diff --git a/osu.Android.props b/osu.Android.props
index 78ceaa8616..d7817cf4cf 100644
--- a/osu.Android.props
+++ b/osu.Android.props
@@ -52,6 +52,6 @@
-
+
diff --git a/osu.Android/OsuGameActivity.cs b/osu.Android/OsuGameActivity.cs
index 9839d16030..db73bb7e7f 100644
--- a/osu.Android/OsuGameActivity.cs
+++ b/osu.Android/OsuGameActivity.cs
@@ -9,7 +9,7 @@ using osu.Framework.Android;
namespace osu.Android
{
- [Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullSensor, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false)]
+ [Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullUser, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false)]
public class OsuGameActivity : AndroidGameActivity
{
protected override Framework.Game CreateGame() => new OsuGameAndroid();
diff --git a/osu.Game.Rulesets.Catch/UI/CatchComboDisplay.cs b/osu.Game.Rulesets.Catch/UI/CatchComboDisplay.cs
index cc01009dd9..75feb21298 100644
--- a/osu.Game.Rulesets.Catch/UI/CatchComboDisplay.cs
+++ b/osu.Game.Rulesets.Catch/UI/CatchComboDisplay.cs
@@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Catch.UI
if (!result.Type.AffectsCombo() || !result.HasResult)
return;
- if (result.Type == HitResult.Miss)
+ if (!result.IsHit)
{
updateCombo(0, null);
return;
diff --git a/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneHoldNote.cs b/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneHoldNote.cs
index 95e86de884..9c4c2b3d5b 100644
--- a/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneHoldNote.cs
+++ b/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneHoldNote.cs
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
+using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
@@ -13,7 +14,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
public class TestSceneHoldNote : ManiaHitObjectTestScene
{
- public TestSceneHoldNote()
+ [Test]
+ public void TestHoldNote()
{
AddToggleStep("toggle hitting", v =>
{
diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs
index dd5fd93710..6b8f5d5d9d 100644
--- a/osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs
+++ b/osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs
@@ -28,25 +28,33 @@ namespace osu.Game.Rulesets.Mania.Tests
[TestFixture]
public class TestSceneNotes : OsuTestScene
{
- [BackgroundDependencyLoader]
- private void load()
+ [Test]
+ public void TestVariousNotes()
{
- Child = new FillFlowContainer
+ DrawableNote note1 = null;
+ DrawableNote note2 = null;
+ DrawableHoldNote holdNote1 = null;
+ DrawableHoldNote holdNote2 = null;
+
+ AddStep("create notes", () =>
{
- Clock = new FramedClock(new ManualClock()),
- Anchor = Anchor.Centre,
- Origin = Anchor.Centre,
- AutoSizeAxes = Axes.Both,
- Direction = FillDirection.Horizontal,
- Spacing = new Vector2(20),
- Children = new[]
+ Child = new FillFlowContainer
{
- createNoteDisplay(ScrollingDirection.Down, 1, out var note1),
- createNoteDisplay(ScrollingDirection.Up, 2, out var note2),
- createHoldNoteDisplay(ScrollingDirection.Down, 1, out var holdNote1),
- createHoldNoteDisplay(ScrollingDirection.Up, 2, out var holdNote2),
- }
- };
+ Clock = new FramedClock(new ManualClock()),
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ AutoSizeAxes = Axes.Both,
+ Direction = FillDirection.Horizontal,
+ Spacing = new Vector2(20),
+ Children = new[]
+ {
+ createNoteDisplay(ScrollingDirection.Down, 1, out note1),
+ createNoteDisplay(ScrollingDirection.Up, 2, out note2),
+ createHoldNoteDisplay(ScrollingDirection.Down, 1, out holdNote1),
+ createHoldNoteDisplay(ScrollingDirection.Up, 2, out holdNote2),
+ }
+ };
+ });
AddAssert("note 1 facing downwards", () => verifyAnchors(note1, Anchor.y2));
AddAssert("note 2 facing upwards", () => verifyAnchors(note2, Anchor.y0));
diff --git a/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs b/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs
index 220dedc4a4..d28b7bdf58 100644
--- a/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs
+++ b/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs
@@ -2,10 +2,40 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
+using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Judgements
{
public class ManiaJudgement : Judgement
{
+ protected override double HealthIncreaseFor(HitResult result)
+ {
+ switch (result)
+ {
+ case HitResult.LargeTickHit:
+ return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
+
+ case HitResult.LargeTickMiss:
+ return -DEFAULT_MAX_HEALTH_INCREASE * 0.1;
+
+ case HitResult.Meh:
+ return -DEFAULT_MAX_HEALTH_INCREASE * 0.5;
+
+ case HitResult.Ok:
+ return -DEFAULT_MAX_HEALTH_INCREASE * 0.3;
+
+ case HitResult.Good:
+ return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
+
+ case HitResult.Great:
+ return DEFAULT_MAX_HEALTH_INCREASE * 0.8;
+
+ case HitResult.Perfect:
+ return DEFAULT_MAX_HEALTH_INCREASE;
+
+ default:
+ return base.HealthIncreaseFor(result);
+ }
+ }
}
}
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
index ba6cad978d..f6d539c91b 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
@@ -243,7 +243,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
endHold();
}
- if (Tail.Result.Type == HitResult.Miss)
+ if (Tail.Judged && !Tail.IsHit)
HasBroken = true;
}
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTail.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTail.cs
index 31e43d3ee2..c780c0836e 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTail.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTail.cs
@@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
- ApplyResult(r => r.Type = HitResult.Miss);
+ ApplyResult(r => r.Type = r.Judgement.MinResult);
return;
}
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs
index 08c41b0d75..27960b3f3a 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs
@@ -9,7 +9,6 @@ using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Rulesets.Mania.UI;
-using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@@ -136,7 +135,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
///
/// Causes this to get missed, disregarding all conditions in implementations of .
