mirror of
https://github.com/ppy/osu.git
synced 2025-02-15 02:43:01 +08:00
Update OsuDifficultyHitObject.cs
This commit is contained in:
parent
6b1320e1cd
commit
c016ed0a8a
@ -160,7 +160,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
|||||||
instantOverlapness = Math.Min(1, instantOverlapness * angleFactor); // wide angles are more predictable
|
instantOverlapness = Math.Min(1, instantOverlapness * angleFactor); // wide angles are more predictable
|
||||||
|
|
||||||
currentOverlapness *= (1 - instantOverlapness) * 2; // wide angles will have close-to-zero buff
|
currentOverlapness *= (1 - instantOverlapness) * 2; // wide angles will have close-to-zero buff
|
||||||
currentOverlapness *= loopObj.OpacityAt(BaseObject.StartTime, false);
|
currentOverlapness *= OpacityAt(loopObj.BaseObject.StartTime, false);
|
||||||
|
|
||||||
if (currentOverlapness > 0)
|
if (currentOverlapness > 0)
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user