From d83f1c425305fb8852b6ed29c2c76488f8f89c2c Mon Sep 17 00:00:00 2001 From: apollo-dw <83023433+apollo-dw@users.noreply.github.com> Date: Fri, 24 Jun 2022 15:48:50 +0100 Subject: [PATCH] Adjust note-density and hidden buffs --- .../Difficulty/Evaluators/CognitionEvaluator.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/CognitionEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/CognitionEvaluator.cs index 83daad8383..8686addbc4 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/CognitionEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/CognitionEvaluator.cs @@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators noteDensity += opacity; } - double noteDensityDifficulty = Math.Pow(Math.Max(0, noteDensity - 3), 2.5); + double noteDensityDifficulty = Math.Pow(Math.Max(0, noteDensity - 2), 2); double hiddenDifficulty = 0; @@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators noteDensityDifficulty *= 3.2; // Really not sure about this, but without this a lot of normal HD plays become underweight. - hiddenDifficulty = 11 * currObj.LazyJumpDistance / currObj.StrainTime; + hiddenDifficulty = 7 * currObj.LazyJumpDistance / currObj.StrainTime; } double preemptDifficulty = 0.0;