Merge remote-tracking branch 'upstream/master' into update-framework
BIN
osu.Game.Rulesets.Osu.Tests/Resources/default-skin/approachcircle@2x.png
Executable file
After Width: | Height: | Size: 18 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/default-skin/hit300k@2x.png
Executable file
After Width: | Height: | Size: 28 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/default-skin/hitcircle@2x.png
Executable file
After Width: | Height: | Size: 7.6 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/default-skin/hitcircleoverlay@2x.png
Executable file
After Width: | Height: | Size: 45 KiB |
After Width: | Height: | Size: 13 KiB |
After Width: | Height: | Size: 37 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/special-skin/approachcircle@2x.png
Executable file
After Width: | Height: | Size: 26 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/special-skin/hitcircle@2x.png
Executable file
After Width: | Height: | Size: 240 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/special-skin/hitcircleoverlay@2x.png
Executable file
After Width: | Height: | Size: 241 KiB |
66
osu.Game.Rulesets.Osu.Tests/SkinnableTestScene.cs
Normal file
@ -0,0 +1,66 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public abstract class SkinnableTestScene : OsuGridTestScene
|
||||
{
|
||||
private Skin metricsSkin;
|
||||
private Skin defaultSkin;
|
||||
private Skin specialSkin;
|
||||
|
||||
protected SkinnableTestScene()
|
||||
: base(2, 2)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
var skins = new SkinManager(LocalStorage, ContextFactory, null, audio);
|
||||
|
||||
metricsSkin = getSkinFromResources(skins, "metrics_skin");
|
||||
defaultSkin = getSkinFromResources(skins, "default_skin");
|
||||
specialSkin = getSkinFromResources(skins, "special_skin");
|
||||
}
|
||||
|
||||
public void SetContents(Func<Drawable> creationFunction)
|
||||
{
|
||||
Cell(0).Child = new LocalSkinOverrideContainer(null) { RelativeSizeAxes = Axes.Both }.WithChild(creationFunction());
|
||||
Cell(1).Child = new LocalSkinOverrideContainer(metricsSkin) { RelativeSizeAxes = Axes.Both }.WithChild(creationFunction());
|
||||
Cell(2).Child = new LocalSkinOverrideContainer(defaultSkin) { RelativeSizeAxes = Axes.Both }.WithChild(creationFunction());
|
||||
Cell(3).Child = new LocalSkinOverrideContainer(specialSkin) { RelativeSizeAxes = Axes.Both }.WithChild(creationFunction());
|
||||
}
|
||||
|
||||
private static Skin getSkinFromResources(SkinManager skins, string name)
|
||||
{
|
||||
using (var storage = new DllResourceStore("osu.Game.Rulesets.Osu.Tests.dll"))
|
||||
{
|
||||
var tempName = Path.GetTempFileName();
|
||||
|
||||
File.Delete(tempName);
|
||||
Directory.CreateDirectory(tempName);
|
||||
|
||||
var files = storage.GetAvailableResources().Where(f => f.StartsWith($"Resources/{name}"));
|
||||
|
||||
foreach (var file in files)
|
||||
using (var stream = storage.GetStream(file))
|
||||
using (var newFile = File.Create(Path.Combine(tempName, Path.GetFileName(file))))
|
||||
stream.CopyTo(newFile);
|
||||
|
||||
return skins.GetSkin(skins.Import(tempName).Result);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -7,7 +7,6 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
@ -19,37 +18,32 @@ using osu.Game.Rulesets.Scoring;
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneHitCircle : OsuTestScene
|
||||
public class TestSceneHitCircle : SkinnableTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(DrawableHitCircle)
|
||||
};
|
||||
|
||||
private readonly Container content;
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private int depthIndex;
|
||||
|
||||
public TestSceneHitCircle()
|
||||
{
|
||||
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
|
||||
|
||||
AddStep("Miss Big Single", () => testSingle(2));
|
||||
AddStep("Miss Medium Single", () => testSingle(5));
|
||||
AddStep("Miss Small Single", () => testSingle(7));
|
||||
AddStep("Hit Big Single", () => testSingle(2, true));
|
||||
AddStep("Hit Medium Single", () => testSingle(5, true));
|
||||
AddStep("Hit Small Single", () => testSingle(7, true));
|
||||
AddStep("Miss Big Stream", () => testStream(2));
|
||||
