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Merge pull request #23904 from peppy/fix-editor-repeat

Fix playback controls in editor handling key repeat when they probably shouldn't
This commit is contained in:
Bartłomiej Dach
2023-06-13 22:03:07 +02:00
committed by GitHub
Unverified
2 changed files with 15 additions and 0 deletions
@@ -76,6 +76,9 @@ namespace osu.Game.Screens.Edit.Components
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.Repeat)
return false;
switch (e.Key)
{
case Key.Space:
+12
View File
@@ -533,6 +533,9 @@ namespace osu.Game.Screens.Edit
// Track traversal keys.
// Matching osu-stable implementations.
case Key.Z:
if (e.Repeat)
return false;
// Seek to first object time, or track start if already there.
double? firstObjectTime = editorBeatmap.HitObjects.FirstOrDefault()?.StartTime;
@@ -543,12 +546,18 @@ namespace osu.Game.Screens.Edit
return true;
case Key.X:
if (e.Repeat)
return false;
// Restart playback from beginning of track.
clock.Seek(0);
clock.Start();
return true;
case Key.C:
if (e.Repeat)
return false;
// Pause or resume.
if (clock.IsRunning)
clock.Stop();
@@ -557,6 +566,9 @@ namespace osu.Game.Screens.Edit
return true;
case Key.V:
if (e.Repeat)
return false;
// Seek to last object time, or track end if already there.
// Note that in osu-stable subsequent presses when at track end won't return to last object.
// This has intentionally been changed to make it more useful.