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Merge branch 'master' into editor-timing-screen-change-handling

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Dan Balasescu 2020-10-05 15:40:43 +09:00 committed by GitHub
commit d3e1da5922
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47 changed files with 306 additions and 141 deletions

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@ -52,6 +52,6 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1001.0" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2020.1004.0" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -9,7 +9,7 @@ using osu.Framework.Android;
namespace osu.Android namespace osu.Android
{ {
[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullSensor, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false)] [Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullUser, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false)]
public class OsuGameActivity : AndroidGameActivity public class OsuGameActivity : AndroidGameActivity
{ {
protected override Framework.Game CreateGame() => new OsuGameAndroid(); protected override Framework.Game CreateGame() => new OsuGameAndroid();

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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Catch.UI
if (!result.Type.AffectsCombo() || !result.HasResult) if (!result.Type.AffectsCombo() || !result.HasResult)
return; return;
if (result.Type == HitResult.Miss) if (!result.IsHit)
{ {
updateCombo(0, null); updateCombo(0, null);
return; return;

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Linq; using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -13,7 +14,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{ {
public class TestSceneHoldNote : ManiaHitObjectTestScene public class TestSceneHoldNote : ManiaHitObjectTestScene
{ {
public TestSceneHoldNote() [Test]
public void TestHoldNote()
{ {
AddToggleStep("toggle hitting", v => AddToggleStep("toggle hitting", v =>
{ {

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@ -28,8 +28,15 @@ namespace osu.Game.Rulesets.Mania.Tests
[TestFixture] [TestFixture]
public class TestSceneNotes : OsuTestScene public class TestSceneNotes : OsuTestScene
{ {
[BackgroundDependencyLoader] [Test]
private void load() public void TestVariousNotes()
{
DrawableNote note1 = null;
DrawableNote note2 = null;
DrawableHoldNote holdNote1 = null;
DrawableHoldNote holdNote2 = null;
AddStep("create notes", () =>
{ {
Child = new FillFlowContainer Child = new FillFlowContainer
{ {
@ -41,12 +48,13 @@ namespace osu.Game.Rulesets.Mania.Tests
Spacing = new Vector2(20), Spacing = new Vector2(20),
Children = new[] Children = new[]
{ {
createNoteDisplay(ScrollingDirection.Down, 1, out var note1), createNoteDisplay(ScrollingDirection.Down, 1, out note1),
createNoteDisplay(ScrollingDirection.Up, 2, out var note2), createNoteDisplay(ScrollingDirection.Up, 2, out note2),
createHoldNoteDisplay(ScrollingDirection.Down, 1, out var holdNote1), createHoldNoteDisplay(ScrollingDirection.Down, 1, out holdNote1),
createHoldNoteDisplay(ScrollingDirection.Up, 2, out var holdNote2), createHoldNoteDisplay(ScrollingDirection.Up, 2, out holdNote2),
} }
}; };
});
AddAssert("note 1 facing downwards", () => verifyAnchors(note1, Anchor.y2)); AddAssert("note 1 facing downwards", () => verifyAnchors(note1, Anchor.y2));
AddAssert("note 2 facing upwards", () => verifyAnchors(note2, Anchor.y0)); AddAssert("note 2 facing upwards", () => verifyAnchors(note2, Anchor.y0));

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@ -2,10 +2,40 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Judgements namespace osu.Game.Rulesets.Mania.Judgements
{ {
public class ManiaJudgement : Judgement public class ManiaJudgement : Judgement
{ {
protected override double HealthIncreaseFor(HitResult result)
{
switch (result)
{
case HitResult.LargeTickHit:
return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
case HitResult.LargeTickMiss:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.1;
case HitResult.Meh:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.5;
case HitResult.Ok:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.3;
case HitResult.Good:
return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
case HitResult.Great:
return DEFAULT_MAX_HEALTH_INCREASE * 0.8;
case HitResult.Perfect:
return DEFAULT_MAX_HEALTH_INCREASE;
default:
return base.HealthIncreaseFor(result);
}
}
} }
} }

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@ -243,7 +243,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
endHold(); endHold();
} }
if (Tail.Result.Type == HitResult.Miss) if (Tail.Judged && !Tail.IsHit)
HasBroken = true; HasBroken = true;
} }

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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (!userTriggered) if (!userTriggered)
{ {
if (!HitObject.HitWindows.CanBeHit(timeOffset)) if (!HitObject.HitWindows.CanBeHit(timeOffset))
ApplyResult(r => r.Type = HitResult.Miss); ApplyResult(r => r.Type = r.Judgement.MinResult);
return; return;
} }

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@ -9,7 +9,6 @@ using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects.Drawables namespace osu.Game.Rulesets.Mania.Objects.Drawables
{ {
@ -136,7 +135,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// <summary> /// <summary>
/// Causes this <see cref="DrawableManiaHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>. /// Causes this <see cref="DrawableManiaHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
/// </summary> /// </summary>
public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss); public void MissForcefully() => ApplyResult(r => r.Type = r.Judgement.MinResult);
} }
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject

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@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (!userTriggered) if (!userTriggered)
{ {
if (!HitObject.HitWindows.CanBeHit(timeOffset)) if (!HitObject.HitWindows.CanBeHit(timeOffset))
ApplyResult(r => r.Type = HitResult.Miss); ApplyResult(r => r.Type = r.Judgement.MinResult);
return; return;
} }

