mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 12:17:26 +08:00
Simplify ordering by using only numbers, add xmldoc
This commit is contained in:
parent
ea521b466f
commit
ca237fd987
@ -5,13 +5,12 @@ using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using static osu.Game.Configuration.SettingSourceAttribute;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModDifficultyAdjust : ModDifficultyAdjust
|
||||
{
|
||||
[SettingSource("Circle Size", "Override a beatmap's set CS.", OrderMode.FIRST)]
|
||||
[SettingSource("Circle Size", "Override a beatmap's set CS.", 0)]
|
||||
public BindableNumber<float> CircleSize { get; } = new BindableFloat
|
||||
{
|
||||
Precision = 0.1f,
|
||||
@ -21,7 +20,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
Value = 5,
|
||||
};
|
||||
|
||||
[SettingSource("Approach Rate", "Override a beatmap's set AR.", OrderMode.LAST)]
|
||||
[SettingSource("Approach Rate", "Override a beatmap's set AR.", 3)]
|
||||
public BindableNumber<float> ApproachRate { get; } = new BindableFloat
|
||||
{
|
||||
Precision = 0.1f,
|
||||
|
@ -5,13 +5,12 @@ using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using static osu.Game.Configuration.SettingSourceAttribute;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModDifficultyAdjust : ModDifficultyAdjust
|
||||
{
|
||||
[SettingSource("Circle Size", "Override a beatmap's set CS.", OrderMode.FIRST)]
|
||||
[SettingSource("Circle Size", "Override a beatmap's set CS.", 0)]
|
||||
public BindableNumber<float> CircleSize { get; } = new BindableFloat
|
||||
{
|
||||
Precision = 0.1f,
|
||||
@ -21,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
Value = 5,
|
||||
};
|
||||
|
||||
[SettingSource("Approach Rate", "Override a beatmap's set AR.", OrderMode.LAST)]
|
||||
[SettingSource("Approach Rate", "Override a beatmap's set AR.", 3)]
|
||||
public BindableNumber<float> ApproachRate { get; } = new BindableFloat
|
||||
{
|
||||
Precision = 0.1f,
|
||||
|
@ -17,31 +17,24 @@ namespace osu.Game.Configuration
|
||||
/// An attribute to mark a bindable as being exposed to the user via settings controls.
|
||||
/// Can be used in conjunction with <see cref="SettingSourceExtensions.CreateSettingsControls"/> to automatically create UI controls.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// All controls with OrderPosition set to an int greater than 0 will be placed first in ascending order.
|
||||
/// All controls with no OrderPosition will come afterward in default order.
|
||||
/// </remarks>
|
||||
[MeansImplicitUse]
|
||||
[AttributeUsage(AttributeTargets.Property)]
|
||||
public class SettingSourceAttribute : Attribute
|
||||
{
|
||||
public enum OrderMode
|
||||
{
|
||||
FIRST,
|
||||
ORDERED_RELATIVE,
|
||||
UNORDERED,
|
||||
LAST
|
||||
}
|
||||
|
||||
public string Label { get; }
|
||||
|
||||
public string Description { get; }
|
||||
|
||||
public OrderMode OrderingMode { get; }
|
||||
|
||||
public int OrderPosition { get; }
|
||||
|
||||
public SettingSourceAttribute(string label, string description = null, OrderMode order = OrderMode.UNORDERED, int orderPosition = 0)
|
||||
public SettingSourceAttribute(string label, string description = null, int orderPosition = -1)
|
||||
{
|
||||
Label = label ?? string.Empty;
|
||||
Description = description ?? string.Empty;
|
||||
OrderingMode = order;
|
||||
OrderPosition = orderPosition;
|
||||
}
|
||||
}
|
||||
@ -136,12 +129,10 @@ namespace osu.Game.Configuration
|
||||
{
|
||||
var original = obj.GetSettingsSourceProperties();
|
||||
|
||||
var first = original.Where(attr => attr.Item1.OrderingMode == SettingSourceAttribute.OrderMode.FIRST);
|
||||
var orderedRelative = original.Where(attr => attr.Item1.OrderingMode == SettingSourceAttribute.OrderMode.ORDERED_RELATIVE).OrderBy(attr => attr.Item1.OrderPosition);
|
||||
var unordered = original.Where(attr => attr.Item1.OrderingMode == SettingSourceAttribute.OrderMode.UNORDERED);
|
||||
var last = original.Where(attr => attr.Item1.OrderingMode == SettingSourceAttribute.OrderMode.LAST);
|
||||
var orderedRelative = original.Where(attr => attr.Item1.OrderPosition > -1).OrderBy(attr => attr.Item1.OrderPosition);
|
||||
var unordered = original.Except(orderedRelative);
|
||||
|
||||
return first.Concat(orderedRelative).Concat(unordered).Concat(last);
|
||||
return orderedRelative.Concat(unordered);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,7 +7,6 @@ using osu.Framework.Graphics.Sprites;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Configuration;
|
||||
using static osu.Game.Configuration.SettingSourceAttribute;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
@ -29,7 +28,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModHardRock) };
|
||||
|
||||
[SettingSource("HP Drain", "Override a beatmap's set HP.", OrderMode.ORDERED_RELATIVE, 1)]
|
||||
[SettingSource("HP Drain", "Override a beatmap's set HP.", 1)]
|
||||
public BindableNumber<float> DrainRate { get; } = new BindableFloat
|
||||
{
|
||||
Precision = 0.1f,
|
||||
@ -39,7 +38,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
Value = 5,
|
||||
};
|
||||
|
||||
[SettingSource("Accuracy", "Override a beatmap's set OD.", OrderMode.ORDERED_RELATIVE, 1)]
|
||||
[SettingSource("Accuracy", "Override a beatmap's set OD.", 2)]
|
||||
public BindableNumber<float> OverallDifficulty { get; } = new BindableFloat
|
||||
{
|
||||
Precision = 0.1f,
|
||||
|
Loading…
Reference in New Issue
Block a user