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Don't schedule call to updateSize in LoadComplete to ensure following FinishTransforms runs as expected

Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
This commit is contained in:
Dean Herbert
2022-02-04 22:31:41 +09:00
committed by GitHub
Unverified
parent 5e47ce333c
commit d62885f30b
@@ -129,7 +129,7 @@ namespace osu.Game.Graphics.Containers
{
base.LoadComplete();
Scheduler.AddOnce(updateSize);
updateSize();
sizableContainer.FinishTransforms();
}