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@ -20,7 +20,8 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
private int depthIndex; private int depthIndex;
public TestSceneHitCircle() [Test]
public void TestVariousHitCircles()
{ {
AddStep("Miss Big Single", () => SetContents(() => testSingle(2))); AddStep("Miss Big Single", () => SetContents(() => testSingle(2)));
AddStep("Miss Medium Single", () => SetContents(() => testSingle(5))); AddStep("Miss Medium Single", () => SetContents(() => testSingle(5)));

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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } } HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
}, },
PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset < -hitWindows.WindowFor(HitResult.Meh) && Player.Results[0].Type == HitResult.Miss PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset < -hitWindows.WindowFor(HitResult.Meh) && !Player.Results[0].IsHit
}); });
} }
@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
Autoplay = false, Autoplay = false,
Beatmap = beatmap, Beatmap = beatmap,
PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset >= hitWindows.WindowFor(HitResult.Meh) && Player.Results[0].Type == HitResult.Miss PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset >= hitWindows.WindowFor(HitResult.Meh) && !Player.Results[0].IsHit
}); });
} }

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@ -27,7 +27,8 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
private int depthIndex; private int depthIndex;
public TestSceneSlider() [Test]
public void TestVariousSliders()
{ {
AddStep("Big Single", () => SetContents(() => testSimpleBig())); AddStep("Big Single", () => SetContents(() => testSimpleBig()));
AddStep("Medium Single", () => SetContents(() => testSimpleMedium())); AddStep("Medium Single", () => SetContents(() => testSimpleMedium()));

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@ -314,11 +314,11 @@ namespace osu.Game.Rulesets.Osu.Tests
private bool assertMaxJudge() => judgementResults.Any() && judgementResults.All(t => t.Type == t.Judgement.MaxResult); private bool assertMaxJudge() => judgementResults.Any() && judgementResults.All(t => t.Type == t.Judgement.MaxResult);
private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.IgnoreHit && judgementResults.First().Type == HitResult.Miss; private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.SmallTickHit && !judgementResults.First().IsHit;
private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.IgnoreHit; private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.SmallTickHit;
private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.IgnoreMiss; private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.SmallTickMiss;
private ScoreAccessibleReplayPlayer currentPlayer; private ScoreAccessibleReplayPlayer currentPlayer;

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@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (!userTriggered) if (!userTriggered)
{ {
if (!HitObject.HitWindows.CanBeHit(timeOffset)) if (!HitObject.HitWindows.CanBeHit(timeOffset))
ApplyResult(r => r.Type = HitResult.Miss); ApplyResult(r => r.Type = r.Judgement.MinResult);
return; return;
} }
@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
var circleResult = (OsuHitCircleJudgementResult)r; var circleResult = (OsuHitCircleJudgementResult)r;
// Todo: This should also consider misses, but they're a little more interesting to handle, since we don't necessarily know the position at the time of a miss. // Todo: This should also consider misses, but they're a little more interesting to handle, since we don't necessarily know the position at the time of a miss.
if (result != HitResult.Miss) if (result.IsHit())
{ {
var localMousePosition = ToLocalSpace(inputManager.CurrentState.Mouse.Position); var localMousePosition = ToLocalSpace(inputManager.CurrentState.Mouse.Position);
circleResult.CursorPositionAtHit = HitObject.StackedPosition + (localMousePosition - DrawSize / 2); circleResult.CursorPositionAtHit = HitObject.StackedPosition + (localMousePosition - DrawSize / 2);

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@ -8,7 +8,6 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
@ -68,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
/// <summary> /// <summary>
/// Causes this <see cref="DrawableOsuHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>. /// Causes this <see cref="DrawableOsuHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
/// </summary> /// </summary>
public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss); public void MissForcefully() => ApplyResult(r => r.Type = r.Judgement.MinResult);
protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement); protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement);
} }

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@ -8,7 +8,6 @@ using osu.Game.Configuration;
using osuTK; using osuTK;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK.Graphics; using osuTK.Graphics;
@ -67,7 +66,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (JudgedObject != null) if (JudgedObject != null)
{ {
lightingColour = JudgedObject.AccentColour.GetBoundCopy(); lightingColour = JudgedObject.AccentColour.GetBoundCopy();
lightingColour.BindValueChanged(colour => Lighting.Colour = Result.Type == HitResult.Miss ? Color4.Transparent : colour.NewValue, true); lightingColour.BindValueChanged(colour => Lighting.Colour = Result.IsHit ? colour.NewValue : Color4.Transparent, true);
} }
else else
{ {

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@ -13,7 +13,6 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Skinning; using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Game.Skinning; using osu.Game.Skinning;
@ -250,7 +249,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
// rather than doing it this way, we should probably attach the sample to the tail circle. // rather than doing it this way, we should probably attach the sample to the tail circle.
// this can only be done after we stop using LegacyLastTick. // this can only be done after we stop using LegacyLastTick.
if (TailCircle.Result.Type != HitResult.Miss) if (TailCircle.IsHit)
base.PlaySamples(); base.PlaySamples();
} }