///
- public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss);
+ public void MissForcefully() => ApplyResult(r => r.Type = r.Judgement.MinResult);
}
public abstract class DrawableManiaHitObject : DrawableManiaHitObject
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs
index 973dc06e05..b3402d13e4 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs
@@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
- ApplyResult(r => r.Type = HitResult.Miss);
+ ApplyResult(r => r.Type = r.Judgement.MinResult);
return;
}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs
index 37df0d6e37..596bc06c68 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs
@@ -20,7 +20,8 @@ namespace osu.Game.Rulesets.Osu.Tests
{
private int depthIndex;
- public TestSceneHitCircle()
+ [Test]
+ public void TestVariousHitCircles()
{
AddStep("Miss Big Single", () => SetContents(() => testSingle(2)));
AddStep("Miss Medium Single", () => SetContents(() => testSingle(5)));
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneMissHitWindowJudgements.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneMissHitWindowJudgements.cs
index f3221ffe32..39deba2f57 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestSceneMissHitWindowJudgements.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneMissHitWindowJudgements.cs
@@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
},
- PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset < -hitWindows.WindowFor(HitResult.Meh) && Player.Results[0].Type == HitResult.Miss
+ PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset < -hitWindows.WindowFor(HitResult.Meh) && !Player.Results[0].IsHit
});
}
@@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
Autoplay = false,
Beatmap = beatmap,
- PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset >= hitWindows.WindowFor(HitResult.Meh) && Player.Results[0].Type == HitResult.Miss
+ PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset >= hitWindows.WindowFor(HitResult.Meh) && !Player.Results[0].IsHit
});
}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs
index c79cae2fe5..c9e112f76d 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs
@@ -27,7 +27,8 @@ namespace osu.Game.Rulesets.Osu.Tests
{
private int depthIndex;
- public TestSceneSlider()
+ [Test]
+ public void TestVariousSliders()
{
AddStep("Big Single", () => SetContents(() => testSimpleBig()));
AddStep("Medium Single", () => SetContents(() => testSimpleMedium()));
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs
index d5c3538c81..0164fb8bf4 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs
@@ -314,11 +314,11 @@ namespace osu.Game.Rulesets.Osu.Tests
private bool assertMaxJudge() => judgementResults.Any() && judgementResults.All(t => t.Type == t.Judgement.MaxResult);
- private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.IgnoreHit && judgementResults.First().Type == HitResult.Miss;
+ private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.SmallTickHit && !judgementResults.First().IsHit;
- private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.IgnoreHit;
+ private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.SmallTickHit;
- private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.IgnoreMiss;
+ private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.SmallTickMiss;
private ScoreAccessibleReplayPlayer currentPlayer;
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs
index a438dc8be4..b5ac26c824 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs
@@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
- ApplyResult(r => r.Type = HitResult.Miss);
+ ApplyResult(r => r.Type = r.Judgement.MinResult);
return;
}
@@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
var circleResult = (OsuHitCircleJudgementResult)r;
// Todo: This should also consider misses, but they're a little more interesting to handle, since we don't necessarily know the position at the time of a miss.
- if (result != HitResult.Miss)
+ if (result.IsHit())
{
var localMousePosition = ToLocalSpace(inputManager.CurrentState.Mouse.Position);
circleResult.CursorPositionAtHit = HitObject.StackedPosition + (localMousePosition - DrawSize / 2);
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs
index 2946331bc6..45c664ba3b 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs
@@ -8,7 +8,6 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Osu.UI;
-using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@@ -68,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
///
/// Causes this to get missed, disregarding all conditions in implementations of .
///
- public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss);
+ public void MissForcefully() => ApplyResult(r => r.Type = r.Judgement.MinResult);
protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement);
}
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs
index 012d9f8878..49535e7fff 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs
@@ -8,7 +8,6 @@ using osu.Game.Configuration;
using osuTK;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
-using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osuTK.Graphics;
@@ -67,7 +66,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (JudgedObject != null)
{
lightingColour = JudgedObject.AccentColour.GetBoundCopy();
- lightingColour.BindValueChanged(colour => Lighting.Colour = Result.Type == HitResult.Miss ? Color4.Transparent : colour.NewValue, true);
+ lightingColour.BindValueChanged(colour => Lighting.Colour = Result.IsHit ? colour.NewValue : Color4.Transparent, true);
}
else
{
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs
index 9abcef83c4..280ca33234 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs
@@ -13,7 +13,6 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Osu.UI;
-using osu.Game.Rulesets.Scoring;
using osuTK.Graphics;
using osu.Game.Skinning;
@@ -250,7 +249,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
// rather than doing it this way, we should probably attach the sample to the tail circle.
