Drawable CreateTitleContent() => RulesetSelector = new BeatmapRulesetSelector
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{
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Current = Ruleset
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};
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private class BeatmapHeaderTitle : ScreenTitle
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{
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public BeatmapHeaderTitle()
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{
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Title = @"beatmap";
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Section = @"info";
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}
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protected override Drawable CreateIcon() => new ScreenTitleTextureIcon(@"Icons/changelog");
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}
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}
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}
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@ -26,11 +26,9 @@ namespace osu.Game.Overlays.BeatmapSet
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public class Header : BeatmapDownloadTrackingComposite
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{
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private const float transition_duration = 200;
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private const float tabs_height = 50;
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private const float buttons_height = 45;
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private const float buttons_spacing = 5;
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private readonly Box tabsBg;
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private readonly UpdateableBeatmapSetCover cover;
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private readonly OsuSpriteText title, artist;
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private readonly AuthorInfo author;
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@ -41,14 +39,13 @@ namespace osu.Game.Overlays.BeatmapSet
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public bool DownloadButtonsVisible => downloadButtonsContainer.Any();
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public readonly BeatmapRulesetSelector RulesetSelector;
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public BeatmapRulesetSelector RulesetSelector => beatmapSetHeader.RulesetSelector;
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public readonly BeatmapPicker Picker;
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private readonly FavouriteButton favouriteButton;
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private readonly FillFlowContainer fadeContent;
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private readonly LoadingAnimation loading;
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private readonly BeatmapSetHeader beatmapSetHeader;
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[Cached(typeof(IBindable<RulesetInfo>))]
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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@ -69,154 +66,145 @@ namespace osu.Game.Overlays.BeatmapSet
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Offset = new Vector2(0f, 1f),
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};
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InternalChildren = new Drawable[]
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InternalChild = new FillFlowContainer
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{
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new Container
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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RelativeSizeAxes = Axes.X,
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Height = tabs_height,
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Children = new Drawable[]
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beatmapSetHeader = new BeatmapSetHeader
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{
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tabsBg = new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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RulesetSelector = new BeatmapRulesetSelector
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{
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Current = ruleset,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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}
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Ruleset = { BindTarget = ruleset },
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},
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},
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding { Top = tabs_height },
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Children = new Drawable[]
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new Container
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{
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new Container
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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new Container
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{
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cover = new UpdateableBeatmapSetCover
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0.3f), Color4.Black.Opacity(0.8f)),
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},
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},
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},
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding
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{
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Top = 20,
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Bottom = 30,
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Left = BeatmapSetOverlay.X_PADDING,
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Right = BeatmapSetOverlay.X_PADDING + BeatmapSetOverlay.RIGHT_WIDTH,
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},
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Children = new Drawable[]
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{
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fadeContent = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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cover = new UpdateableBeatmapSetCover
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{
