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Merge pull request #11170 from peppy/fix-load-too-fast
Fix gameplay loading too fast the first time entering a beatmap
This commit is contained in:
commit
c364b17141
@ -52,6 +52,6 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1202.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1202.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1212.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1214.0" />
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -189,7 +189,7 @@ namespace osu.Game.Screens.Play
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// after an initial delay, start the debounced load check.
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// after an initial delay, start the debounced load check.
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// this will continue to execute even after resuming back on restart.
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// this will continue to execute even after resuming back on restart.
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Scheduler.Add(new ScheduledDelegate(pushWhenLoaded, 1800, 0));
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Scheduler.Add(new ScheduledDelegate(pushWhenLoaded, Clock.CurrentTime + 1800, 0));
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showMuteWarningIfNeeded();
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showMuteWarningIfNeeded();
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}
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}
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@ -26,7 +26,7 @@
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
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<PackageReference Include="ppy.osu.Framework" Version="2020.1212.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2020.1214.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1202.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1202.0" />
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<PackageReference Include="Sentry" Version="2.1.8" />
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<PackageReference Include="Sentry" Version="2.1.8" />
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<PackageReference Include="SharpCompress" Version="0.26.0" />
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<PackageReference Include="SharpCompress" Version="0.26.0" />
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@ -70,7 +70,7 @@
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Net.Http" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup Label="Package References">
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<ItemGroup Label="Package References">
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1212.0" />
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1214.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1202.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1202.0" />
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</ItemGroup>
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</ItemGroup>
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<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
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<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
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@ -88,7 +88,7 @@
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
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<PackageReference Include="ppy.osu.Framework" Version="2020.1212.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2020.1214.0" />
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<PackageReference Include="SharpCompress" Version="0.26.0" />
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<PackageReference Include="SharpCompress" Version="0.26.0" />
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<PackageReference Include="NUnit" Version="3.12.0" />
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<PackageReference Include="NUnit" Version="3.12.0" />
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<PackageReference Include="SharpRaven" Version="2.4.0" />
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<PackageReference Include="SharpRaven" Version="2.4.0" />
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