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Add note about a better way to adjust velocity
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@ -10,6 +10,7 @@ using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Edit.Timing;
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using osu.Game.Screens.Edit.Timing;
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@ -73,10 +74,16 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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AutoSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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sliderVelocitySlider = new SliderWithTextBoxInput<double>("Slider Velocity")
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sliderVelocitySlider = new SliderWithTextBoxInput<double>("Velocity")
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{
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{
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Current = new DifficultyControlPoint().SliderVelocityBindable,
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Current = new DifficultyControlPoint().SliderVelocityBindable,
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KeyboardStep = 0.1f
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KeyboardStep = 0.1f
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},
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new OsuTextFlowContainer
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Text = "Hold shift while dragging the end of an object to adjust velocity while snapping."
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}
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}
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}
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}
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}
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}
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