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Merge branch 'bmm-cleanup' into bmm-cleanup-2
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d48fbdb439
@ -173,7 +173,7 @@ namespace osu.Game.Beatmaps
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private WorkingBeatmap addDifficultyToSet(BeatmapSetInfo targetBeatmapSet, IBeatmap newBeatmap, ISkin beatmapSkin)
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{
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// populate circular beatmap set info <-> beatmap info references manually.
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// several places like `BeatmapImporter.Save()` or `GetWorkingBeatmap()`
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// several places like `Save()` or `GetWorkingBeatmap()`
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// rely on them being freely traversable in both directions for correct operation.
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targetBeatmapSet.Beatmaps.Add(newBeatmap.BeatmapInfo);
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newBeatmap.BeatmapInfo.BeatmapSet = targetBeatmapSet;
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