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Adjust note-density and hidden buffs
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@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
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noteDensity += opacity;
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noteDensity += opacity;
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}
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}
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double noteDensityDifficulty = Math.Pow(Math.Max(0, noteDensity - 3), 2.5);
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double noteDensityDifficulty = Math.Pow(Math.Max(0, noteDensity - 2), 2);
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double hiddenDifficulty = 0;
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double hiddenDifficulty = 0;
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@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
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noteDensityDifficulty *= 3.2;
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noteDensityDifficulty *= 3.2;
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// Really not sure about this, but without this a lot of normal HD plays become underweight.
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// Really not sure about this, but without this a lot of normal HD plays become underweight.
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hiddenDifficulty = 11 * currObj.LazyJumpDistance / currObj.StrainTime;
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hiddenDifficulty = 7 * currObj.LazyJumpDistance / currObj.StrainTime;
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}
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}
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double preemptDifficulty = 0.0;
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double preemptDifficulty = 0.0;
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