From d1323bb802768696c114ecc8d0ae1e735ea91f82 Mon Sep 17 00:00:00 2001
From: Peter-io <93472377+Peter-io@users.noreply.github.com>
Date: Thu, 11 Jul 2024 20:29:16 +0200
Subject: [PATCH] Change summaries
not sure to what yet
---
osu.Game/Rulesets/Mods/ModFailCondition.cs | 12 ------------
osu.Game/Rulesets/Scoring/HealthProcessor.cs | 2 +-
2 files changed, 1 insertion(+), 13 deletions(-)
diff --git a/osu.Game/Rulesets/Mods/ModFailCondition.cs b/osu.Game/Rulesets/Mods/ModFailCondition.cs
index 96881c2d4d..f02e46923d 100644
--- a/osu.Game/Rulesets/Mods/ModFailCondition.cs
+++ b/osu.Game/Rulesets/Mods/ModFailCondition.cs
@@ -33,18 +33,6 @@ namespace osu.Game.Rulesets.Mods
///
protected void TriggerFailure() => triggerFailureDelegate?.Invoke(this);
- ///
- /// Determines whether should trigger a failure. Called every time a
- /// judgement is applied to .
- ///
- /// The loaded .
- /// The latest .
- /// Whether the fail condition has been met.
- ///
- /// This method should only be used to trigger failures based on .
- /// Using outside values to evaluate failure may introduce event ordering discrepancies, use
- /// an with instead.
- ///
public abstract bool FailCondition(JudgementResult result);
}
}
diff --git a/osu.Game/Rulesets/Scoring/HealthProcessor.cs b/osu.Game/Rulesets/Scoring/HealthProcessor.cs
index 28d0d64841..5a469e4c23 100644
--- a/osu.Game/Rulesets/Scoring/HealthProcessor.cs
+++ b/osu.Game/Rulesets/Scoring/HealthProcessor.cs
@@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Scoring
public bool HasFailed { get; private set; }
///
- /// Object that triggered fail
+ /// List of triggers that caused fail
///
public List FailTriggers = new List();