From c016ed0a8aceabd7ae8eaa323cfa1b7d123b905a Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Sat, 23 Mar 2024 15:25:29 +0200 Subject: [PATCH] Update OsuDifficultyHitObject.cs --- .../Difficulty/Preprocessing/OsuDifficultyHitObject.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs index 0a126edee8..17b4b47492 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs @@ -160,7 +160,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing instantOverlapness = Math.Min(1, instantOverlapness * angleFactor); // wide angles are more predictable currentOverlapness *= (1 - instantOverlapness) * 2; // wide angles will have close-to-zero buff - currentOverlapness *= loopObj.OpacityAt(BaseObject.StartTime, false); + currentOverlapness *= OpacityAt(loopObj.BaseObject.StartTime, false); if (currentOverlapness > 0) {