// this can only be done after we stop using LegacyLastTick.
- if (TailCircle.Result.Type != HitResult.Miss)
+ if (TailCircle.IsHit)
base.PlaySamples();
}
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs
index fe7cb278b0..130b4e6e53 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs
@@ -224,7 +224,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
else if (Progress > .75)
r.Type = HitResult.Meh;
else if (Time.Current >= Spinner.EndTime)
- r.Type = HitResult.Miss;
+ r.Type = r.Judgement.MinResult;
});
}
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/DefaultSpinnerDisc.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/DefaultSpinnerDisc.cs
index 587bd415ee..e855317544 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/DefaultSpinnerDisc.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/DefaultSpinnerDisc.cs
@@ -20,6 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private Spinner spinner;
+ private const float initial_scale = 1.3f;
private const float idle_alpha = 0.2f;
private const float tracking_alpha = 0.4f;
@@ -41,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
// we are slightly bigger than our parent, to clip the top and bottom of the circle
// this should probably be revisited when scaled spinners are a thing.
- Scale = new Vector2(1.3f);
+ Scale = new Vector2(initial_scale);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
@@ -117,8 +118,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
fill.Alpha = (float)Interpolation.Damp(fill.Alpha, drawableSpinner.RotationTracker.Tracking ? tracking_alpha : idle_alpha, 0.98f, (float)Math.Abs(Clock.ElapsedFrameTime));
}
- const float initial_scale = 0.2f;
- float targetScale = initial_scale + (1 - initial_scale) * drawableSpinner.Progress;
+ const float initial_fill_scale = 0.2f;
+ float targetScale = initial_fill_scale + (1 - initial_fill_scale) * drawableSpinner.Progress;
fill.Scale = new Vector2((float)Interpolation.Lerp(fill.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1)));
mainContainer.Rotation = drawableSpinner.RotationTracker.Rotation;
@@ -129,41 +130,54 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
if (!(drawableHitObject is DrawableSpinner))
return;
- centre.ScaleTo(0);
- mainContainer.ScaleTo(0);
-
- using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt / 2, true))
+ using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
{
- // constant ambient rotation to give the spinner "spinning" character.
- this.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration);
-
- centre.ScaleTo(0.3f, spinner.TimePreempt / 4, Easing.OutQuint);
- mainContainer.ScaleTo(0.2f, spinner.TimePreempt / 4, Easing.OutQuint);
+ this.ScaleTo(initial_scale);
+ this.RotateTo(0);
using (BeginDelayedSequence(spinner.TimePreempt / 2, true))
{
- centre.ScaleTo(0.5f, spinner.TimePreempt / 2, Easing.OutQuint);
- mainContainer.ScaleTo(1, spinner.TimePreempt / 2, Easing.OutQuint);
+ // constant ambient rotation to give the spinner "spinning" character.
+ this.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration);
+ }
+
+ using (BeginDelayedSequence(spinner.TimePreempt + spinner.Duration + drawableHitObject.Result.TimeOffset, true))
+ {
+ switch (state)
+ {
+ case ArmedState.Hit:
+ this.ScaleTo(initial_scale * 1.2f, 320, Easing.Out);
+ this.RotateTo(mainContainer.Rotation + 180, 320);
+ break;
+
+ case ArmedState.Miss:
+ this.ScaleTo(initial_scale * 0.8f, 320, Easing.In);
+ break;
+ }
+ }
+ }
+
+ using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
+ {
+ centre.ScaleTo(0);
+ mainContainer.ScaleTo(0);
+
+ using (BeginDelayedSequence(spinner.TimePreempt / 2, true))
+ {
+ centre.ScaleTo(0.3f, spinner.TimePreempt / 4, Easing.OutQuint);
+ mainContainer.ScaleTo(0.2f, spinner.TimePreempt / 4, Easing.OutQuint);
+
+ using (BeginDelayedSequence(spinner.TimePreempt / 2, true))
+ {
+ centre.ScaleTo(0.5f, spinner.TimePreempt / 2, Easing.OutQuint);
+ mainContainer.ScaleTo(1, spinner.TimePreempt / 2, Easing.OutQuint);
+ }
}
}
// transforms we have from completing the spinner will be rolled back, so reapply immediately.
