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mirror of https://github.com/ppy/osu.git synced 2025-01-15 07:22:55 +08:00

Allow skin editor to be invoked from any context

This is kind of how I see things working going forward, where the editor
can be applied to anything in the game which supports it (ie. a results
screen, gameplay screen, etc.) and it will immediately allow changing
the interface.

This adds a test scene which shows this working with gameplay.
This commit is contained in:
Dean Herbert 2021-04-29 13:53:01 +09:00
parent 74c6fdc4b8
commit de73ac7cec
3 changed files with 138 additions and 48 deletions

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@ -1,61 +1,36 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Skinning.Editor;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneSkinEditor : SkinnableTestScene
public class TestSceneSkinEditor : PlayerTestScene
{
private SkinEditor skinEditor;
[SetUpSteps]
public void SetUpSteps()
public override void SetUpSteps()
{
AddStep("create editor overlay", () =>
base.SetUpSteps();
AddStep("add editor overlay", () =>
{
SetContents(() =>
{
var ruleset = new OsuRuleset();
var working = CreateWorkingBeatmap(ruleset.RulesetInfo);
var beatmap = working.GetPlayableBeatmap(ruleset.RulesetInfo);
ScoreProcessor scoreProcessor = new ScoreProcessor();
var drawableRuleset = ruleset.CreateDrawableRulesetWith(beatmap);
var hudOverlay = new HUDOverlay(scoreProcessor, null, drawableRuleset, Array.Empty<Mod>());
// Add any key just to display the key counter visually.
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
hudOverlay.ComboCounter.Current.Value = 1;
// Apply a miss judgement
scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Good });
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
drawableRuleset,
new SkinEditor(hudOverlay),
}
};
});
skinEditor?.Expire();
LoadComponentAsync(skinEditor = new SkinEditor(Player), Add);
});
}
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
[Test]
public void TestToggleEditor()
{
AddToggleStep("toggle editor visibility", visible => skinEditor.ToggleVisibility());
}
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
}
}

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@ -0,0 +1,61 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Skinning.Editor;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneSkinEditorMultipleSkins : SkinnableTestScene
{
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create editor overlay", () =>
{
SetContents(() =>
{
var ruleset = new OsuRuleset();
var working = CreateWorkingBeatmap(ruleset.RulesetInfo);
var beatmap = working.GetPlayableBeatmap(ruleset.RulesetInfo);
ScoreProcessor scoreProcessor = new ScoreProcessor();
var drawableRuleset = ruleset.CreateDrawableRulesetWith(beatmap);
var hudOverlay = new HUDOverlay(scoreProcessor, null, drawableRuleset, Array.Empty<Mod>())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
// Add any key just to display the key counter visually.
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
hudOverlay.ComboCounter.Current.Value = 1;
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
drawableRuleset,
hudOverlay,
new SkinEditor(hudOverlay),
}
};
});
});
}
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
}
}

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@ -1,15 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Cursor;
namespace osu.Game.Skinning.Editor
{
public class SkinEditor : CompositeDrawable
public class SkinEditor : VisibilityContainer
{
private readonly Drawable target;
private Container border;
protected override bool StartHidden => true;
public SkinEditor(Drawable target)
{
@ -18,19 +24,67 @@ namespace osu.Game.Skinning.Editor
RelativeSizeAxes = Axes.Both;
}
protected override void LoadComplete()
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
base.LoadComplete();
InternalChild = new OsuContextMenuContainer
{
RelativeSizeAxes = Axes.Both,
Children = new[]
Children = new Drawable[]
{
target,
border = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderColour = colours.Yellow,
BorderThickness = 5,
CornerRadius = 5,
Children = new Drawable[]
{
new Box
{
AlwaysPresent = true,
Alpha = 0,
RelativeSizeAxes = Axes.Both,
},
}
},
new SkinBlueprintContainer(target),
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Show();
}
private const double transition_duration = 500;
private const float visible_target_scale = 0.8f;
protected override void PopIn()
{
if (IsLoaded)
{
target.ScaleTo(visible_target_scale, transition_duration, Easing.OutQuint);
border.ScaleTo(visible_target_scale, transition_duration, Easing.OutQuint);
}
this.FadeIn(transition_duration);
}
protected override void PopOut()
{
if (IsLoaded)
{
target.ScaleTo(1, transition_duration, Easing.OutQuint);
border.ScaleTo(1, transition_duration, Easing.OutQuint);
}
this.FadeOut(transition_duration, Easing.OutQuint);
}
}
}