AddStep("Miss Medium Stream", () => testStream(5));
|
||||
AddStep("Miss Small Stream", () => testStream(7));
|
||||
AddStep("Hit Big Stream", () => testStream(2, true));
|
||||
AddStep("Hit Medium Stream", () => testStream(5, true));
|
||||
AddStep("Hit Small Stream", () => testStream(7, true));
|
||||
AddStep("Miss Big Single", () => SetContents(() => testSingle(2)));
|
||||
AddStep("Miss Medium Single", () => SetContents(() => testSingle(5)));
|
||||
AddStep("Miss Small Single", () => SetContents(() => testSingle(7)));
|
||||
AddStep("Hit Big Single", () => SetContents(() => testSingle(2, true)));
|
||||
AddStep("Hit Medium Single", () => SetContents(() => testSingle(5, true)));
|
||||
AddStep("Hit Small Single", () => SetContents(() => testSingle(7, true)));
|
||||
AddStep("Miss Big Stream", () => SetContents(() => testStream(2)));
|
||||
AddStep("Miss Medium Stream", () => SetContents(() => testStream(5)));
|
||||
AddStep("Miss Small Stream", () => SetContents(() => testStream(7)));
|
||||
AddStep("Hit Big Stream", () => SetContents(() => testStream(2, true)));
|
||||
AddStep("Hit Medium Stream", () => SetContents(() => testStream(5, true)));
|
||||
AddStep("Hit Small Stream", () => SetContents(() => testStream(7, true)));
|
||||
}
|
||||
|
||||
private void testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
|
||||
private Drawable testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
|
||||
{
|
||||
positionOffset = positionOffset ?? Vector2.Zero;
|
||||
|
||||
@ -61,27 +55,33 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
|
||||
|
||||
var drawable = new TestDrawableHitCircle(circle, auto)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Depth = depthIndex++
|
||||
};
|
||||
var drawable = CreateDrawableHitCircle(circle, auto);
|
||||
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||
|
||||
Add(drawable);
|
||||
return drawable;
|
||||
}
|
||||
|
||||
private void testStream(float circleSize, bool auto = false)
|
||||
protected virtual TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto) => new TestDrawableHitCircle(circle, auto)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Depth = depthIndex++
|
||||
};
|
||||
|
||||
private Drawable testStream(float circleSize, bool auto = false)
|
||||
{
|
||||
var container = new Container { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
Vector2 pos = new Vector2(-250, 0);
|
||||
|
||||
for (int i = 0; i <= 1000; i += 100)
|
||||
{
|
||||
testSingle(circleSize, auto, i, pos);
|
||||
container.Add(testSingle(circleSize, auto, i, pos));
|
||||
pos.X += 50;
|
||||
}
|
||||
|
||||
return container;
|
||||
}
|
||||
|
||||
protected class TestDrawableHitCircle : DrawableHitCircle
|
||||
|
@ -1,23 +1,22 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneShaking : TestSceneHitCircle
|
||||
{
|
||||
public override void Add(Drawable drawable)
|
||||
protected override TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto)
|
||||
{
|
||||
base.Add(drawable);
|
||||
var drawableHitObject = base.CreateDrawableHitCircle(circle, auto);
|
||||
|
||||
if (drawable is TestDrawableHitCircle hitObject)
|
||||
{
|
||||
Scheduler.AddDelayed(() => hitObject.TriggerJudgement(),
|
||||
hitObject.HitObject.StartTime - (hitObject.HitObject.HitWindows.HalfWindowFor(HitResult.Miss) + RNG.Next(0, 300)) - Time.Current);
|
||||
}
|
||||
Scheduler.AddDelayed(() => drawableHitObject.TriggerJudgement(),
|
||||
drawableHitObject.HitObject.StartTime - (drawableHitObject.HitObject.HitWindows.HalfWindowFor(HitResult.Miss) + RNG.Next(0, 300)) - Time.Current);
|
||||
|
||||
return drawableHitObject;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,33 +6,29 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableHitCircle : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
|
||||
{
|
||||
public ApproachCircle ApproachCircle;
|
||||
private readonly CirclePiece circle;
|
||||
private readonly RingPiece ring;
|
||||
private readonly FlashPiece flash;
|
||||
private readonly ExplodePiece explode;
|
||||
private readonly NumberPiece number;
|
||||
private readonly GlowPiece glow;
|
||||
|
||||
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
|
||||
