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Merge pull request #22950 from Joehuu/fix-initial-playlist-highlight

Fix now playing playlist not highlighting selected item on initial open
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Dean Herbert 2023-05-02 15:36:34 +09:00 committed by GitHub
commit ce4a6c38a0
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@ -56,7 +56,7 @@ namespace osu.Game.Overlays.Music
var artist = new RomanisableString(metadata.ArtistUnicode, metadata.Artist);
titlePart = text.AddText(title, sprite => sprite.Font = OsuFont.GetFont(weight: FontWeight.Regular));
titlePart.DrawablePartsRecreated += _ => updateSelectionState(true);
titlePart.DrawablePartsRecreated += _ => updateSelectionState(SelectedSet.Value, applyImmediately: true);
text.AddText(@" "); // to separate the title from the artist.
text.AddText(artist, sprite =>
@ -66,27 +66,25 @@ namespace osu.Game.Overlays.Music
sprite.Padding = new MarginPadding { Top = 1 };
});
SelectedSet.BindValueChanged(set =>
{
bool newSelected = set.NewValue?.Equals(Model) == true;
if (newSelected == selected)
return;
selected = newSelected;
updateSelectionState(false);
});
updateSelectionState(true);
SelectedSet.BindValueChanged(set => updateSelectionState(set.NewValue));
updateSelectionState(SelectedSet.Value, applyImmediately: true);
});
}
private bool selected;
private void updateSelectionState(bool instant)
private void updateSelectionState(Live<BeatmapSetInfo> selectedSet, bool applyImmediately = false)
{
bool wasSelected = selected;
selected = selectedSet?.Equals(Model) == true;
// Immediate updates should forcibly set correct state regardless of previous state.
// This ensures that the initial state is correctly applied.
if (wasSelected == selected && !applyImmediately)
return;
foreach (Drawable s in titlePart.Drawables)
s.FadeColour(selected ? colours.Yellow : Color4.White, instant ? 0 : FADE_DURATION);
s.FadeColour(selected ? colours.Yellow : Color4.White, applyImmediately ? 0 : FADE_DURATION);
}
protected override Drawable CreateContent() => new DelayedLoadWrapper(text = new OsuTextFlowContainer