diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/CognitionEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/CognitionEvaluator.cs index 83daad8383..8686addbc4 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/CognitionEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/CognitionEvaluator.cs @@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators noteDensity += opacity; } - double noteDensityDifficulty = Math.Pow(Math.Max(0, noteDensity - 3), 2.5); + double noteDensityDifficulty = Math.Pow(Math.Max(0, noteDensity - 2), 2); double hiddenDifficulty = 0; @@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators noteDensityDifficulty *= 3.2; // Really not sure about this, but without this a lot of normal HD plays become underweight. - hiddenDifficulty = 11 * currObj.LazyJumpDistance / currObj.StrainTime; + hiddenDifficulty = 7 * currObj.LazyJumpDistance / currObj.StrainTime; } double preemptDifficulty = 0.0;