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@ -224,7 +224,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
else if (Progress > .75) else if (Progress > .75)
r.Type = HitResult.Meh; r.Type = HitResult.Meh;
else if (Time.Current >= Spinner.EndTime) else if (Time.Current >= Spinner.EndTime)
r.Type = HitResult.Miss; r.Type = r.Judgement.MinResult;
}); });
} }

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@ -20,6 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private Spinner spinner; private Spinner spinner;
private const float initial_scale = 1.3f;
private const float idle_alpha = 0.2f; private const float idle_alpha = 0.2f;
private const float tracking_alpha = 0.4f; private const float tracking_alpha = 0.4f;
@ -41,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
// we are slightly bigger than our parent, to clip the top and bottom of the circle // we are slightly bigger than our parent, to clip the top and bottom of the circle
// this should probably be revisited when scaled spinners are a thing. // this should probably be revisited when scaled spinners are a thing.
Scale = new Vector2(1.3f); Scale = new Vector2(initial_scale);
Anchor = Anchor.Centre; Anchor = Anchor.Centre;
Origin = Anchor.Centre; Origin = Anchor.Centre;
@ -117,8 +118,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
fill.Alpha = (float)Interpolation.Damp(fill.Alpha, drawableSpinner.RotationTracker.Tracking ? tracking_alpha : idle_alpha, 0.98f, (float)Math.Abs(Clock.ElapsedFrameTime)); fill.Alpha = (float)Interpolation.Damp(fill.Alpha, drawableSpinner.RotationTracker.Tracking ? tracking_alpha : idle_alpha, 0.98f, (float)Math.Abs(Clock.ElapsedFrameTime));
} }
const float initial_scale = 0.2f; const float initial_fill_scale = 0.2f;
float targetScale = initial_scale + (1 - initial_scale) * drawableSpinner.Progress; float targetScale = initial_fill_scale + (1 - initial_fill_scale) * drawableSpinner.Progress;
fill.Scale = new Vector2((float)Interpolation.Lerp(fill.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1))); fill.Scale = new Vector2((float)Interpolation.Lerp(fill.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1)));
mainContainer.Rotation = drawableSpinner.RotationTracker.Rotation; mainContainer.Rotation = drawableSpinner.RotationTracker.Rotation;
@ -129,14 +130,40 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
if (!(drawableHitObject is DrawableSpinner)) if (!(drawableHitObject is DrawableSpinner))
return; return;
centre.ScaleTo(0); using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
mainContainer.ScaleTo(0); {
this.ScaleTo(initial_scale);
this.RotateTo(0);
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt / 2, true)) using (BeginDelayedSequence(spinner.TimePreempt / 2, true))
{ {
// constant ambient rotation to give the spinner "spinning" character. // constant ambient rotation to give the spinner "spinning" character.
this.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration); this.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration);
}
using (BeginDelayedSequence(spinner.TimePreempt + spinner.Duration + drawableHitObject.Result.TimeOffset, true))
{
switch (state)
{
case ArmedState.Hit:
this.ScaleTo(initial_scale * 1.2f, 320, Easing.Out);
this.RotateTo(mainContainer.Rotation + 180, 320);
break;
case ArmedState.Miss:
this.ScaleTo(initial_scale * 0.8f, 320, Easing.In);
break;
}
}
}
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
{
centre.ScaleTo(0);
mainContainer.ScaleTo(0);
using (BeginDelayedSequence(spinner.TimePreempt / 2, true))
{
centre.ScaleTo(0.3f, spinner.TimePreempt / 4, Easing.OutQuint); centre.ScaleTo(0.3f, spinner.TimePreempt / 4, Easing.OutQuint);
mainContainer.ScaleTo(0.2f, spinner.TimePreempt / 4, Easing.OutQuint); mainContainer.ScaleTo(0.2f, spinner.TimePreempt / 4, Easing.OutQuint);
@ -146,24 +173,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
mainContainer.ScaleTo(1, spinner.TimePreempt / 2, Easing.OutQuint); mainContainer.ScaleTo(1, spinner.TimePreempt / 2, Easing.OutQuint);
} }
} }
}
// transforms we have from completing the spinner will be rolled back, so reapply immediately. // transforms we have from completing the spinner will be rolled back, so reapply immediately.
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
updateComplete(state == ArmedState.Hit, 0); updateComplete(state == ArmedState.Hit, 0);
using (BeginDelayedSequence(spinner.Duration, true))
{
switch (state)
{
case ArmedState.Hit:
this.ScaleTo(Scale * 1.2f, 320, Easing.Out);
this.RotateTo(mainContainer.Rotation + 180, 320);
break;
case ArmedState.Miss:
this.ScaleTo(Scale * 0.8f, 320, Easing.In);
break;
}
}
} }
private void updateComplete(bool complete, double duration) private void updateComplete(bool complete, double duration)

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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public class SliderTailJudgement : OsuJudgement public class SliderTailJudgement : OsuJudgement
{ {
public override HitResult MaxResult => HitResult.IgnoreHit; public override HitResult MaxResult => HitResult.SmallTickHit;
} }
} }
} }

