From d825da3983b11be7a3a45247bfa9cd1eb1644396 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 14 Sep 2021 18:54:21 +0900 Subject: [PATCH] Add note about a better way to adjust velocity --- .../Compose/Components/Timeline/DifficultyPointPiece.cs | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs index 12757febc4..21457ea273 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs @@ -10,6 +10,7 @@ using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Rulesets.Objects; using osu.Game.Screens.Edit.Timing; @@ -73,10 +74,16 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline AutoSizeAxes = Axes.Y, Children = new Drawable[] { - sliderVelocitySlider = new SliderWithTextBoxInput("Slider Velocity") + sliderVelocitySlider = new SliderWithTextBoxInput("Velocity") { Current = new DifficultyControlPoint().SliderVelocityBindable, KeyboardStep = 0.1f + }, + new OsuTextFlowContainer + { + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + Text = "Hold shift while dragging the end of an object to adjust velocity while snapping." } } }