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
|
||||
private readonly IBindable<float> scaleBindable = new Bindable<float>();
|
||||
|
||||
public OsuAction? HitAction => circle.HitAction;
|
||||
|
||||
private readonly Container explodeContainer;
|
||||
public OsuAction? HitAction => hitArea.HitAction;
|
||||
|
||||
private readonly Container scaleContainer;
|
||||
|
||||
private readonly HitArea hitArea;
|
||||
|
||||
public DrawableHitCircle(HitCircle h)
|
||||
: base(h)
|
||||
{
|
||||
@ -47,44 +43,30 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Child = explodeContainer = new Container
|
||||
Children = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
hitArea = new HitArea
|
||||
{
|
||||
glow = new GlowPiece(),
|
||||
circle = new CirclePiece
|
||||
Hit = () =>
|
||||
{
|
||||
Hit = () =>
|
||||
{
|
||||
if (AllJudged)
|
||||
return false;
|
||||
if (AllJudged)
|
||||
return false;
|
||||
|
||||
UpdateResult(true);
|
||||
return true;
|
||||
},
|
||||
UpdateResult(true);
|
||||
return true;
|
||||
},
|
||||
number = new NumberPiece
|
||||
{
|
||||
Text = (HitObject.IndexInCurrentCombo + 1).ToString(),
|
||||
},
|
||||
ring = new RingPiece(),
|
||||
flash = new FlashPiece(),
|
||||
explode = new ExplodePiece(),
|
||||
ApproachCircle = new ApproachCircle
|
||||
{
|
||||
Alpha = 0,
|
||||
Scale = new Vector2(4),
|
||||
}
|
||||
},
|
||||
new SkinnableDrawable("Play/osu/hitcircle", _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
|
||||
ApproachCircle = new ApproachCircle
|
||||
{
|
||||
Alpha = 0,
|
||||
Scale = new Vector2(4),
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
//may not be so correct
|
||||
Size = circle.DrawSize;
|
||||
Size = hitArea.DrawSize;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -98,13 +80,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
stackHeightBindable.BindTo(HitObject.StackHeightBindable);
|
||||
scaleBindable.BindTo(HitObject.ScaleBindable);
|
||||
|
||||
AccentColour.BindValueChanged(colour =>
|
||||
{
|
||||
explode.Colour = colour.NewValue;
|
||||
glow.Colour = colour.NewValue;
|
||||
circle.Colour = colour.NewValue;
|
||||
ApproachCircle.Colour = colour.NewValue;
|
||||
}, true);
|
||||
AccentColour.BindValueChanged(accent => ApproachCircle.Colour = accent.NewValue, true);
|
||||
}
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
@ -139,8 +115,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
glow.FadeOut(400);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
@ -148,7 +122,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
Expire(true);
|
||||
|
||||
circle.HitAction = null;
|
||||
hitArea.HitAction = null;
|
||||
|
||||
// override lifetime end as FadeIn may have been changed externally, causing out expiration to be too early.
|
||||
LifetimeEnd = HitObject.StartTime + HitObject.HitWindows.HalfWindowFor(HitResult.Miss);
|
||||
@ -163,29 +137,50 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
case ArmedState.Hit:
|
||||
ApproachCircle.FadeOut(50);
|
||||
|
||||
const double flash_in = 40;
|
||||
flash.FadeTo(0.8f, flash_in)
|
||||
.Then()
|
||||
.FadeOut(100);
|
||||
|
||||
explode.FadeIn(flash_in);
|
||||
explodeContainer.ScaleTo(1.5f, 400, Easing.OutQuad);
|
||||
|
||||
using (BeginDelayedSequence(flash_in, true))
|
||||
{
|
||||
//after the flash, we can hide some elements that were behind it
|
||||
ring.FadeOut();
|
||||
circle.FadeOut();
|
||||
number.FadeOut();
|
||||
|
||||
this.FadeOut(800);
|
||||
}
|
||||
|
||||
Expire();
|
||||
// todo: temporary / arbitrary
|
||||
this.Delay(800).Expire();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public Drawable ProxiedLayer => ApproachCircle;
|
||||
|
||||
private class HitArea : Drawable, IKeyBindingHandler<OsuAction>
|
||||
{
|
||||
// IsHovered is used
|
||||
public override bool HandlePositionalInput => true;
|
||||
|
||||
public Func<bool> Hit;
|
||||
|
||||
public OsuAction? HitAction;
|
||||
|
||||
public HitArea()
|
||||
{
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
}
|
||||
|
||||
public bool OnPressed(OsuAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case OsuAction.LeftButton:
|
||||
case OsuAction.RightButton:
|