- updateComplete(state == ArmedState.Hit, 0);
-
- using (BeginDelayedSequence(spinner.Duration, true))
- {
- switch (state)
- {
- case ArmedState.Hit:
- this.ScaleTo(Scale * 1.2f, 320, Easing.Out);
- this.RotateTo(mainContainer.Rotation + 180, 320);
- break;
-
- case ArmedState.Miss:
- this.ScaleTo(Scale * 0.8f, 320, Easing.In);
- break;
- }
- }
+ using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
+ updateComplete(state == ArmedState.Hit, 0);
}
private void updateComplete(bool complete, double duration)
diff --git a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs
index aff3f38e17..3afd36669f 100644
--- a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs
+++ b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs
@@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public class SliderTailJudgement : OsuJudgement
{
- public override HitResult MaxResult => HitResult.IgnoreHit;
+ public override HitResult MaxResult => HitResult.SmallTickHit;
}
}
}
diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacyNewStyleSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/LegacyNewStyleSpinner.cs
index 1dfc9c0772..56b5571ce1 100644
--- a/osu.Game.Rulesets.Osu/Skinning/LegacyNewStyleSpinner.cs
+++ b/osu.Game.Rulesets.Osu/Skinning/LegacyNewStyleSpinner.cs
@@ -70,9 +70,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
base.LoadComplete();
- this.FadeOut();
drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
-
updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
}
@@ -83,12 +81,19 @@ namespace osu.Game.Rulesets.Osu.Skinning
var spinner = (Spinner)drawableSpinner.HitObject;
+ using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
+ this.FadeOut();
+
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2, true))
this.FadeInFromZero(spinner.TimeFadeIn / 2);
- fixedMiddle.FadeColour(Color4.White);
- using (BeginAbsoluteSequence(spinner.StartTime, true))
- fixedMiddle.FadeColour(Color4.Red, spinner.Duration);
+ using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
+ {
+ fixedMiddle.FadeColour(Color4.White);
+
+ using (BeginDelayedSequence(spinner.TimePreempt, true))
+ fixedMiddle.FadeColour(Color4.Red, spinner.Duration);
+ }
}
protected override void Update()
diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs
index eba9abda0b..7b0d7acbbc 100644
--- a/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs
+++ b/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs
@@ -88,9 +88,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
base.LoadComplete();
- this.FadeOut();
drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
-
updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
}
@@ -101,6 +99,9 @@ namespace osu.Game.Rulesets.Osu.Skinning
var spinner = drawableSpinner.HitObject;
+ using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
+ this.FadeOut();
+
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2, true))
this.FadeInFromZero(spinner.TimeFadeIn / 2);
}
diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs
index 0f605be8f9..e4c0766844 100644
--- a/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs
+++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs
@@ -3,7 +3,6 @@
using System;
using NUnit.Framework;
-using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
@@ -30,8 +29,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
private readonly Random rng = new Random(1337);
- [BackgroundDependencyLoader]
- private void load()
+ [Test]
+ public void TestVariousHits()
{
AddStep("Hit", () => addHitJudgement(false));
AddStep("Strong hit", () => addStrongHitJudgement(false));
diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs
index 0551df3211..647ad7853d 100644
--- a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs
+++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs
@@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements
{
switch (result)
{
- case HitResult.Great:
+ case HitResult.SmallTickHit:
return 0.15;
default:
diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs
index 286feac5ba..8f268dc1c7 100644
--- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs
@@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (!(obj is DrawableDrumRollTick))
return;
- if (result.Type > HitResult.Miss)
+ if (result.IsHit)
rollingHits++;
else
rollingHits--;
@@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Ok);
}
else
- ApplyResult(r => r.Type = HitResult.Miss);
+ ApplyResult(r => r.Type = r.Judgement.MinResult);
}
protected override void UpdateStateTransforms(ArmedState state)
diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs
index 03df28f850..bb42240f25 100644
--- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs
@@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
- ApplyResult(r => r.Type = HitResult.Miss);
+ ApplyResult(r => r.Type = r.Judgement.MinResult);
return;
}
@@ -152,7 +152,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
return;
if (!validActionPressed)
- ApplyResult(r => r.Type = HitResult.Miss);
+ ApplyResult(r => r.Type = r.Judgement.MinResult);
else
ApplyResult(r => r.Type = result);
}
diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs
index 11ff0729e2..8ee4a5db71 100644
--- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs
@@ -211,9 +211,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
tick.TriggerResult(false);
}
- var hitResult = numHits > HitObject.RequiredHits / 2 ? HitResult.Ok : HitResult.Miss;
-
- ApplyResult(r => r.Type = hitResult);
+ ApplyResult(r => r.Type = numHits > HitObject.RequiredHits / 2 ? HitResult.Ok : r.Judgement.MinResult);
}
}
diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoHealthProcessor.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoHealthProcessor.cs
index dd3c2289ea..f7a1d130eb 100644
--- a/osu.Game.Rulesets.Taiko/Scoring/TaikoHealthProcessor.cs
+++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoHealthProcessor.cs
@@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring
private double hpMultiplier;
///
- /// HP multiplier for a .
+ /// HP multiplier for a that does not satisfy .
