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Make GetTexture non-virtual in transformers
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@@ -28,9 +28,9 @@ namespace osu.Game.Skinning
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public virtual Drawable? GetDrawableComponent(ISkinComponentLookup lookup) => Skin.GetDrawableComponent(lookup);
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public virtual Texture? GetTexture(string componentName) => GetTexture(componentName, default, default);
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public Texture? GetTexture(string componentName) => GetTexture(componentName, default, default);
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public virtual Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => Skin.GetTexture(componentName, wrapModeS, wrapModeT);
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public Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => Skin.GetTexture(componentName, wrapModeS, wrapModeT);
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public virtual ISample? GetSample(ISampleInfo sampleInfo) => Skin.GetSample(sampleInfo);
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