||||
if (IsHovered && (Hit?.Invoke() ?? false))
|
||||
{
|
||||
HitAction = action;
|
||||
return true;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(OsuAction action) => false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
@ -1,24 +1,17 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class CirclePiece : Container, IKeyBindingHandler<OsuAction>
|
||||
public class CirclePiece : CompositeDrawable
|
||||
{
|
||||
// IsHovered is used
|
||||
public override bool HandlePositionalInput => true;
|
||||
|
||||
public Func<bool> Hit;
|
||||
|
||||
public OsuAction? HitAction;
|
||||
|
||||
public CirclePiece()
|
||||
{
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
@ -27,28 +20,26 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
InternalChild = new SkinnableDrawable("Play/osu/hitcircle", _ => new DefaultCirclePiece());
|
||||
}
|
||||
|
||||
public bool OnPressed(OsuAction action)
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
switch (action)
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
case OsuAction.LeftButton:
|
||||
case OsuAction.RightButton:
|
||||
if (IsHovered && (Hit?.Invoke() ?? false))
|
||||
{
|
||||
HitAction = action;
|
||||
return true;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Texture = textures.Get(@"Play/osu/disc"),
|
||||
},
|
||||
new TrianglesPiece
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Blending = BlendingMode.Additive,
|
||||
Alpha = 0.5f,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public bool OnReleased(OsuAction action) => false;
|
||||
}
|
||||
}
|
||||
|
@ -1,35 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class DefaultCirclePiece : Container
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Texture = textures.Get(@"Play/osu/disc"),
|
||||
},
|
||||
new TrianglesPiece
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Blending = BlendingMode.Additive,
|
||||
Alpha = 0.5f,
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,94 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class MainCirclePiece : CompositeDrawable
|
||||
{
|
||||
private readonly CirclePiece circle;
|
||||
private readonly RingPiece ring;
|
||||
private readonly FlashPiece flash;
|
||||
private readonly ExplodePiece explode;
|
||||
private readonly NumberPiece number;
|
||||
private readonly GlowPiece glow;
|
||||
|
||||
public MainCirclePiece(int index)
|
||||
{
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
glow = new GlowPiece(),
|
||||
circle = new CirclePiece(),
|
||||
number = new NumberPiece
|
||||
{
|
||||
Text = (index + 1).ToString(),
|
||||
},
|
||||
ring = new RingPiece(),
|
||||
flash = new FlashPiece(),
|
||||
explode = new ExplodePiece(),
|
||||
};
|
||||
}
|
||||
|
||||
private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
|
||||
|
||||
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(DrawableHitObject drawableObject)
|
||||
{
|
||||
state.BindTo(drawableObject.State);
|
||||
state.BindValueChanged(updateState, true);
|
||||
|
||||
accentColour.BindTo(drawableObject.AccentColour);
|
||||
accentColour.BindValueChanged(colour =>
|
||||
{
|
||||
explode.Colour = colour.NewValue;
|
||||
glow.Colour = colour.NewValue;
|
||||
circle.Colour = colour.NewValue;
|
||||
}, true);
|
||||
}
|
||||
|
||||
private void updateState(ValueChangedEvent<ArmedState> state)
|
||||
{
|
||||
glow.FadeOut(400);
|
||||
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
const double flash_in = 40;
|
||||
const double flash_out = 100;
|
||||
|
||||
flash.FadeTo(0.8f, flash_in)
|
||||
.Then()
|
||||
.FadeOut(flash_out);
|
||||
|
||||
explode.FadeIn(flash_in);
|
||||
this.ScaleTo(1.5f, 400, Easing.OutQuad);
|
||||
|
||||
using (BeginDelayedSequence(flash_in, true))
|
||||
{
|
||||
//after the flash, we can hide some elements that were behind it
|
||||
ring.FadeOut();
|
||||
circle.FadeOut();
|
||||
number.FadeOut();
|
||||
|
||||
this.FadeOut(800);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -6,15 +6,22 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
@ -36,6 +43,8 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
}
|
||||
|
||||
private readonly bool hasHitCircle;
|
||||
|
||||
