diff --git a/osu.Game/Overlays/MusicController.cs b/osu.Game/Overlays/MusicController.cs index 8df7ed9736..1d30dbe864 100644 --- a/osu.Game/Overlays/MusicController.cs +++ b/osu.Game/Overlays/MusicController.cs @@ -30,16 +30,7 @@ namespace osu.Game.Overlays [Resolved] private BeatmapManager beatmaps { get; set; } - public IBindableList BeatmapSets - { - get - { - if (LoadState < LoadState.Ready) - throw new InvalidOperationException($"{nameof(BeatmapSets)} should not be accessed before the music controller is loaded."); - - return beatmapSets; - } - } + public IBindableList BeatmapSets => beatmapSets; /// /// Point in time after which the current track will be restarted on triggering a "previous track" action. @@ -88,12 +79,6 @@ namespace osu.Game.Overlays protected override void LoadComplete() { base.LoadComplete(); - - // ensure we're ready before completing async load. - // probably not a good way of handling this (as there is a period we aren't watching for changes until the realm subscription finishes up. - foreach (var s in queryRealmBeatmapSets()) - beatmapSets.Add(s.Detach()); - beatmapSubscription = realmFactory.RegisterForNotifications(realm => queryRealmBeatmapSets(), beatmapsChanged); }