mirror of
https://github.com/ppy/osu.git
synced 2024-11-08 10:47:24 +08:00
Merge pull request #16548 from peppy/music-controller-less-population
Remove pointless initial `MusicController` beatmap set population
This commit is contained in:
commit
d544c52f3c
@ -30,16 +30,7 @@ namespace osu.Game.Overlays
|
|||||||
[Resolved]
|
[Resolved]
|
||||||
private BeatmapManager beatmaps { get; set; }
|
private BeatmapManager beatmaps { get; set; }
|
||||||
|
|
||||||
public IBindableList<BeatmapSetInfo> BeatmapSets
|
public IBindableList<BeatmapSetInfo> BeatmapSets => beatmapSets;
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (LoadState < LoadState.Ready)
|
|
||||||
throw new InvalidOperationException($"{nameof(BeatmapSets)} should not be accessed before the music controller is loaded.");
|
|
||||||
|
|
||||||
return beatmapSets;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Point in time after which the current track will be restarted on triggering a "previous track" action.
|
/// Point in time after which the current track will be restarted on triggering a "previous track" action.
|
||||||
@ -88,12 +79,6 @@ namespace osu.Game.Overlays
|
|||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
// ensure we're ready before completing async load.
|
|
||||||
// probably not a good way of handling this (as there is a period we aren't watching for changes until the realm subscription finishes up.
|
|
||||||
foreach (var s in queryRealmBeatmapSets())
|
|
||||||
beatmapSets.Add(s.Detach());
|
|
||||||
|
|
||||||
beatmapSubscription = realmFactory.RegisterForNotifications(realm => queryRealmBeatmapSets(), beatmapsChanged);
|
beatmapSubscription = realmFactory.RegisterForNotifications(realm => queryRealmBeatmapSets(), beatmapsChanged);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user