///
private double hpMissMultiplier;
@@ -45,6 +45,6 @@ namespace osu.Game.Rulesets.Taiko.Scoring
}
protected override double GetHealthIncreaseFor(JudgementResult result)
- => base.GetHealthIncreaseFor(result) * (result.Type == HitResult.Miss ? hpMissMultiplier : hpMultiplier);
+ => base.GetHealthIncreaseFor(result) * (result.IsHit ? hpMultiplier : hpMissMultiplier);
}
}
diff --git a/osu.Game.Rulesets.Taiko/Skinning/LegacyTaikoScroller.cs b/osu.Game.Rulesets.Taiko/Skinning/LegacyTaikoScroller.cs
index 928072c491..e029040ef3 100644
--- a/osu.Game.Rulesets.Taiko/Skinning/LegacyTaikoScroller.cs
+++ b/osu.Game.Rulesets.Taiko/Skinning/LegacyTaikoScroller.cs
@@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
if (r?.Type.AffectsCombo() == false)
return;
- passing = r == null || r.Type > HitResult.Miss;
+ passing = r == null || r.IsHit;
foreach (var sprite in InternalChildren.OfType())
sprite.Passing = passing;
diff --git a/osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs b/osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs
index 7b8ab89233..3bd20e4bb4 100644
--- a/osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs
+++ b/osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs
@@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.UI
Alpha = 0.15f;
Masking = true;
- if (result == HitResult.Miss)
+ if (!result.IsHit())
return;
bool isRim = (judgedObject.HitObject as Hit)?.Type == HitType.Rim;
diff --git a/osu.Game.Tests/Editing/EditorChangeHandlerTest.cs b/osu.Game.Tests/Editing/EditorChangeHandlerTest.cs
index ff2c9fb1a9..b7a41ffd1c 100644
--- a/osu.Game.Tests/Editing/EditorChangeHandlerTest.cs
+++ b/osu.Game.Tests/Editing/EditorChangeHandlerTest.cs
@@ -12,6 +12,14 @@ namespace osu.Game.Tests.Editing
[TestFixture]
public class EditorChangeHandlerTest
{
+ private int stateChangedFired;
+
+ [SetUp]
+ public void SetUp()
+ {
+ stateChangedFired = 0;
+ }
+
[Test]
public void TestSaveRestoreState()
{
@@ -23,6 +31,8 @@ namespace osu.Game.Tests.Editing
addArbitraryChange(beatmap);
handler.SaveState();
+ Assert.That(stateChangedFired, Is.EqualTo(1));
+
Assert.That(handler.CanUndo.Value, Is.True);
Assert.That(handler.CanRedo.Value, Is.False);
@@ -30,6 +40,8 @@ namespace osu.Game.Tests.Editing
Assert.That(handler.CanUndo.Value, Is.False);
Assert.That(handler.CanRedo.Value, Is.True);
+
+ Assert.That(stateChangedFired, Is.EqualTo(2));
}
[Test]
@@ -45,6 +57,7 @@ namespace osu.Game.Tests.Editing
Assert.That(handler.CanUndo.Value, Is.True);
Assert.That(handler.CanRedo.Value, Is.False);
+ Assert.That(stateChangedFired, Is.EqualTo(1));
string hash = handler.CurrentStateHash;
@@ -52,6 +65,7 @@ namespace osu.Game.Tests.Editing
handler.SaveState();
Assert.That(hash, Is.EqualTo(handler.CurrentStateHash));
+ Assert.That(stateChangedFired, Is.EqualTo(1));
handler.RestoreState(-1);
@@ -60,6 +74,7 @@ namespace osu.Game.Tests.Editing
// we should only be able to restore once even though we saved twice.
Assert.That(handler.CanUndo.Value, Is.False);
Assert.That(handler.CanRedo.Value, Is.True);
+ Assert.That(stateChangedFired, Is.EqualTo(2));
}
[Test]
@@ -71,6 +86,8 @@ namespace osu.Game.Tests.Editing
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
{
+ Assert.That(stateChangedFired, Is.EqualTo(i));
+
addArbitraryChange(beatmap);
handler.SaveState();
}
@@ -114,7 +131,10 @@ namespace osu.Game.Tests.Editing
{
var beatmap = new EditorBeatmap(new Beatmap());
- return (new EditorChangeHandler(beatmap), beatmap);
+ var changeHandler = new EditorChangeHandler(beatmap);
+
+ changeHandler.OnStateChange += () => stateChangedFired++;
+ return (changeHandler, beatmap);
}
private void addArbitraryChange(EditorBeatmap beatmap)
diff --git a/osu.Game.Tests/NonVisual/GameplayClockTest.cs b/osu.Game.Tests/NonVisual/GameplayClockTest.cs
new file mode 100644
index 0000000000..3fd7c364b7
--- /dev/null
+++ b/osu.Game.Tests/NonVisual/GameplayClockTest.cs
@@ -0,0 +1,39 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using NUnit.Framework;
+using osu.Framework.Bindables;
+using osu.Framework.Timing;
+using osu.Game.Screens.Play;
+
+namespace osu.Game.Tests.NonVisual
+{
+ [TestFixture]
+ public class GameplayClockTest
+ {
+ [TestCase(0)]
+ [TestCase(1)]
+ public void TestTrueGameplayRateWithZeroAdjustment(double underlyingClockRate)
+ {
+ var framedClock = new FramedClock(new ManualClock { Rate = underlyingClockRate });
+ var gameplayClock = new TestGameplayClock(framedClock);
+
+ gameplayClock.MutableNonGameplayAdjustments.Add(new BindableDouble());
