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Update framework (#5532)

Update framework
This commit is contained in:
Dean Herbert 2019-07-31 00:04:02 +09:00 committed by GitHub
commit d5a5a866e1
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 12 additions and 17 deletions

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@ -63,6 +63,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.702.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.729.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.730.0" />
</ItemGroup>
</Project>

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@ -27,11 +27,6 @@ namespace osu.Game.Overlays.Settings.Sections.Debug
Bindable = frameworkConfig.GetBindable<bool>(FrameworkSetting.PerformanceLogging)
},
new SettingsCheckbox
{
LabelText = "Bypass caching (slow)",
Bindable = config.GetBindable<bool>(DebugSetting.BypassCaching)
},
new SettingsCheckbox
{
LabelText = "Bypass front-to-back render pass",
Bindable = config.GetBindable<bool>(DebugSetting.BypassFrontToBackPass)

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@ -1,26 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Platform;
namespace osu.Game.Overlays.Settings.Sections.Debug
{
public class GCSettings : SettingsSubsection
public class MemorySettings : SettingsSubsection
{
protected override string Header => "Garbage Collector";
protected override string Header => "Memory";
[BackgroundDependencyLoader]
private void load(FrameworkDebugConfigManager config)
private void load(FrameworkDebugConfigManager config, GameHost host)
{
Children = new Drawable[]
{
new SettingsButton
{
Text = "Force garbage collection",
Action = GC.Collect
Text = "Clear all caches",
Action = host.Collect
},
};
}

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@ -17,7 +17,7 @@ namespace osu.Game.Overlays.Settings.Sections
Children = new Drawable[]
{
new GeneralSettings(),
new GCSettings(),
new MemorySettings(),
};
}
}

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@ -141,6 +141,7 @@ namespace osu.Game.Screens.Select
private readonly RulesetInfo ruleset;
public BufferedWedgeInfo(WorkingBeatmap beatmap, RulesetInfo userRuleset)
: base(pixelSnapping: true)
{
this.beatmap = beatmap;
ruleset = userRuleset ?? beatmap.BeatmapInfo.Ruleset;
@ -152,7 +153,6 @@ namespace osu.Game.Screens.Select
var beatmapInfo = beatmap.BeatmapInfo;
var metadata = beatmapInfo.Metadata ?? beatmap.BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
PixelSnapping = true;
CacheDrawnFrameBuffer = true;
RelativeSizeAxes = Axes.Both;

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@ -15,7 +15,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.4" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.702.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.729.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.730.0" />
<PackageReference Include="SharpCompress" Version="0.23.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />

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@ -105,8 +105,8 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.702.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.729.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.729.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.730.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.730.0" />
<PackageReference Include="SharpCompress" Version="0.22.0" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />