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Merge pull request #16548 from peppy/music-controller-less-population
Remove pointless initial `MusicController` beatmap set population
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commit
d544c52f3c
@ -30,16 +30,7 @@ namespace osu.Game.Overlays
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[Resolved]
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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private BeatmapManager beatmaps { get; set; }
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public IBindableList<BeatmapSetInfo> BeatmapSets
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public IBindableList<BeatmapSetInfo> BeatmapSets => beatmapSets;
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{
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get
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{
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if (LoadState < LoadState.Ready)
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throw new InvalidOperationException($"{nameof(BeatmapSets)} should not be accessed before the music controller is loaded.");
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return beatmapSets;
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}
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}
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/// <summary>
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/// <summary>
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/// Point in time after which the current track will be restarted on triggering a "previous track" action.
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/// Point in time after which the current track will be restarted on triggering a "previous track" action.
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@ -88,12 +79,6 @@ namespace osu.Game.Overlays
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protected override void LoadComplete()
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protected override void LoadComplete()
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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// ensure we're ready before completing async load.
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// probably not a good way of handling this (as there is a period we aren't watching for changes until the realm subscription finishes up.
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foreach (var s in queryRealmBeatmapSets())
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beatmapSets.Add(s.Detach());
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beatmapSubscription = realmFactory.RegisterForNotifications(realm => queryRealmBeatmapSets(), beatmapsChanged);
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beatmapSubscription = realmFactory.RegisterForNotifications(realm => queryRealmBeatmapSets(), beatmapsChanged);
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}
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}
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