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Merge pull request #7707 from Joehuu/fix-mod-select-overflowing
Fix mod select overlay overflowing toolbar at max ui scale
This commit is contained in:
commit
9c4f827e9d
@ -60,7 +60,6 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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modSelect = new TestModSelectOverlay
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{
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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SelectedMods = { BindTarget = SelectedMods }
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@ -79,7 +79,6 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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Child = modSelect = new TestModSelectOverlay
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{
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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SelectedMods = { BindTarget = SelectedMods }
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@ -30,6 +30,8 @@ namespace osu.Game.Overlays.Mods
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{
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public class ModSelectOverlay : WaveOverlayContainer
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{
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public const float HEIGHT = 510;
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protected readonly TriangleButton DeselectAllButton;
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protected readonly TriangleButton CustomiseButton;
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protected readonly TriangleButton CloseButton;
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@ -66,7 +68,8 @@ namespace osu.Game.Overlays.Mods
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Waves.ThirdWaveColour = OsuColour.FromHex(@"005774");
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Waves.FourthWaveColour = OsuColour.FromHex(@"003a4e");
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Height = 510;
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RelativeSizeAxes = Axes.Both;
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Padding = new MarginPadding { Horizontal = -OsuScreen.HORIZONTAL_OVERFLOW_PADDING };
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Children = new Drawable[]
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@ -85,8 +88,7 @@ namespace osu.Game.Overlays.Mods
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new Triangles
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{
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TriangleScale = 5,
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RelativeSizeAxes = Axes.X,
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Height = Height, //set the height from the start to ensure correct triangle density.
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RelativeSizeAxes = Axes.Both,
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ColourLight = new Color4(53, 66, 82, 255),
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ColourDark = new Color4(41, 54, 70, 255),
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},
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@ -224,23 +224,37 @@ namespace osu.Game.Screens.Select
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if (ShowFooter)
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{
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AddRangeInternal(new[]
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AddRangeInternal(new Drawable[]
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{
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FooterPanels = new Container
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new GridContainer // used for max height implementation
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Margin = new MarginPadding { Bottom = Footer.HEIGHT },
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Children = new Drawable[]
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RelativeSizeAxes = Axes.Both,
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RowDimensions = new[]
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{
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BeatmapOptions = new BeatmapOptionsOverlay(),
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ModSelect = new ModSelectOverlay
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new Dimension(),
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new Dimension(GridSizeMode.Relative, 1f, maxSize: ModSelectOverlay.HEIGHT + Footer.HEIGHT),
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},
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Content = new[]
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{
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null,
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new Drawable[]
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{
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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FooterPanels = new Container
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Bottom = Footer.HEIGHT },
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Children = new Drawable[]
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{
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BeatmapOptions = new BeatmapOptionsOverlay(),
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ModSelect = new ModSelectOverlay
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{
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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}
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}
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}
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}
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}
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},
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