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Simplify ordering by using only numbers, add xmldoc
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parent
ea521b466f
commit
ca237fd987
@ -5,13 +5,12 @@ using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using static osu.Game.Configuration.SettingSourceAttribute;
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namespace osu.Game.Rulesets.Catch.Mods
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namespace osu.Game.Rulesets.Catch.Mods
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{
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{
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public class CatchModDifficultyAdjust : ModDifficultyAdjust
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public class CatchModDifficultyAdjust : ModDifficultyAdjust
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{
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{
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[SettingSource("Circle Size", "Override a beatmap's set CS.", OrderMode.FIRST)]
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[SettingSource("Circle Size", "Override a beatmap's set CS.", 0)]
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public BindableNumber<float> CircleSize { get; } = new BindableFloat
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public BindableNumber<float> CircleSize { get; } = new BindableFloat
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{
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{
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Precision = 0.1f,
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Precision = 0.1f,
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@ -21,7 +20,7 @@ namespace osu.Game.Rulesets.Catch.Mods
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Value = 5,
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Value = 5,
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};
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};
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[SettingSource("Approach Rate", "Override a beatmap's set AR.", OrderMode.LAST)]
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[SettingSource("Approach Rate", "Override a beatmap's set AR.", 3)]
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public BindableNumber<float> ApproachRate { get; } = new BindableFloat
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public BindableNumber<float> ApproachRate { get; } = new BindableFloat
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{
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{
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Precision = 0.1f,
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Precision = 0.1f,
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@ -5,13 +5,12 @@ using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using static osu.Game.Configuration.SettingSourceAttribute;
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namespace osu.Game.Rulesets.Osu.Mods
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namespace osu.Game.Rulesets.Osu.Mods
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{
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{
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public class OsuModDifficultyAdjust : ModDifficultyAdjust
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public class OsuModDifficultyAdjust : ModDifficultyAdjust
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{
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{
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[SettingSource("Circle Size", "Override a beatmap's set CS.", OrderMode.FIRST)]
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[SettingSource("Circle Size", "Override a beatmap's set CS.", 0)]
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public BindableNumber<float> CircleSize { get; } = new BindableFloat
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public BindableNumber<float> CircleSize { get; } = new BindableFloat
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{
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{
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Precision = 0.1f,
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Precision = 0.1f,
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@ -21,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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Value = 5,
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Value = 5,
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};
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};
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[SettingSource("Approach Rate", "Override a beatmap's set AR.", OrderMode.LAST)]
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[SettingSource("Approach Rate", "Override a beatmap's set AR.", 3)]
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public BindableNumber<float> ApproachRate { get; } = new BindableFloat
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public BindableNumber<float> ApproachRate { get; } = new BindableFloat
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{
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{
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Precision = 0.1f,
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Precision = 0.1f,
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@ -17,31 +17,24 @@ namespace osu.Game.Configuration
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/// An attribute to mark a bindable as being exposed to the user via settings controls.
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/// An attribute to mark a bindable as being exposed to the user via settings controls.
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/// Can be used in conjunction with <see cref="SettingSourceExtensions.CreateSettingsControls"/> to automatically create UI controls.
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/// Can be used in conjunction with <see cref="SettingSourceExtensions.CreateSettingsControls"/> to automatically create UI controls.
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/// </summary>
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/// </summary>
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/// <remarks>
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/// All controls with OrderPosition set to an int greater than 0 will be placed first in ascending order.
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/// All controls with no OrderPosition will come afterward in default order.
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/// </remarks>
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[MeansImplicitUse]
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[MeansImplicitUse]
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[AttributeUsage(AttributeTargets.Property)]
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[AttributeUsage(AttributeTargets.Property)]
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public class SettingSourceAttribute : Attribute
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public class SettingSourceAttribute : Attribute
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{
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{
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public enum OrderMode
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{
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FIRST,
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ORDERED_RELATIVE,
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UNORDERED,
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LAST
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}
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public string Label { get; }
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public string Label { get; }
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public string Description { get; }
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public string Description { get; }
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public OrderMode OrderingMode { get; }
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public int OrderPosition { get; }
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public int OrderPosition { get; }
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public SettingSourceAttribute(string label, string description = null, OrderMode order = OrderMode.UNORDERED, int orderPosition = 0)
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public SettingSourceAttribute(string label, string description = null, int orderPosition = -1)
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{
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{
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Label = label ?? string.Empty;
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Label = label ?? string.Empty;
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Description = description ?? string.Empty;
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Description = description ?? string.Empty;
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OrderingMode = order;
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OrderPosition = orderPosition;
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OrderPosition = orderPosition;
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}
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}
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}
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}
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@ -136,12 +129,10 @@ namespace osu.Game.Configuration
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{
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{
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var original = obj.GetSettingsSourceProperties();
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var original = obj.GetSettingsSourceProperties();
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var first = original.Where(attr => attr.Item1.OrderingMode == SettingSourceAttribute.OrderMode.FIRST);
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var orderedRelative = original.Where(attr => attr.Item1.OrderPosition > -1).OrderBy(attr => attr.Item1.OrderPosition);
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var orderedRelative = original.Where(attr => attr.Item1.OrderingMode == SettingSourceAttribute.OrderMode.ORDERED_RELATIVE).OrderBy(attr => attr.Item1.OrderPosition);
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var unordered = original.Except(orderedRelative);
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var unordered = original.Where(attr => attr.Item1.OrderingMode == SettingSourceAttribute.OrderMode.UNORDERED);
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var last = original.Where(attr => attr.Item1.OrderingMode == SettingSourceAttribute.OrderMode.LAST);
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return first.Concat(orderedRelative).Concat(unordered).Concat(last);
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return orderedRelative.Concat(unordered);
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}
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}
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}
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}
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}
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}
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@ -7,7 +7,6 @@ using osu.Framework.Graphics.Sprites;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using static osu.Game.Configuration.SettingSourceAttribute;
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namespace osu.Game.Rulesets.Mods
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namespace osu.Game.Rulesets.Mods
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{
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{
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@ -29,7 +28,7 @@ namespace osu.Game.Rulesets.Mods
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public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModHardRock) };
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public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModHardRock) };
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[SettingSource("HP Drain", "Override a beatmap's set HP.", OrderMode.ORDERED_RELATIVE, 1)]
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[SettingSource("HP Drain", "Override a beatmap's set HP.", 1)]
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public BindableNumber<float> DrainRate { get; } = new BindableFloat
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public BindableNumber<float> DrainRate { get; } = new BindableFloat
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{
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{
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Precision = 0.1f,
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Precision = 0.1f,
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@ -39,7 +38,7 @@ namespace osu.Game.Rulesets.Mods
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Value = 5,
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Value = 5,
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};
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};
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[SettingSource("Accuracy", "Override a beatmap's set OD.", OrderMode.ORDERED_RELATIVE, 1)]
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[SettingSource("Accuracy", "Override a beatmap's set OD.", 2)]
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public BindableNumber<float> OverallDifficulty { get; } = new BindableFloat
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public BindableNumber<float> OverallDifficulty { get; } = new BindableFloat
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{
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{
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Precision = 0.1f,
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Precision = 0.1f,
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