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Move client state class to server implementation
Never used by client.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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#nullable enable
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namespace osu.Game.Online.RealtimeMultiplayer
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{
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[Serializable]
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public class MultiplayerClientState
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{
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public readonly long CurrentRoomID;
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public MultiplayerClientState(in long roomId)
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{
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CurrentRoomID = roomId;
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}
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}
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}
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