From 0d7f53b0b9b8d83835ac16aaf32d032c15b68dc9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 14 Dec 2020 14:21:21 +0900 Subject: [PATCH 1/2] Fix gameplay loading too fast the first time entering a beatmap --- osu.Game/Screens/Play/PlayerLoader.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 729119fa36..f59b36bc42 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -189,7 +189,7 @@ namespace osu.Game.Screens.Play // after an initial delay, start the debounced load check. // this will continue to execute even after resuming back on restart. - Scheduler.Add(new ScheduledDelegate(pushWhenLoaded, 1800, 0)); + Scheduler.Add(new ScheduledDelegate(pushWhenLoaded, Clock.CurrentTime + 1800, 0)); showMuteWarningIfNeeded(); } From 79768f0aa412f00fa6d8e45101038cd8417e2c78 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 14 Dec 2020 17:52:38 +0900 Subject: [PATCH 2/2] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index eaedcb7bc3..2a08cb7867 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,6 +52,6 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index b4c7dca12f..960959f367 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -26,7 +26,7 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index 7542aded86..a5bcb91c74 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -70,7 +70,7 @@ - + @@ -88,7 +88,7 @@ - +