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Fix slider ball sizing when legacy skin falls back to default (#5466)
Fix slider ball sizing when legacy skin falls back to default
This commit is contained in:
commit
067f940b43
@ -115,7 +115,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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AccentColour.BindValueChanged(colour =>
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{
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Body.AccentColour = colour.NewValue;
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Ball.AccentColour = colour.NewValue;
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foreach (var drawableHitObject in NestedHitObjects)
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drawableHitObject.AccentColour.Value = colour.NewValue;
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@ -166,7 +165,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Body.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderTrackOverride") ? s.CustomColours["SliderTrackOverride"] : (Color4?)null) ?? AccentColour.Value;
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Body.BorderColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBorder") ? s.CustomColours["SliderBorder"] : (Color4?)null) ?? Color4.White;
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Ball.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBall") ? s.CustomColours["SliderBall"] : (Color4?)null) ?? AccentColour.Value;
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}
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private void updatePathRadius() => Body.PathRadius = slider.Scale * sliderPathRadius;
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@ -3,11 +3,13 @@
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK.Graphics;
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using osu.Game.Skinning;
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@ -17,88 +19,44 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public class SliderBall : CircularContainer, ISliderProgress, IRequireHighFrequencyMousePosition
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{
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private Color4 accentColour = Color4.Black;
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public Func<OsuAction?> GetInitialHitAction;
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/// <summary>
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/// The colour that is used for the slider ball.
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/// </summary>
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public Color4 AccentColour
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{
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get => accentColour;
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set
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{
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accentColour = value;
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if (drawableBall != null)
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drawableBall.Colour = value;
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}
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}
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private readonly Slider slider;
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public readonly Drawable FollowCircle;
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private Drawable drawableBall;
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private readonly DrawableSlider drawableSlider;
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public SliderBall(Slider slider, DrawableSlider drawableSlider = null)
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{
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this.drawableSlider = drawableSlider;
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this.slider = slider;
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Masking = true;
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AutoSizeAxes = Axes.Both;
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Blending = BlendingMode.Additive;
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Origin = Anchor.Centre;
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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Children = new[]
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{
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FollowCircle = new Container
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FollowCircle = new FollowCircleContainer
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Width = OsuHitObject.OBJECT_RADIUS * 2,
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Height = OsuHitObject.OBJECT_RADIUS * 2,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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Child = new SkinnableDrawable("Play/osu/sliderfollowcircle", _ => new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = 5,
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BorderColour = Color4.Orange,
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Blending = BlendingMode.Additive,
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Child = new Box
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{
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Colour = Color4.Orange,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.2f,
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}
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}),
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Child = new SkinnableDrawable("Play/osu/sliderfollowcircle", _ => new DefaultFollowCircle()),
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},
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new CircularContainer
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{
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Masking = true,
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AutoSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Alpha = 1,
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Child = new Container
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{
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Width = OsuHitObject.OBJECT_RADIUS * 2,
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Height = OsuHitObject.OBJECT_RADIUS * 2,
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RelativeSizeAxes = Axes.Both,
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// TODO: support skin filename animation (sliderb0, sliderb1...)
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Child = new SkinnableDrawable("Play/osu/sliderb", _ => new CircularContainer
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{
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Masking = true,
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RelativeSizeAxes = Axes.Both,
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BorderThickness = 10,
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BorderColour = Color4.White,
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Alpha = 1,
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Child = drawableBall = new Box
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{
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Colour = AccentColour,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.4f,
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}
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}),
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Child = new SkinnableDrawable("Play/osu/sliderball", _ => new DefaultSliderBall()),
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}
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}
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};
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@ -191,7 +149,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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// in valid time range
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Time.Current >= slider.StartTime && Time.Current < slider.EndTime &&
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// in valid position range
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lastScreenSpaceMousePosition.HasValue && base.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) &&
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lastScreenSpaceMousePosition.HasValue && FollowCircle.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) &&
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// valid action
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(actions?.Any(isValidTrackingAction) ?? false);
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}
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@ -214,5 +172,62 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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Position = slider.CurvePositionAt(completionProgress);
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}
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private class FollowCircleContainer : Container
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{
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public override bool HandlePositionalInput => true;
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}
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public class DefaultFollowCircle : CompositeDrawable
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{
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public DefaultFollowCircle()
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{
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RelativeSizeAxes = Axes.Both;
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InternalChild = new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = 5,
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BorderColour = Color4.Orange,
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Blending = BlendingMode.Additive,
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Child = new Box
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{
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Colour = Color4.Orange,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.2f,
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}
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};
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}
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}
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public class DefaultSliderBall : CompositeDrawable
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{
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableObject, ISkinSource skin)
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{
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RelativeSizeAxes = Axes.Both;
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float radius = skin.GetValue<SkinConfiguration, float?>(s => s.SliderPathRadius) ?? OsuHitObject.OBJECT_RADIUS;
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InternalChild = new CircularContainer
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{
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Masking = true,
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RelativeSizeAxes = Axes.Both,
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Scale = new Vector2(radius / OsuHitObject.OBJECT_RADIUS),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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BorderThickness = 10,
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BorderColour = Color4.White,
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Alpha = 1,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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Alpha = 0.4f,
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}
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};
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}
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}
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}
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}
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@ -78,11 +78,17 @@ namespace osu.Game.Skinning
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{
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switch (componentName)
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{
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case "Play/osu/hitcircle":
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if (!hasHitCircle)
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return null;
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case "Play/osu/sliderball":
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if (GetTexture("sliderb") != null)
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return new LegacySliderBall();
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return new LegacyMainCirclePiece();
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return null;
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case "Play/osu/hitcircle":
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if (hasHitCircle)
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return new LegacyMainCirclePiece();
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return null;
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case "Play/Miss":
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componentName = "hit0";
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@ -122,6 +128,16 @@ namespace osu.Game.Skinning
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return new Sprite { Texture = texture };
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}
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public class LegacySliderBall : Sprite
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{
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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Texture = skin.GetTexture("sliderb");
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Colour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBall") ? s.CustomColours["SliderBall"] : (Color4?)null) ?? Color4.White;
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}
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}
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public override Texture GetTexture(string componentName)
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{
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float ratio = 2;
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