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@ -33,18 +33,6 @@ namespace osu.Game.Rulesets.Mods
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/// </summary>
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/// </summary>
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protected void TriggerFailure() => triggerFailureDelegate?.Invoke(this);
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protected void TriggerFailure() => triggerFailureDelegate?.Invoke(this);
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/// <summary>
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/// Determines whether <paramref name="result"/> should trigger a failure. Called every time a
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/// judgement is applied to <paramref name="healthProcessor"/>.
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/// </summary>
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/// <param name="healthProcessor">The loaded <see cref="HealthProcessor"/>.</param>
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/// <param name="result">The latest <see cref="JudgementResult"/>.</param>
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/// <returns>Whether the fail condition has been met.</returns>
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/// <remarks>
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/// This method should only be used to trigger failures based on <paramref name="result"/>.
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/// Using outside values to evaluate failure may introduce event ordering discrepancies, use
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/// an <see cref="IApplicableMod"/> with <see cref="TriggerFailure"/> instead.
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/// </remarks>
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public abstract bool FailCondition(JudgementResult result);
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public abstract bool FailCondition(JudgementResult result);
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}
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}
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}
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}
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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Scoring
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public bool HasFailed { get; private set; }
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public bool HasFailed { get; private set; }
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/// <summary>
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/// <summary>
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/// Object that triggered fail
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/// List of triggers that caused fail
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/// </summary>
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/// </summary>
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public List<IHasFailCondition> FailTriggers = new List<IHasFailCondition>();
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public List<IHasFailCondition> FailTriggers = new List<IHasFailCondition>();
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