diff --git a/osu.Game/Rulesets/Mods/ModFailCondition.cs b/osu.Game/Rulesets/Mods/ModFailCondition.cs index 96881c2d4d..f02e46923d 100644 --- a/osu.Game/Rulesets/Mods/ModFailCondition.cs +++ b/osu.Game/Rulesets/Mods/ModFailCondition.cs @@ -33,18 +33,6 @@ namespace osu.Game.Rulesets.Mods /// protected void TriggerFailure() => triggerFailureDelegate?.Invoke(this); - /// - /// Determines whether should trigger a failure. Called every time a - /// judgement is applied to . - /// - /// The loaded . - /// The latest . - /// Whether the fail condition has been met. - /// - /// This method should only be used to trigger failures based on . - /// Using outside values to evaluate failure may introduce event ordering discrepancies, use - /// an with instead. - /// public abstract bool FailCondition(JudgementResult result); } } diff --git a/osu.Game/Rulesets/Scoring/HealthProcessor.cs b/osu.Game/Rulesets/Scoring/HealthProcessor.cs index 28d0d64841..5a469e4c23 100644 --- a/osu.Game/Rulesets/Scoring/HealthProcessor.cs +++ b/osu.Game/Rulesets/Scoring/HealthProcessor.cs @@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Scoring public bool HasFailed { get; private set; } /// - /// Object that triggered fail + /// List of triggers that caused fail /// public List FailTriggers = new List();