diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index fcc78bc34d..192ef0d37d 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -173,7 +173,7 @@ namespace osu.Game.Beatmaps private WorkingBeatmap addDifficultyToSet(BeatmapSetInfo targetBeatmapSet, IBeatmap newBeatmap, ISkin beatmapSkin) { // populate circular beatmap set info <-> beatmap info references manually. - // several places like `BeatmapImporter.Save()` or `GetWorkingBeatmap()` + // several places like `Save()` or `GetWorkingBeatmap()` // rely on them being freely traversable in both directions for correct operation. targetBeatmapSet.Beatmaps.Add(newBeatmap.BeatmapInfo); newBeatmap.BeatmapInfo.BeatmapSet = targetBeatmapSet;