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@ -70,9 +70,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
{ {
base.LoadComplete(); base.LoadComplete();
this.FadeOut();
drawableSpinner.ApplyCustomUpdateState += updateStateTransforms; drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
updateStateTransforms(drawableSpinner, drawableSpinner.State.Value); updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
} }
@ -83,13 +81,20 @@ namespace osu.Game.Rulesets.Osu.Skinning
var spinner = (Spinner)drawableSpinner.HitObject; var spinner = (Spinner)drawableSpinner.HitObject;
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
this.FadeOut();
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2, true)) using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2, true))
this.FadeInFromZero(spinner.TimeFadeIn / 2); this.FadeInFromZero(spinner.TimeFadeIn / 2);
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
{
fixedMiddle.FadeColour(Color4.White); fixedMiddle.FadeColour(Color4.White);
using (BeginAbsoluteSequence(spinner.StartTime, true))
using (BeginDelayedSequence(spinner.TimePreempt, true))
fixedMiddle.FadeColour(Color4.Red, spinner.Duration); fixedMiddle.FadeColour(Color4.Red, spinner.Duration);
} }
}
protected override void Update() protected override void Update()
{ {

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@ -88,9 +88,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
{ {
base.LoadComplete(); base.LoadComplete();
this.FadeOut();
drawableSpinner.ApplyCustomUpdateState += updateStateTransforms; drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
updateStateTransforms(drawableSpinner, drawableSpinner.State.Value); updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
} }
@ -101,6 +99,9 @@ namespace osu.Game.Rulesets.Osu.Skinning
var spinner = drawableSpinner.HitObject; var spinner = drawableSpinner.HitObject;
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
this.FadeOut();
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2, true)) using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2, true))
this.FadeInFromZero(spinner.TimeFadeIn / 2); this.FadeInFromZero(spinner.TimeFadeIn / 2);
} }

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@ -3,7 +3,6 @@
using System; using System;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -30,8 +29,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
private readonly Random rng = new Random(1337); private readonly Random rng = new Random(1337);
[BackgroundDependencyLoader] [Test]
private void load() public void TestVariousHits()
{ {
AddStep("Hit", () => addHitJudgement(false)); AddStep("Hit", () => addHitJudgement(false));
AddStep("Strong hit", () => addStrongHitJudgement(false)); AddStep("Strong hit", () => addStrongHitJudgement(false));

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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements
{ {
switch (result) switch (result)
{ {
case HitResult.Great: case HitResult.SmallTickHit:
return 0.15; return 0.15;
default: default:

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@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (!(obj is DrawableDrumRollTick)) if (!(obj is DrawableDrumRollTick))
return; return;
if (result.Type > HitResult.Miss) if (result.IsHit)
rollingHits++; rollingHits++;
else else
rollingHits--; rollingHits--;
@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Ok); ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Ok);
} }
else else
ApplyResult(r => r.Type = HitResult.Miss); ApplyResult(r => r.Type = r.Judgement.MinResult);
} }
protected override void UpdateStateTransforms(ArmedState state) protected override void UpdateStateTransforms(ArmedState state)

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@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (!userTriggered) if (!userTriggered)
{ {
if (!HitObject.HitWindows.CanBeHit(timeOffset)) if (!HitObject.HitWindows.CanBeHit(timeOffset))
ApplyResult(r => r.Type = HitResult.Miss); ApplyResult(r => r.Type = r.Judgement.MinResult);
return; return;
} }
@ -152,7 +152,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
return; return;
if (!validActionPressed) if (!validActionPressed)
ApplyResult(r => r.Type = HitResult.Miss); ApplyResult(r => r.Type = r.Judgement.MinResult);
else else
ApplyResult(r => r.Type = result); ApplyResult(r => r.Type = result);
} }

View File

@ -211,9 +211,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
tick.TriggerResult(false); tick.TriggerResult(false);
} }
var hitResult = numHits > HitObject.RequiredHits / 2 ? HitResult.Ok : HitResult.Miss; ApplyResult(r => r.Type = numHits > HitObject.RequiredHits / 2 ? HitResult.Ok : r.Judgement.MinResult);
ApplyResult(r => r.Type = hitResult);
} }
} }

View File

@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring
private double hpMultiplier; private double hpMultiplier;
/// <summary> /// <summary>
/// HP multiplier for a <see cref="HitResult.Miss"/>. /// HP multiplier for a <see cref="HitResult"/> that does not satisfy <see cref="HitResultExtensions.IsHit"/>.
/// </summary> /// </summary>
private double hpMissMultiplier; private double hpMissMultiplier;
@ -45,6 +45,6 @@ namespace osu.Game.Rulesets.Taiko.Scoring
} }
protected override double GetHealthIncreaseFor(JudgementResult result) protected override double GetHealthIncreaseFor(JudgementResult result)
=> base.GetHealthIncreaseFor(result) * (result.Type == HitResult.Miss ? hpMissMultiplier : hpMultiplier); => base.GetHealthIncreaseFor(result) * (result.IsHit ? hpMultiplier : hpMissMultiplier);
} }
} }

View File

@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
if (r?.Type.AffectsCombo() == false) if (r?.Type.AffectsCombo() == false)
return; return;
passing = r == null || r.Type > HitResult.Miss; passing = r == null || r.IsHit;
foreach (var sprite in InternalChildren.OfType<ScrollerSprite>()) foreach (var sprite in InternalChildren.OfType<ScrollerSprite>())
sprite.Passing = passing; sprite.Passing = passing;