+
+ Assert.That(gameplayClock.TrueGameplayRate, Is.EqualTo(0));
+ }
+
+ private class TestGameplayClock : GameplayClock
+ {
+ public List> MutableNonGameplayAdjustments { get; } = new List>();
+
+ public override IEnumerable> NonGameplayAdjustments => MutableNonGameplayAdjustments;
+
+ public TestGameplayClock(IFrameBasedClock underlyingClock)
+ : base(underlyingClock)
+ {
+ }
+ }
+ }
+}
diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs
index 720cf51f2c..13a3195824 100644
--- a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs
+++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs
@@ -5,6 +5,8 @@ using System;
using System.IO;
using System.Linq;
using NUnit.Framework;
+using osu.Framework.Allocation;
+using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
@@ -22,6 +24,9 @@ namespace osu.Game.Tests.Visual.Editing
protected override bool EditorComponentsReady => Editor.ChildrenOfType().SingleOrDefault()?.IsLoaded == true;
+ [Resolved]
+ private BeatmapManager beatmapManager { get; set; }
+
public override void SetUpSteps()
{
AddStep("set dummy", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null));
@@ -38,6 +43,15 @@ namespace osu.Game.Tests.Visual.Editing
{
AddStep("save beatmap", () => Editor.Save());
AddAssert("new beatmap persisted", () => EditorBeatmap.BeatmapInfo.ID > 0);
+ AddAssert("new beatmap in database", () => beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID)?.DeletePending == false);
+ }
+
+ [Test]
+ public void TestExitWithoutSave()
+ {
+ AddStep("exit without save", () => Editor.Exit());
+ AddUntilStep("wait for exit", () => !Editor.IsCurrentScreen());
+ AddAssert("new beatmap not persisted", () => beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID)?.DeletePending == true);
}
[Test]
diff --git a/osu.Game/Rulesets/Edit/DrawableEditRulesetWrapper.cs b/osu.Game/Rulesets/Edit/DrawableEditRulesetWrapper.cs
index 1070b8cbd2..8ed7885101 100644
--- a/osu.Game/Rulesets/Edit/DrawableEditRulesetWrapper.cs
+++ b/osu.Game/Rulesets/Edit/DrawableEditRulesetWrapper.cs
@@ -40,17 +40,28 @@ namespace osu.Game.Rulesets.Edit
Playfield.DisplayJudgements.Value = false;
}
+ [Resolved(canBeNull: true)]
+ private IEditorChangeHandler changeHandler { get; set; }
+
protected override void LoadComplete()
{
base.LoadComplete();
beatmap.HitObjectAdded += addHitObject;
- beatmap.HitObjectUpdated += updateReplay;
beatmap.HitObjectRemoved += removeHitObject;
+
+ if (changeHandler != null)
+ {
+ // for now only regenerate replay on a finalised state change, not HitObjectUpdated.
+ changeHandler.OnStateChange += updateReplay;
+ }
+ else
+ {
+ beatmap.HitObjectUpdated += _ => updateReplay();
+ }
}
- private void updateReplay(HitObject obj = null) =>
- drawableRuleset.RegenerateAutoplay();
+ private void updateReplay() => drawableRuleset.RegenerateAutoplay();
private void addHitObject(HitObject hitObject)
{
@@ -58,8 +69,6 @@ namespace osu.Game.Rulesets.Edit
drawableRuleset.Playfield.Add(drawableObject);
drawableRuleset.Playfield.PostProcess();
-
- updateReplay();
}
private void removeHitObject(HitObject hitObject)
@@ -68,8 +77,6 @@ namespace osu.Game.Rulesets.Edit
drawableRuleset.Playfield.Remove(drawableObject);
drawableRuleset.Playfield.PostProcess();
-
- drawableRuleset.RegenerateAutoplay();
}
public override bool PropagatePositionalInputSubTree => false;
diff --git a/osu.Game/Rulesets/Judgements/Judgement.cs b/osu.Game/Rulesets/Judgements/Judgement.cs
index 4ee0ce437c..89a3a2b855 100644
--- a/osu.Game/Rulesets/Judgements/Judgement.cs
+++ b/osu.Game/Rulesets/Judgements/Judgement.cs
@@ -109,40 +109,40 @@ namespace osu.Game.Rulesets.Judgements
return 0;
case HitResult.SmallTickHit:
- return DEFAULT_MAX_HEALTH_INCREASE * 0.05;
+ return DEFAULT_MAX_HEALTH_INCREASE * 0.5;
case HitResult.SmallTickMiss:
- return -DEFAULT_MAX_HEALTH_INCREASE * 0.05;
+ return -DEFAULT_MAX_HEALTH_INCREASE * 0.5;
case HitResult.LargeTickHit:
- return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
+ return DEFAULT_MAX_HEALTH_INCREASE;
case HitResult.LargeTickMiss:
- return -DEFAULT_MAX_HEALTH_INCREASE * 0.1;
+ return -DEFAULT_MAX_HEALTH_INCREASE;
case HitResult.Miss:
return -DEFAULT_MAX_HEALTH_INCREASE;
case HitResult.Meh:
- return -DEFAULT_MAX_HEALTH_INCREASE * 0.5;
+ return -DEFAULT_MAX_HEALTH_INCREASE * 0.05;
case HitResult.Ok:
- return -DEFAULT_MAX_HEALTH_INCREASE * 0.3;
+ return DEFAULT_MAX_HEALTH_INCREASE * 0.5;
case HitResult.Good:
- return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
