From bef52af1da4da012d37eb78dc2ac62fa138a371e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 9 Dec 2020 15:05:32 +0900 Subject: [PATCH] Move client state class to server implementation Never used by client. --- .../MultiplayerClientState.cs | 20 ------------------- 1 file changed, 20 deletions(-) delete mode 100644 osu.Game/Online/RealtimeMultiplayer/MultiplayerClientState.cs diff --git a/osu.Game/Online/RealtimeMultiplayer/MultiplayerClientState.cs b/osu.Game/Online/RealtimeMultiplayer/MultiplayerClientState.cs deleted file mode 100644 index 27fa0e9ac9..0000000000 --- a/osu.Game/Online/RealtimeMultiplayer/MultiplayerClientState.cs +++ /dev/null @@ -1,20 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; - -#nullable enable - -namespace osu.Game.Online.RealtimeMultiplayer -{ - [Serializable] - public class MultiplayerClientState - { - public readonly long CurrentRoomID; - - public MultiplayerClientState(in long roomId) - { - CurrentRoomID = roomId; - } - } -}