View File

@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.UI
Alpha = 0.15f; Alpha = 0.15f;
Masking = true; Masking = true;
if (result == HitResult.Miss) if (!result.IsHit())
return; return;
bool isRim = (judgedObject.HitObject as Hit)?.Type == HitType.Rim; bool isRim = (judgedObject.HitObject as Hit)?.Type == HitType.Rim;

View File

@ -12,6 +12,14 @@ namespace osu.Game.Tests.Editing
[TestFixture] [TestFixture]
public class EditorChangeHandlerTest public class EditorChangeHandlerTest
{ {
private int stateChangedFired;
[SetUp]
public void SetUp()
{
stateChangedFired = 0;
}
[Test] [Test]
public void TestSaveRestoreState() public void TestSaveRestoreState()
{ {
@ -23,6 +31,8 @@ namespace osu.Game.Tests.Editing
addArbitraryChange(beatmap); addArbitraryChange(beatmap);
handler.SaveState(); handler.SaveState();
Assert.That(stateChangedFired, Is.EqualTo(1));
Assert.That(handler.CanUndo.Value, Is.True); Assert.That(handler.CanUndo.Value, Is.True);
Assert.That(handler.CanRedo.Value, Is.False); Assert.That(handler.CanRedo.Value, Is.False);
@ -30,6 +40,8 @@ namespace osu.Game.Tests.Editing
Assert.That(handler.CanUndo.Value, Is.False); Assert.That(handler.CanUndo.Value, Is.False);
Assert.That(handler.CanRedo.Value, Is.True); Assert.That(handler.CanRedo.Value, Is.True);
Assert.That(stateChangedFired, Is.EqualTo(2));
} }
[Test] [Test]
@ -45,6 +57,7 @@ namespace osu.Game.Tests.Editing
Assert.That(handler.CanUndo.Value, Is.True); Assert.That(handler.CanUndo.Value, Is.True);
Assert.That(handler.CanRedo.Value, Is.False); Assert.That(handler.CanRedo.Value, Is.False);
Assert.That(stateChangedFired, Is.EqualTo(1));
string hash = handler.CurrentStateHash; string hash = handler.CurrentStateHash;
@ -52,6 +65,7 @@ namespace osu.Game.Tests.Editing
handler.SaveState(); handler.SaveState();
Assert.That(hash, Is.EqualTo(handler.CurrentStateHash)); Assert.That(hash, Is.EqualTo(handler.CurrentStateHash));
Assert.That(stateChangedFired, Is.EqualTo(1));
handler.RestoreState(-1); handler.RestoreState(-1);
@ -60,6 +74,7 @@ namespace osu.Game.Tests.Editing
// we should only be able to restore once even though we saved twice. // we should only be able to restore once even though we saved twice.
Assert.That(handler.CanUndo.Value, Is.False); Assert.That(handler.CanUndo.Value, Is.False);
Assert.That(handler.CanRedo.Value, Is.True); Assert.That(handler.CanRedo.Value, Is.True);
Assert.That(stateChangedFired, Is.EqualTo(2));
} }
[Test] [Test]
@ -71,6 +86,8 @@ namespace osu.Game.Tests.Editing
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++) for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
{ {
Assert.That(stateChangedFired, Is.EqualTo(i));
addArbitraryChange(beatmap); addArbitraryChange(beatmap);
handler.SaveState(); handler.SaveState();
} }
@ -114,7 +131,10 @@ namespace osu.Game.Tests.Editing
{ {
var beatmap = new EditorBeatmap(new Beatmap()); var beatmap = new EditorBeatmap(new Beatmap());
return (new EditorChangeHandler(beatmap), beatmap); var changeHandler = new EditorChangeHandler(beatmap);
changeHandler.OnStateChange += () => stateChangedFired++;
return (changeHandler, beatmap);
} }
private void addArbitraryChange(EditorBeatmap beatmap) private void addArbitraryChange(EditorBeatmap beatmap)

View File

@ -0,0 +1,39 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Timing;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.NonVisual
{
[TestFixture]
public class GameplayClockTest
{
[TestCase(0)]
[TestCase(1)]
public void TestTrueGameplayRateWithZeroAdjustment(double underlyingClockRate)
{
var framedClock = new FramedClock(new ManualClock { Rate = underlyingClockRate });
var gameplayClock = new TestGameplayClock(framedClock);
gameplayClock.MutableNonGameplayAdjustments.Add(new BindableDouble());
Assert.That(gameplayClock.TrueGameplayRate, Is.EqualTo(0));
}
private class TestGameplayClock : GameplayClock
{
public List<Bindable<double>> MutableNonGameplayAdjustments { get; } = new List<Bindable<double>>();
public override IEnumerable<Bindable<double>> NonGameplayAdjustments => MutableNonGameplayAdjustments;
public TestGameplayClock(IFrameBasedClock underlyingClock)
: base(underlyingClock)
{
}
}
}
}

