diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModDifficultyAdjust.cs b/osu.Game.Rulesets.Catch/Mods/CatchModDifficultyAdjust.cs index 17a2847fd1..de7adaa261 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModDifficultyAdjust.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModDifficultyAdjust.cs @@ -5,13 +5,12 @@ using osu.Framework.Bindables; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Rulesets.Mods; -using static osu.Game.Configuration.SettingSourceAttribute; namespace osu.Game.Rulesets.Catch.Mods { public class CatchModDifficultyAdjust : ModDifficultyAdjust { - [SettingSource("Circle Size", "Override a beatmap's set CS.", OrderMode.FIRST)] + [SettingSource("Circle Size", "Override a beatmap's set CS.", 0)] public BindableNumber CircleSize { get; } = new BindableFloat { Precision = 0.1f, @@ -21,7 +20,7 @@ namespace osu.Game.Rulesets.Catch.Mods Value = 5, }; - [SettingSource("Approach Rate", "Override a beatmap's set AR.", OrderMode.LAST)] + [SettingSource("Approach Rate", "Override a beatmap's set AR.", 3)] public BindableNumber ApproachRate { get; } = new BindableFloat { Precision = 0.1f, diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModDifficultyAdjust.cs b/osu.Game.Rulesets.Osu/Mods/OsuModDifficultyAdjust.cs index 2b56042ead..2c6eb19f3d 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModDifficultyAdjust.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModDifficultyAdjust.cs @@ -5,13 +5,12 @@ using osu.Framework.Bindables; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Rulesets.Mods; -using static osu.Game.Configuration.SettingSourceAttribute; namespace osu.Game.Rulesets.Osu.Mods { public class OsuModDifficultyAdjust : ModDifficultyAdjust { - [SettingSource("Circle Size", "Override a beatmap's set CS.", OrderMode.FIRST)] + [SettingSource("Circle Size", "Override a beatmap's set CS.", 0)] public BindableNumber CircleSize { get; } = new BindableFloat { Precision = 0.1f, @@ -21,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods Value = 5, }; - [SettingSource("Approach Rate", "Override a beatmap's set AR.", OrderMode.LAST)] + [SettingSource("Approach Rate", "Override a beatmap's set AR.", 3)] public BindableNumber ApproachRate { get; } = new BindableFloat { Precision = 0.1f, diff --git a/osu.Game/Configuration/SettingSourceAttribute.cs b/osu.Game/Configuration/SettingSourceAttribute.cs index 06e01bb042..4dcd2c6122 100644 --- a/osu.Game/Configuration/SettingSourceAttribute.cs +++ b/osu.Game/Configuration/SettingSourceAttribute.cs @@ -17,31 +17,24 @@ namespace osu.Game.Configuration /// An attribute to mark a bindable as being exposed to the user via settings controls. /// Can be used in conjunction with to automatically create UI controls. /// + /// + /// All controls with OrderPosition set to an int greater than 0 will be placed first in ascending order. + /// All controls with no OrderPosition will come afterward in default order. + /// [MeansImplicitUse] [AttributeUsage(AttributeTargets.Property)] public class SettingSourceAttribute : Attribute { - public enum OrderMode - { - FIRST, - ORDERED_RELATIVE, - UNORDERED, - LAST - } - public string Label { get; } public string Description { get; } - public OrderMode OrderingMode { get; } - public int OrderPosition { get; } - public SettingSourceAttribute(string label, string description = null, OrderMode order = OrderMode.UNORDERED, int orderPosition = 0) + public SettingSourceAttribute(string label, string description = null, int orderPosition = -1) { Label = label ?? string.Empty; Description = description ?? string.Empty; - OrderingMode = order; OrderPosition = orderPosition; } } @@ -136,12 +129,10 @@ namespace osu.Game.Configuration { var original = obj.GetSettingsSourceProperties(); - var first = original.Where(attr => attr.Item1.OrderingMode == SettingSourceAttribute.OrderMode.FIRST); - var orderedRelative = original.Where(attr => attr.Item1.OrderingMode == SettingSourceAttribute.OrderMode.ORDERED_RELATIVE).OrderBy(attr => attr.Item1.OrderPosition); - var unordered = original.Where(attr => attr.Item1.OrderingMode == SettingSourceAttribute.OrderMode.UNORDERED); - var last = original.Where(attr => attr.Item1.OrderingMode == SettingSourceAttribute.OrderMode.LAST); + var orderedRelative = original.Where(attr => attr.Item1.OrderPosition > -1).OrderBy(attr => attr.Item1.OrderPosition); + var unordered = original.Except(orderedRelative); - return first.Concat(orderedRelative).Concat(unordered).Concat(last); + return orderedRelative.Concat(unordered); } } } diff --git a/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs b/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs index 958a0353ea..6ba54ff8fb 100644 --- a/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs +++ b/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs @@ -7,7 +7,6 @@ using osu.Framework.Graphics.Sprites; using System; using System.Collections.Generic; using osu.Game.Configuration; -using static osu.Game.Configuration.SettingSourceAttribute; namespace osu.Game.Rulesets.Mods { @@ -29,7 +28,7 @@ namespace osu.Game.Rulesets.Mods public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModHardRock) }; - [SettingSource("HP Drain", "Override a beatmap's set HP.", OrderMode.ORDERED_RELATIVE, 1)] + [SettingSource("HP Drain", "Override a beatmap's set HP.", 1)] public BindableNumber DrainRate { get; } = new BindableFloat { Precision = 0.1f, @@ -39,7 +38,7 @@ namespace osu.Game.Rulesets.Mods Value = 5, }; - [SettingSource("Accuracy", "Override a beatmap's set OD.", OrderMode.ORDERED_RELATIVE, 1)] + [SettingSource("Accuracy", "Override a beatmap's set OD.", 2)] public BindableNumber OverallDifficulty { get; } = new BindableFloat { Precision = 0.1f,