1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-12 19:42:55 +08:00

Merge pull request #5576 from Joehuu/update-direct-categories-sorting

Update osu!direct categories sorting with web changes
This commit is contained in:
Dan Balasescu 2019-08-05 17:23:54 +09:00 committed by GitHub
commit be02019f5f
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 18 additions and 10 deletions

View File

@ -27,24 +27,25 @@ namespace osu.Game.Online.API.Requests
} }
// ReSharper disable once ImpureMethodCallOnReadonlyValueField // ReSharper disable once ImpureMethodCallOnReadonlyValueField
protected override string Target => $@"beatmapsets/search?q={query}&m={ruleset.ID ?? 0}&s={(int)searchCategory}&sort={sortCriteria.ToString().ToLowerInvariant()}_{directionString}"; protected override string Target => $@"beatmapsets/search?q={query}&m={ruleset.ID ?? 0}&s={searchCategory.ToString().ToLowerInvariant()}&sort={sortCriteria.ToString().ToLowerInvariant()}_{directionString}";
} }
public enum BeatmapSearchCategory public enum BeatmapSearchCategory
{ {
Any = 7, Any,
[Description("Ranked & Approved")] [Description("Has Leaderboard")]
RankedApproved = 0, Leaderboard,
Qualified = 3, Ranked,
Loved = 8, Qualified,
Favourites = 2, Loved,
Favourites,
[Description("Pending & WIP")] [Description("Pending & WIP")]
PendingWIP = 4, Pending,
Graveyard = 5, Graveyard,
[Description("My Maps")] [Description("My Maps")]
MyMaps = 6, Mine,
} }
} }

View File

@ -18,6 +18,7 @@ namespace osu.Game.Overlays.Direct
protected override Color4 BackgroundColour => OsuColour.FromHex(@"384552"); protected override Color4 BackgroundColour => OsuColour.FromHex(@"384552");
protected override DirectSortCriteria DefaultTab => DirectSortCriteria.Ranked; protected override DirectSortCriteria DefaultTab => DirectSortCriteria.Ranked;
protected override BeatmapSearchCategory DefaultCategory => BeatmapSearchCategory.Leaderboard;
protected override Drawable CreateSupplementaryControls() => rulesetSelector = new DirectRulesetSelector(); protected override Drawable CreateSupplementaryControls() => rulesetSelector = new DirectRulesetSelector();

View File

@ -26,6 +26,7 @@ namespace osu.Game.Overlays.SearchableList
protected abstract Color4 BackgroundColour { get; } protected abstract Color4 BackgroundColour { get; }
protected abstract T DefaultTab { get; } protected abstract T DefaultTab { get; }
protected abstract U DefaultCategory { get; }
protected virtual Drawable CreateSupplementaryControls() => null; protected virtual Drawable CreateSupplementaryControls() => null;
/// <summary> /// <summary>
@ -109,6 +110,9 @@ namespace osu.Game.Overlays.SearchableList
Tabs.Current.Value = DefaultTab; Tabs.Current.Value = DefaultTab;
Tabs.Current.TriggerChange(); Tabs.Current.TriggerChange();
DisplayStyleControl.Dropdown.Current.Value = DefaultCategory;
DisplayStyleControl.Dropdown.Current.TriggerChange();
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]

View File

@ -12,6 +12,7 @@ namespace osu.Game.Overlays.Social
{ {
protected override Color4 BackgroundColour => OsuColour.FromHex(@"47253a"); protected override Color4 BackgroundColour => OsuColour.FromHex(@"47253a");
protected override SocialSortCriteria DefaultTab => SocialSortCriteria.Rank; protected override SocialSortCriteria DefaultTab => SocialSortCriteria.Rank;
protected override SortDirection DefaultCategory => SortDirection.Ascending;
public FilterControl() public FilterControl()
{ {

View File

@ -14,6 +14,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
{ {
protected override Color4 BackgroundColour => OsuColour.FromHex(@"362e42"); protected override Color4 BackgroundColour => OsuColour.FromHex(@"362e42");
protected override PrimaryFilter DefaultTab => PrimaryFilter.Open; protected override PrimaryFilter DefaultTab => PrimaryFilter.Open;
protected override SecondaryFilter DefaultCategory => SecondaryFilter.Public;
protected override float ContentHorizontalPadding => base.ContentHorizontalPadding + OsuScreen.HORIZONTAL_OVERFLOW_PADDING; protected override float ContentHorizontalPadding => base.ContentHorizontalPadding + OsuScreen.HORIZONTAL_OVERFLOW_PADDING;