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Adjust note-density and hidden buffs

This commit is contained in:
apollo-dw 2022-06-24 15:48:50 +01:00
parent d8f18661d3
commit d83f1c4253

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@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
noteDensity += opacity;
}
double noteDensityDifficulty = Math.Pow(Math.Max(0, noteDensity - 3), 2.5);
double noteDensityDifficulty = Math.Pow(Math.Max(0, noteDensity - 2), 2);
double hiddenDifficulty = 0;
@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
noteDensityDifficulty *= 3.2;
// Really not sure about this, but without this a lot of normal HD plays become underweight.
hiddenDifficulty = 11 * currObj.LazyJumpDistance / currObj.StrainTime;
hiddenDifficulty = 7 * currObj.LazyJumpDistance / currObj.StrainTime;
}
double preemptDifficulty = 0.0;