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new Container
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0.3f), Color4.Black.Opacity(0.8f)),
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},
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},
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},
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding
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{
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Top = 20,
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Bottom = 30,
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Left = BeatmapSetOverlay.X_PADDING,
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Right = BeatmapSetOverlay.X_PADDING + BeatmapSetOverlay.RIGHT_WIDTH,
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},
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Children = new Drawable[]
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{
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fadeContent = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Child = Picker = new BeatmapPicker(),
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},
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new FillFlowContainer
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{
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Direction = FillDirection.Horizontal,
|
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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new Container
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{
|
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title = new OsuSpriteText
|
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{
|
||||
Font = OsuFont.GetFont(size: 37, weight: FontWeight.Bold, italics: true)
|
||||
},
|
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externalLink = new ExternalLinkButton
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Margin = new MarginPadding { Left = 3, Bottom = 4 }, //To better lineup with the font
|
||||
},
|
||||
}
|
||||
},
|
||||
artist = new OsuSpriteText { Font = OsuFont.GetFont(size: 25, weight: FontWeight.SemiBold, italics: true) },
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Margin = new MarginPadding { Top = 20 },
|
||||
Child = author = new AuthorInfo(),
|
||||
},
|
||||
beatmapAvailability = new BeatmapAvailability(),
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = buttons_height,
|
||||
Margin = new MarginPadding { Top = 10 },
|
||||
Children = new Drawable[]
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Child = Picker = new BeatmapPicker(),
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
favouriteButton = new FavouriteButton
|
||||
Direction = FillDirection.Horizontal,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
BeatmapSet = { BindTarget = BeatmapSet }
|
||||
},
|
||||
downloadButtonsContainer = new FillFlowContainer
|
||||
title = new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.GetFont(size: 37, weight: FontWeight.Bold, italics: true)
|
||||
},
|
||||
externalLink = new ExternalLinkButton
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Margin = new MarginPadding { Left = 3, Bottom = 4 }, //To better lineup with the font
|
||||
},
|
||||
}
|
||||
},
|
||||
artist = new OsuSpriteText { Font = OsuFont.GetFont(size: 25, weight: FontWeight.SemiBold, italics: true) },
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Margin = new MarginPadding { Top = 20 },
|
||||
Child = author = new AuthorInfo(),
|
||||
},
|
||||
beatmapAvailability = new BeatmapAvailability(),
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = buttons_height,
|
||||
Margin = new MarginPadding { Top = 10 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = buttons_height + buttons_spacing },
|
||||
Spacing = new Vector2(buttons_spacing),
|
||||
favouriteButton = new FavouriteButton
|
||||
{
|
||||
BeatmapSet = { BindTarget = BeatmapSet }
|
||||
},
|
||||
downloadButtonsContainer = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = buttons_height + buttons_spacing },
|
||||
Spacing = new Vector2(buttons_spacing),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
},
|
||||
loading = new LoadingAnimation
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(1.5f),
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Top = BeatmapSetOverlay.TOP_PADDING, Right = BeatmapSetOverlay.X_PADDING },
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(10),
|
||||
Children = new Drawable[]
|
||||
}
|
||||
},
|
||||
loading = new LoadingAnimation
|
||||
{
|
||||
onlineStatusPill = new BeatmapSetOnlineStatusPill
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(1.5f),
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Top = BeatmapSetOverlay.TOP_PADDING, Right = BeatmapSetOverlay.X_PADDING },
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(10),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
TextSize = 14,
|
||||
TextPadding = new MarginPadding { Horizontal = 25, Vertical = 8 }
|
||||
onlineStatusPill = new BeatmapSetOnlineStatusPill
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
TextSize = 14,
|
||||
TextPadding = new MarginPadding { Horizontal = 25, Vertical = 8 }
|
||||
},
|
||||
Details = new Details(),
|
||||
},
|
||||
Details = new Details(),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
Picker.Beatmap.ValueChanged += b =>
|
||||
@ -229,8 +217,6 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
tabsBg.Colour = colours.Gray3;
|
||||
|
||||
State.BindValueChanged(_ => updateDownloadButtons());
|
||||
|
||||
BeatmapSet.BindValueChanged(setInfo =>
|
||||
|
@ -61,12 +61,14 @@ namespace osu.Game.Overlays
|
||||
Enabled.Value = true;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
updateState();
|
||||
base.LoadComplete();
|
||||
Enabled.BindValueChanged(_ => updateState(), true);
|
||||
}
|
||||
|
||||
public override bool PropagatePositionalInputSubTree => Enabled.Value && !Active.Value && base.PropagatePositionalInputSubTree;
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
base.OnHover(e);
|
||||
@ -87,7 +89,9 @@ namespace osu.Game.Overlays
|
||||
private void updateState()
|
||||
{
|
||||
text.Font = text.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.Medium);
|
||||
AccentColour = IsHovered || Active.Value ? Color4.White : colourProvider.Highlight1;
|
||||
AccentColour = Enabled.Value ? getActiveColour() : colourProvider.Foreground1;
|
||||
}
|
||||
|
||||
private Color4 getActiveColour() => IsHovered || Active.Value ? Color4.White : colourProvider.Highlight1;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user