View File

@ -5,6 +5,8 @@ using System;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Screens;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets; using osu.Game.Rulesets;
@ -22,6 +24,9 @@ namespace osu.Game.Tests.Visual.Editing
protected override bool EditorComponentsReady => Editor.ChildrenOfType<SetupScreen>().SingleOrDefault()?.IsLoaded == true; protected override bool EditorComponentsReady => Editor.ChildrenOfType<SetupScreen>().SingleOrDefault()?.IsLoaded == true;
[Resolved]
private BeatmapManager beatmapManager { get; set; }
public override void SetUpSteps() public override void SetUpSteps()
{ {
AddStep("set dummy", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null)); AddStep("set dummy", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null));
@ -38,6 +43,15 @@ namespace osu.Game.Tests.Visual.Editing
{ {
AddStep("save beatmap", () => Editor.Save()); AddStep("save beatmap", () => Editor.Save());
AddAssert("new beatmap persisted", () => EditorBeatmap.BeatmapInfo.ID > 0); AddAssert("new beatmap persisted", () => EditorBeatmap.BeatmapInfo.ID > 0);
AddAssert("new beatmap in database", () => beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID)?.DeletePending == false);
}
[Test]
public void TestExitWithoutSave()
{
AddStep("exit without save", () => Editor.Exit());
AddUntilStep("wait for exit", () => !Editor.IsCurrentScreen());
AddAssert("new beatmap not persisted", () => beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID)?.DeletePending == true);
} }
[Test] [Test]

View File

@ -40,17 +40,28 @@ namespace osu.Game.Rulesets.Edit
Playfield.DisplayJudgements.Value = false; Playfield.DisplayJudgements.Value = false;
} }
[Resolved(canBeNull: true)]
private IEditorChangeHandler changeHandler { get; set; }
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
beatmap.HitObjectAdded += addHitObject; beatmap.HitObjectAdded += addHitObject;
beatmap.HitObjectUpdated += updateReplay;
beatmap.HitObjectRemoved += removeHitObject; beatmap.HitObjectRemoved += removeHitObject;
if (changeHandler != null)
{
// for now only regenerate replay on a finalised state change, not HitObjectUpdated.
changeHandler.OnStateChange += updateReplay;
}
else
{
beatmap.HitObjectUpdated += _ => updateReplay();
}
} }
private void updateReplay(HitObject obj = null) => private void updateReplay() => drawableRuleset.RegenerateAutoplay();
drawableRuleset.RegenerateAutoplay();
private void addHitObject(HitObject hitObject) private void addHitObject(HitObject hitObject)
{ {
@ -58,8 +69,6 @@ namespace osu.Game.Rulesets.Edit
drawableRuleset.Playfield.Add(drawableObject); drawableRuleset.Playfield.Add(drawableObject);
drawableRuleset.Playfield.PostProcess(); drawableRuleset.Playfield.PostProcess();
updateReplay();
} }
private void removeHitObject(HitObject hitObject) private void removeHitObject(HitObject hitObject)
@ -68,8 +77,6 @@ namespace osu.Game.Rulesets.Edit
drawableRuleset.Playfield.Remove(drawableObject); drawableRuleset.Playfield.Remove(drawableObject);
drawableRuleset.Playfield.PostProcess(); drawableRuleset.Playfield.PostProcess();
drawableRuleset.RegenerateAutoplay();
} }
public override bool PropagatePositionalInputSubTree => false; public override bool PropagatePositionalInputSubTree => false;

View File

@ -109,40 +109,40 @@ namespace osu.Game.Rulesets.Judgements
return 0; return 0;
case HitResult.SmallTickHit: case HitResult.SmallTickHit:
return DEFAULT_MAX_HEALTH_INCREASE * 0.05; return DEFAULT_MAX_HEALTH_INCREASE * 0.5;
case HitResult.SmallTickMiss: case HitResult.SmallTickMiss:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.05; return -DEFAULT_MAX_HEALTH_INCREASE * 0.5;
case HitResult.LargeTickHit: case HitResult.LargeTickHit:
return DEFAULT_MAX_HEALTH_INCREASE * 0.1; return DEFAULT_MAX_HEALTH_INCREASE;
case HitResult.LargeTickMiss: case HitResult.LargeTickMiss:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.1; return -DEFAULT_MAX_HEALTH_INCREASE;
case HitResult.Miss: case HitResult.Miss:
return -DEFAULT_MAX_HEALTH_INCREASE; return -DEFAULT_MAX_HEALTH_INCREASE;
case HitResult.Meh: case HitResult.Meh:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.5; return -DEFAULT_MAX_HEALTH_INCREASE * 0.05;
case HitResult.Ok: case HitResult.Ok:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.3; return DEFAULT_MAX_HEALTH_INCREASE * 0.5;
case HitResult.Good: case HitResult.Good:
return DEFAULT_MAX_HEALTH_INCREASE * 0.1; return DEFAULT_MAX_HEALTH_INCREASE * 0.75;
case HitResult.Great: case HitResult.Great:
return DEFAULT_MAX_HEALTH_INCREASE * 0.8;
case HitResult.Perfect:
return DEFAULT_MAX_HEALTH_INCREASE; return DEFAULT_MAX_HEALTH_INCREASE;
case HitResult.Perfect:
return DEFAULT_MAX_HEALTH_INCREASE * 1.05;
case HitResult.SmallBonus: case HitResult.SmallBonus:
return DEFAULT_MAX_HEALTH_INCREASE * 0.1; return DEFAULT_MAX_HEALTH_INCREASE * 0.5;
case HitResult.LargeBonus: case HitResult.LargeBonus:
return DEFAULT_MAX_HEALTH_INCREASE * 0.2; return DEFAULT_MAX_HEALTH_INCREASE;
} }
} }