+ return DEFAULT_MAX_HEALTH_INCREASE * 0.75;
case HitResult.Great:
- return DEFAULT_MAX_HEALTH_INCREASE * 0.8;
-
- case HitResult.Perfect:
return DEFAULT_MAX_HEALTH_INCREASE;
+ case HitResult.Perfect:
+ return DEFAULT_MAX_HEALTH_INCREASE * 1.05;
+
case HitResult.SmallBonus:
- return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
+ return DEFAULT_MAX_HEALTH_INCREASE * 0.5;
case HitResult.LargeBonus:
- return DEFAULT_MAX_HEALTH_INCREASE * 0.2;
+ return DEFAULT_MAX_HEALTH_INCREASE;
}
}
diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
index 29c25f20a4..66fc61720a 100644
--- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
+++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
@@ -506,19 +506,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
Result.TimeOffset = Math.Min(HitObject.HitWindows.WindowFor(HitResult.Miss), Time.Current - endTime);
- switch (Result.Type)
- {
- case HitResult.None:
- break;
-
- case HitResult.Miss:
- updateState(ArmedState.Miss);
- break;
-
- default:
- updateState(ArmedState.Hit);
- break;
- }
+ if (Result.HasResult)
+ updateState(Result.IsHit ? ArmedState.Hit : ArmedState.Miss);
OnNewResult?.Invoke(this, Result);
}
diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs
index a0692d94e6..875ab25003 100644
--- a/osu.Game/Screens/Edit/Editor.cs
+++ b/osu.Game/Screens/Edit/Editor.cs
@@ -84,6 +84,8 @@ namespace osu.Game.Screens.Edit
private DependencyContainer dependencies;
+ private bool isNewBeatmap;
+
protected override UserActivity InitialActivity => new UserActivity.Editing(Beatmap.Value.BeatmapInfo);
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
@@ -113,8 +115,6 @@ namespace osu.Game.Screens.Edit
// todo: remove caching of this and consume via editorBeatmap?
dependencies.Cache(beatDivisor);
- bool isNewBeatmap = false;
-
if (Beatmap.Value is DummyWorkingBeatmap)
{
isNewBeatmap = true;
@@ -287,6 +287,9 @@ namespace osu.Game.Screens.Edit
protected void Save()
{
+ // no longer new after first user-triggered save.
+ isNewBeatmap = false;
+
// apply any set-level metadata changes.
beatmapManager.Update(playableBeatmap.BeatmapInfo.BeatmapSet);
@@ -435,10 +438,20 @@ namespace osu.Game.Screens.Edit
public override bool OnExiting(IScreen next)
{
- if (!exitConfirmed && dialogOverlay != null && HasUnsavedChanges && !(dialogOverlay.CurrentDialog is PromptForSaveDialog))
+ if (!exitConfirmed)
{
- dialogOverlay?.Push(new PromptForSaveDialog(confirmExit, confirmExitWithSave));
- return true;
+ // if the confirm dialog is already showing (or we can't show it, ie. in tests) exit without save.
+ if (dialogOverlay == null || dialogOverlay.CurrentDialog is PromptForSaveDialog)
+ {
+ confirmExit();
+ return true;
+ }
+
+ if (isNewBeatmap || HasUnsavedChanges)
+ {
+ dialogOverlay?.Push(new PromptForSaveDialog(confirmExit, confirmExitWithSave));
+ return true;
+ }
}
Background.FadeColour(Color4.White, 500);
@@ -456,6 +469,12 @@ namespace osu.Game.Screens.Edit
private void confirmExit()
{
+ if (isNewBeatmap)
+ {
+ // confirming exit without save means we should delete the new beatmap completely.
+ beatmapManager.Delete(playableBeatmap.BeatmapInfo.BeatmapSet);
+ }
+
exitConfirmed = true;
this.Exit();
}
diff --git a/osu.Game/Screens/Edit/EditorChangeHandler.cs b/osu.Game/Screens/Edit/EditorChangeHandler.cs
index 66331d54c0..b69e9c4c51 100644
--- a/osu.Game/Screens/Edit/EditorChangeHandler.cs
+++ b/osu.Game/Screens/Edit/EditorChangeHandler.cs
@@ -21,6 +21,8 @@ namespace osu.Game.Screens.Edit
public readonly Bindable CanUndo = new Bindable();
public readonly Bindable CanRedo = new Bindable();
+ public event Action OnStateChange;
+
private readonly LegacyEditorBeatmapPatcher patcher;
private readonly List savedStates = new List();
@@ -106,6 +108,8 @@ namespace osu.Game.Screens.Edit
savedStates.Add(newState);
currentState = savedStates.Count - 1;
+
+ OnStateChange?.Invoke();
updateBindables();
}
}
@@ -133,6 +137,7 @@ namespace osu.Game.Screens.Edit
isRestoring = false;
+ OnStateChange?.Invoke();
updateBindables();
}
diff --git a/osu.Game/Screens/Edit/IEditorChangeHandler.cs b/osu.Game/Screens/Edit/IEditorChangeHandler.cs
index f95df76907..0283421b8c 100644
--- a/osu.Game/Screens/Edit/IEditorChangeHandler.cs
+++ b/osu.Game/Screens/Edit/IEditorChangeHandler.cs
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Edit
@@ -10,6 +11,11 @@ namespace osu.Game.Screens.Edit
///
public interface IEditorChangeHandler
{
+ ///
+ /// Fired whenever a state change occurs.
