diff --git a/osu.Game/Rulesets/Mods/ModFailCondition.cs b/osu.Game/Rulesets/Mods/ModFailCondition.cs
index 96881c2d4d..f02e46923d 100644
--- a/osu.Game/Rulesets/Mods/ModFailCondition.cs
+++ b/osu.Game/Rulesets/Mods/ModFailCondition.cs
@@ -33,18 +33,6 @@ namespace osu.Game.Rulesets.Mods
///
protected void TriggerFailure() => triggerFailureDelegate?.Invoke(this);
- ///
- /// Determines whether should trigger a failure. Called every time a
- /// judgement is applied to .
- ///
- /// The loaded .
- /// The latest .
- /// Whether the fail condition has been met.
- ///
- /// This method should only be used to trigger failures based on .
- /// Using outside values to evaluate failure may introduce event ordering discrepancies, use
- /// an with instead.
- ///
public abstract bool FailCondition(JudgementResult result);
}
}
diff --git a/osu.Game/Rulesets/Scoring/HealthProcessor.cs b/osu.Game/Rulesets/Scoring/HealthProcessor.cs
index 28d0d64841..5a469e4c23 100644
--- a/osu.Game/Rulesets/Scoring/HealthProcessor.cs
+++ b/osu.Game/Rulesets/Scoring/HealthProcessor.cs
@@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Scoring
public bool HasFailed { get; private set; }
///
- /// Object that triggered fail
+ /// List of triggers that caused fail
///
public List FailTriggers = new List();