View File

@ -506,19 +506,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
Result.TimeOffset = Math.Min(HitObject.HitWindows.WindowFor(HitResult.Miss), Time.Current - endTime); Result.TimeOffset = Math.Min(HitObject.HitWindows.WindowFor(HitResult.Miss), Time.Current - endTime);
switch (Result.Type) if (Result.HasResult)
{ updateState(Result.IsHit ? ArmedState.Hit : ArmedState.Miss);
case HitResult.None:
break;
case HitResult.Miss:
updateState(ArmedState.Miss);
break;
default:
updateState(ArmedState.Hit);
break;
}
OnNewResult?.Invoke(this, Result); OnNewResult?.Invoke(this, Result);
} }

View File

@ -84,6 +84,8 @@ namespace osu.Game.Screens.Edit
private DependencyContainer dependencies; private DependencyContainer dependencies;
private bool isNewBeatmap;
protected override UserActivity InitialActivity => new UserActivity.Editing(Beatmap.Value.BeatmapInfo); protected override UserActivity InitialActivity => new UserActivity.Editing(Beatmap.Value.BeatmapInfo);
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
@ -113,8 +115,6 @@ namespace osu.Game.Screens.Edit
// todo: remove caching of this and consume via editorBeatmap? // todo: remove caching of this and consume via editorBeatmap?
dependencies.Cache(beatDivisor); dependencies.Cache(beatDivisor);
bool isNewBeatmap = false;
if (Beatmap.Value is DummyWorkingBeatmap) if (Beatmap.Value is DummyWorkingBeatmap)
{ {
isNewBeatmap = true; isNewBeatmap = true;
@ -287,6 +287,9 @@ namespace osu.Game.Screens.Edit
protected void Save() protected void Save()
{ {
// no longer new after first user-triggered save.
isNewBeatmap = false;
// apply any set-level metadata changes. // apply any set-level metadata changes.
beatmapManager.Update(playableBeatmap.BeatmapInfo.BeatmapSet); beatmapManager.Update(playableBeatmap.BeatmapInfo.BeatmapSet);
@ -435,11 +438,21 @@ namespace osu.Game.Screens.Edit
public override bool OnExiting(IScreen next) public override bool OnExiting(IScreen next)
{ {
if (!exitConfirmed && dialogOverlay != null && HasUnsavedChanges && !(dialogOverlay.CurrentDialog is PromptForSaveDialog)) if (!exitConfirmed)
{
// if the confirm dialog is already showing (or we can't show it, ie. in tests) exit without save.
if (dialogOverlay == null || dialogOverlay.CurrentDialog is PromptForSaveDialog)
{
confirmExit();
return true;
}
if (isNewBeatmap || HasUnsavedChanges)
{ {
dialogOverlay?.Push(new PromptForSaveDialog(confirmExit, confirmExitWithSave)); dialogOverlay?.Push(new PromptForSaveDialog(confirmExit, confirmExitWithSave));
return true; return true;
} }
}
Background.FadeColour(Color4.White, 500); Background.FadeColour(Color4.White, 500);
resetTrack(); resetTrack();
@ -456,6 +469,12 @@ namespace osu.Game.Screens.Edit
private void confirmExit() private void confirmExit()
{ {
if (isNewBeatmap)
{
// confirming exit without save means we should delete the new beatmap completely.
beatmapManager.Delete(playableBeatmap.BeatmapInfo.BeatmapSet);
}
exitConfirmed = true; exitConfirmed = true;
this.Exit(); this.Exit();
} }

View File

@ -21,6 +21,8 @@ namespace osu.Game.Screens.Edit
public readonly Bindable<bool> CanUndo = new Bindable<bool>(); public readonly Bindable<bool> CanUndo = new Bindable<bool>();
public readonly Bindable<bool> CanRedo = new Bindable<bool>(); public readonly Bindable<bool> CanRedo = new Bindable<bool>();
public event Action OnStateChange;
private readonly LegacyEditorBeatmapPatcher patcher; private readonly LegacyEditorBeatmapPatcher patcher;
private readonly List<byte[]> savedStates = new List<byte[]>(); private readonly List<byte[]> savedStates = new List<byte[]>();
@ -106,6 +108,8 @@ namespace osu.Game.Screens.Edit
savedStates.Add(newState); savedStates.Add(newState);
currentState = savedStates.Count - 1; currentState = savedStates.Count - 1;
OnStateChange?.Invoke();
updateBindables(); updateBindables();
} }
} }
@ -133,6 +137,7 @@ namespace osu.Game.Screens.Edit
isRestoring = false; isRestoring = false;
OnStateChange?.Invoke();
updateBindables(); updateBindables();
} }