+ ///
+ event Action OnStateChange;
+
///
/// Begins a bulk state change event. should be invoked soon after.
///
diff --git a/osu.Game/Screens/Edit/Timing/GroupSection.cs b/osu.Game/Screens/Edit/Timing/GroupSection.cs
index ee19aaface..c77d48ef0a 100644
--- a/osu.Game/Screens/Edit/Timing/GroupSection.cs
+++ b/osu.Game/Screens/Edit/Timing/GroupSection.cs
@@ -18,6 +18,8 @@ namespace osu.Game.Screens.Edit.Timing
{
private LabelledTextBox textBox;
+ private TriangleButton button;
+
[Resolved]
protected Bindable SelectedGroup { get; private set; }
@@ -52,7 +54,7 @@ namespace osu.Game.Screens.Edit.Timing
{
Label = "Time"
},
- new TriangleButton
+ button = new TriangleButton
{
Text = "Use current time",
RelativeSizeAxes = Axes.X,
@@ -82,18 +84,22 @@ namespace osu.Game.Screens.Edit.Timing
if (group.NewValue == null)
{
textBox.Text = string.Empty;
+
textBox.Current.Disabled = true;
+ button.Enabled.Value = false;
return;
}
textBox.Current.Disabled = false;
+ button.Enabled.Value = true;
+
textBox.Text = $"{group.NewValue.Time:n0}";
}, true);
}
private void changeSelectedGroupTime(in double time)
{
- if (time == SelectedGroup.Value.Time)
+ if (SelectedGroup.Value == null || time == SelectedGroup.Value.Time)
return;
changeHandler?.BeginChange();
diff --git a/osu.Game/Screens/Play/GameplayClock.cs b/osu.Game/Screens/Play/GameplayClock.cs
index 9d04722c12..9f2868573e 100644
--- a/osu.Game/Screens/Play/GameplayClock.cs
+++ b/osu.Game/Screens/Play/GameplayClock.cs
@@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Timing;
+using osu.Framework.Utils;
namespace osu.Game.Screens.Play
{
@@ -47,7 +48,12 @@ namespace osu.Game.Screens.Play
double baseRate = Rate;
foreach (var adjustment in NonGameplayAdjustments)
+ {
+ if (Precision.AlmostEquals(adjustment.Value, 0))
+ return 0;
+
baseRate /= adjustment.Value;
+ }
return baseRate;
}
diff --git a/osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs b/osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs
index 7736541c92..fc4a1a5d83 100644
--- a/osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs
+++ b/osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs
@@ -13,7 +13,6 @@ using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
-using osu.Game.Rulesets.Scoring;
namespace osu.Game.Screens.Play.HUD
{
@@ -106,7 +105,7 @@ namespace osu.Game.Screens.Play.HUD
public void Flash(JudgementResult result)
{
- if (result.Type == HitResult.Miss)
+ if (!result.IsHit)
return;
Scheduler.AddOnce(flash);
diff --git a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs
index 45fdc3ff33..aa2a83774e 100644
--- a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs
+++ b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs
@@ -48,7 +48,7 @@ namespace osu.Game.Screens.Ranking.Statistics
/// The s to display the timing distribution of.
public HitEventTimingDistributionGraph(IReadOnlyList hitEvents)
{
- this.hitEvents = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result != HitResult.Miss).ToList();
+ this.hitEvents = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit()).ToList();
}
[BackgroundDependencyLoader]
diff --git a/osu.Game/Screens/Ranking/Statistics/UnstableRate.cs b/osu.Game/Screens/Ranking/Statistics/UnstableRate.cs
index 18a2238784..055db143d1 100644
--- a/osu.Game/Screens/Ranking/Statistics/UnstableRate.cs
+++ b/osu.Game/Screens/Ranking/Statistics/UnstableRate.cs
@@ -20,7 +20,7 @@ namespace osu.Game.Screens.Ranking.Statistics
public UnstableRate(IEnumerable hitEvents)
: base("Unstable Rate")
{
- var timeOffsets = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result != HitResult.Miss)
+ var timeOffsets = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit())
.Select(ev => ev.TimeOffset).ToArray();
Value = 10 * standardDeviation(timeOffsets);
}
diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj
index 3a839ac1a4..fa2135580d 100644
--- a/osu.Game/osu.Game.csproj
+++ b/osu.Game/osu.Game.csproj
@@ -24,7 +24,7 @@
-
+
diff --git a/osu.iOS.props b/osu.iOS.props
index 31f1af135d..20a51e5feb 100644
--- a/osu.iOS.props
+++ b/osu.iOS.props
@@ -70,7 +70,7 @@
-
+
@@ -80,7 +80,7 @@
-
+