protected LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager, string filename)
|
||||
: base(skin)
|
||||
{
|
||||
@ -49,8 +58,6 @@ namespace osu.Game.Skinning
|
||||
Samples = audioManager.GetSampleStore(storage);
|
||||
Textures = new TextureStore(new TextureLoaderStore(storage));
|
||||
|
||||
bool hasHitCircle = false;
|
||||
|
||||
using (var testStream = storage.GetStream("hitcircle"))
|
||||
hasHitCircle |= testStream != null;
|
||||
|
||||
@ -71,6 +78,12 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
switch (componentName)
|
||||
{
|
||||
case "Play/osu/hitcircle":
|
||||
if (!hasHitCircle)
|
||||
return null;
|
||||
|
||||
return new LegacyMainCirclePiece();
|
||||
|
||||
case "Play/Miss":
|
||||
componentName = "hit0";
|
||||
break;
|
||||
@ -243,5 +256,70 @@ namespace osu.Game.Skinning
|
||||
return texture;
|
||||
}
|
||||
}
|
||||
|
||||
public class LegacyMainCirclePiece : CompositeDrawable
|
||||
{
|
||||
public LegacyMainCirclePiece()
|
||||
{
|
||||
Size = new Vector2(128);
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
}
|
||||
|
||||
private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
|
||||
|
||||
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(DrawableHitObject drawableObject, ISkinSource skin)
|
||||
{
|
||||
Sprite hitCircleSprite;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
hitCircleSprite = new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture("hitcircle"),
|
||||
Colour = drawableObject.AccentColour.Value,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
new SkinnableSpriteText("Play/osu/number-text", _ => new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.Numeric.With(size: 40),
|
||||
UseFullGlyphHeight = false,
|
||||
}, confineMode: ConfineMode.NoScaling)
|
||||
{
|
||||
Text = (((IHasComboInformation)drawableObject.HitObject).IndexInCurrentCombo + 1).ToString()
|
||||
},
|
||||
new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture("hitcircleoverlay"),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
};
|
||||
|
||||
state.BindTo(drawableObject.State);
|
||||
state.BindValueChanged(updateState, true);
|
||||
|
||||
accentColour.BindTo(drawableObject.AccentColour);
|
||||
accentColour.BindValueChanged(colour => hitCircleSprite.Colour = colour.NewValue, true);
|
||||
}
|
||||
|
||||
private void updateState(ValueChangedEvent<ArmedState> state)
|
||||
{
|
||||
const double legacy_fade_duration = 240;
|
||||
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
this.FadeOut(legacy_fade_duration, Easing.Out);
|
||||
this.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -45,7 +45,7 @@ namespace osu.Game.Skinning
|
||||
CurrentSkinInfo.Value = SkinInfo.Default;
|
||||
};
|
||||
|
||||
CurrentSkinInfo.ValueChanged += skin => CurrentSkin.Value = getSkin(skin.NewValue);
|
||||
CurrentSkinInfo.ValueChanged += skin => CurrentSkin.Value = GetSkin(skin.NewValue);
|
||||
CurrentSkin.ValueChanged += skin =>
|
||||
{
|
||||
if (skin.NewValue.SkinInfo != CurrentSkinInfo.Value)
|
||||
@ -80,7 +80,7 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
await base.Populate(model, archive, cancellationToken);
|
||||
|
||||
Skin reference = getSkin(model);
|
||||
Skin reference = GetSkin(model);
|
||||
|
||||
if (!string.IsNullOrEmpty(reference.Configuration.SkinInfo.Name))
|
||||
{
|
||||
@ -99,7 +99,7 @@ namespace osu.Game.Skinning
|
||||
/// </summary>
|
||||
/// <param name="skinInfo">The skin to lookup.</param>
|
||||
/// <returns>A <see cref="Skin"/> instance correlating to the provided <see cref="SkinInfo"/>.</returns>
|
||||
private Skin getSkin(SkinInfo skinInfo)
|
||||
public Skin GetSkin(SkinInfo skinInfo)
|
||||
{
|
||||
if (skinInfo == SkinInfo.Default)
|
||||
return new DefaultSkin();
|
||||
|
@ -5,7 +5,7 @@ using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
/// <summary>
|
||||
/// An abstract test case which exposes small cells arranged in a grid.
|
@ -14,6 +14,8 @@
|
||||
<string>0.1.0</string>
|
||||
<key>LSRequiresIPhoneOS</key>
|
||||
<true/>
|
||||
<key>LSSupportsOpeningDocumentsInPlace</key>
|
||||
<true/>
|
||||
<key>MinimumOSVersion</key>
|
||||
<string>10.0</string>
|
||||
<key>UIDeviceFamily</key>
|
||||
|