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Edit namespace osu.Game.Screens.Edit
@ -10,6 +11,11 @@ namespace osu.Game.Screens.Edit
/// </summary> /// </summary>
public interface IEditorChangeHandler public interface IEditorChangeHandler
{ {
/// <summary>
/// Fired whenever a state change occurs.
/// </summary>
event Action OnStateChange;
/// <summary> /// <summary>
/// Begins a bulk state change event. <see cref="EndChange"/> should be invoked soon after. /// Begins a bulk state change event. <see cref="EndChange"/> should be invoked soon after.
/// </summary> /// </summary>

View File

@ -18,6 +18,8 @@ namespace osu.Game.Screens.Edit.Timing
{ {
private LabelledTextBox textBox; private LabelledTextBox textBox;
private TriangleButton button;
[Resolved] [Resolved]
protected Bindable<ControlPointGroup> SelectedGroup { get; private set; } protected Bindable<ControlPointGroup> SelectedGroup { get; private set; }
@ -52,7 +54,7 @@ namespace osu.Game.Screens.Edit.Timing
{ {
Label = "Time" Label = "Time"
}, },
new TriangleButton button = new TriangleButton
{ {
Text = "Use current time", Text = "Use current time",
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
@ -82,18 +84,22 @@ namespace osu.Game.Screens.Edit.Timing
if (group.NewValue == null) if (group.NewValue == null)
{ {
textBox.Text = string.Empty; textBox.Text = string.Empty;
textBox.Current.Disabled = true; textBox.Current.Disabled = true;
button.Enabled.Value = false;
return; return;
} }
textBox.Current.Disabled = false; textBox.Current.Disabled = false;
button.Enabled.Value = true;
textBox.Text = $"{group.NewValue.Time:n0}"; textBox.Text = $"{group.NewValue.Time:n0}";
}, true); }, true);
} }
private void changeSelectedGroupTime(in double time) private void changeSelectedGroupTime(in double time)
{ {
if (time == SelectedGroup.Value.Time) if (SelectedGroup.Value == null || time == SelectedGroup.Value.Time)
return; return;
changeHandler?.BeginChange(); changeHandler?.BeginChange();

View File

@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Framework.Utils;
namespace osu.Game.Screens.Play namespace osu.Game.Screens.Play
{ {
@ -47,7 +48,12 @@ namespace osu.Game.Screens.Play
double baseRate = Rate; double baseRate = Rate;
foreach (var adjustment in NonGameplayAdjustments) foreach (var adjustment in NonGameplayAdjustments)
{
if (Precision.AlmostEquals(adjustment.Value, 0))
return 0;
baseRate /= adjustment.Value; baseRate /= adjustment.Value;
}
return baseRate; return baseRate;
} }

View File

@ -13,7 +13,6 @@ using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Screens.Play.HUD namespace osu.Game.Screens.Play.HUD
{ {
@ -106,7 +105,7 @@ namespace osu.Game.Screens.Play.HUD
public void Flash(JudgementResult result) public void Flash(JudgementResult result)
{ {
if (result.Type == HitResult.Miss) if (!result.IsHit)
return; return;
Scheduler.AddOnce(flash); Scheduler.AddOnce(flash);

View File

@ -48,7 +48,7 @@ namespace osu.Game.Screens.Ranking.Statistics
/// <param name="hitEvents">The <see cref="HitEvent"/>s to display the timing distribution of.</param> /// <param name="hitEvents">The <see cref="HitEvent"/>s to display the timing distribution of.</param>
public HitEventTimingDistributionGraph(IReadOnlyList<HitEvent> hitEvents) public HitEventTimingDistributionGraph(IReadOnlyList<HitEvent> hitEvents)
{ {
this.hitEvents = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result != HitResult.Miss).ToList(); this.hitEvents = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit()).ToList();
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]

View File

@ -20,7 +20,7 @@ namespace osu.Game.Screens.Ranking.Statistics
public UnstableRate(IEnumerable<HitEvent> hitEvents) public UnstableRate(IEnumerable<HitEvent> hitEvents)
: base("Unstable Rate") : base("Unstable Rate")
{ {
var timeOffsets = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result != HitResult.Miss) var timeOffsets = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit())
.Select(ev => ev.TimeOffset).ToArray(); .Select(ev => ev.TimeOffset).ToArray();
Value = 10 * standardDeviation(timeOffsets); Value = 10 * standardDeviation(timeOffsets);
} }

View File

@ -24,7 +24,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.1001.0" /> <PackageReference Include="ppy.osu.Framework" Version="2020.1004.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
<PackageReference Include="Sentry" Version="2.1.6" /> <PackageReference Include="Sentry" Version="2.1.6" />
<PackageReference Include="SharpCompress" Version="0.26.0" /> <PackageReference Include="SharpCompress" Version="0.26.0" />

View File

@ -70,7 +70,7 @@
<Reference Include="System.Net.Http" /> <Reference Include="System.Net.Http" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1001.0" /> <PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1004.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
</ItemGroup> </ItemGroup>
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. --> <!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
@ -80,7 +80,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.1001.0" /> <PackageReference Include="ppy.osu.Framework" Version="2020.1004.0" />
<PackageReference Include="SharpCompress" Version="0.26.0" /> <PackageReference Include="SharpCompress" Version="0.26.0" />
<PackageReference Include="NUnit" Version="3.12.0" /> <PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" /> <PackageReference Include="SharpRaven" Version="2.4.0" />