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Change SafeAreaOverrideEdges
to be get-only and protected
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@ -93,7 +93,7 @@ namespace osu.Game
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/// The <see cref="Edges"/> that the game should be drawn over at a top level.
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/// Defaults to <see cref="Edges.None"/>.
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/// </summary>
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public virtual Edges SafeAreaOverrideEdges { get; set; }
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protected virtual Edges SafeAreaOverrideEdges => Edges.None;
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protected OsuConfigManager LocalConfig { get; private set; }
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@ -19,7 +19,7 @@ namespace osu.iOS
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protected override BatteryInfo CreateBatteryInfo() => new IOSBatteryInfo();
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public override Edges SafeAreaOverrideEdges =>
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protected override Edges SafeAreaOverrideEdges =>
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// iOS shows a home indicator at the bottom, and adds a safe area to account for this.
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// Because we have the home indicator (mostly) hidden we don't really care about drawing in this region.
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Edges.Bottom;
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