mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 01:43:20 +08:00
Merge branch 'master' into update-direct-categories-sorting
This commit is contained in:
commit
cd27e1eb70
@ -28,8 +28,8 @@
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<ItemGroup Label="Package References">
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<PackageReference Include="System.IO.Packaging" Version="4.5.0" />
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<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.4" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.4" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.4" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.6" />
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</ItemGroup>
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<ItemGroup Label="Resources">
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<EmbeddedResource Include="lazer.ico" />
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|
@ -35,11 +35,37 @@ namespace osu.Game.Rulesets.Mania.Tests
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};
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}
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protected override ManiaConvertMapping CreateConvertMapping() => new ManiaConvertMapping(Converter);
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private readonly Dictionary<HitObject, RngSnapshot> rngSnapshots = new Dictionary<HitObject, RngSnapshot>();
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protected override void OnConversionGenerated(HitObject original, IEnumerable<HitObject> result, IBeatmapConverter beatmapConverter)
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{
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base.OnConversionGenerated(original, result, beatmapConverter);
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rngSnapshots[original] = new RngSnapshot(beatmapConverter);
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}
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protected override ManiaConvertMapping CreateConvertMapping(HitObject source) => new ManiaConvertMapping(rngSnapshots[source]);
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protected override Ruleset CreateRuleset() => new ManiaRuleset();
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}
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public class RngSnapshot
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{
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public readonly uint RandomW;
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public readonly uint RandomX;
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public readonly uint RandomY;
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public readonly uint RandomZ;
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public RngSnapshot(IBeatmapConverter converter)
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{
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var maniaConverter = (ManiaBeatmapConverter)converter;
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RandomW = maniaConverter.Random.W;
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RandomX = maniaConverter.Random.X;
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RandomY = maniaConverter.Random.Y;
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RandomZ = maniaConverter.Random.Z;
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}
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}
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public class ManiaConvertMapping : ConvertMapping<ConvertValue>, IEquatable<ManiaConvertMapping>
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{
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public uint RandomW;
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@ -51,13 +77,12 @@ namespace osu.Game.Rulesets.Mania.Tests
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{
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}
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public ManiaConvertMapping(IBeatmapConverter converter)
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public ManiaConvertMapping(RngSnapshot snapshot)
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{
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var maniaConverter = (ManiaBeatmapConverter)converter;
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RandomW = maniaConverter.Random.W;
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RandomX = maniaConverter.Random.X;
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RandomY = maniaConverter.Random.Y;
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RandomZ = maniaConverter.Random.Z;
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RandomW = snapshot.RandomW;
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RandomX = snapshot.RandomX;
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RandomY = snapshot.RandomY;
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RandomZ = snapshot.RandomZ;
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}
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public bool Equals(ManiaConvertMapping other) => other != null && RandomW == other.RandomW && RandomX == other.RandomX && RandomY == other.RandomY && RandomZ == other.RandomZ;
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@ -9,6 +9,8 @@ using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Users;
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using osu.Framework.Bindables;
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namespace osu.Game.Tests.Visual.Online
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{
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@ -23,18 +25,25 @@ namespace osu.Game.Tests.Visual.Online
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public TestSceneProfileRulesetSelector()
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{
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ProfileRulesetSelector selector;
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Bindable<User> user = new Bindable<User>();
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Child = selector = new ProfileRulesetSelector
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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User = { BindTarget = user }
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};
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AddStep("set osu! as default", () => selector.SetDefaultRuleset(new OsuRuleset().RulesetInfo));
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AddStep("set mania as default", () => selector.SetDefaultRuleset(new ManiaRuleset().RulesetInfo));
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AddStep("set taiko as default", () => selector.SetDefaultRuleset(new TaikoRuleset().RulesetInfo));
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AddStep("set catch as default", () => selector.SetDefaultRuleset(new CatchRuleset().RulesetInfo));
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AddStep("select default ruleset", selector.SelectDefaultRuleset);
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AddStep("User with osu as default", () => user.Value = new User { PlayMode = "osu" });
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AddStep("User with mania as default", () => user.Value = new User { PlayMode = "mania" });
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AddStep("User with taiko as default", () => user.Value = new User { PlayMode = "taiko" });
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AddStep("User with catch as default", () => user.Value = new User { PlayMode = "fruits" });
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AddStep("null user", () => user.Value = null);
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}
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}
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}
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@ -89,6 +89,14 @@ namespace osu.Game.Beatmaps
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return path;
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}
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/// <summary>
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/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> for a specified <see cref="Ruleset"/>.
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/// </summary>
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/// <param name="beatmap">The <see cref="IBeatmap"/> to be converted.</param>
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/// <param name="ruleset">The <see cref="Ruleset"/> for which <paramref name="beatmap"/> should be converted.</param>
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/// <returns>The applicable <see cref="IBeatmapConverter"/>.</returns>
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protected virtual IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) => ruleset.CreateBeatmapConverter(beatmap);
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/// <summary>
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/// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>.
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/// <para>
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@ -104,7 +112,7 @@ namespace osu.Game.Beatmaps
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{
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var rulesetInstance = ruleset.CreateInstance();
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IBeatmapConverter converter = rulesetInstance.CreateBeatmapConverter(Beatmap);
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IBeatmapConverter converter = CreateBeatmapConverter(Beatmap, rulesetInstance);
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// Check if the beatmap can be converted
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if (!converter.CanConvert)
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44
osu.Game/Graphics/UserInterface/DimmedLoadingLayer.cs
Normal file
44
osu.Game/Graphics/UserInterface/DimmedLoadingLayer.cs
Normal file
@ -0,0 +1,44 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osuTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Extensions.Color4Extensions;
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namespace osu.Game.Graphics.UserInterface
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{
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public class DimmedLoadingLayer : VisibilityContainer
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{
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private const float transition_duration = 250;
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private readonly LoadingAnimation loading;
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public DimmedLoadingLayer()
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{
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black.Opacity(0.5f),
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},
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loading = new LoadingAnimation(),
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};
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}
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protected override void PopIn()
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{
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this.FadeIn(transition_duration, Easing.OutQuint);
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loading.Show();
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}
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protected override void PopOut()
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{
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this.FadeOut(transition_duration, Easing.OutQuint);
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loading.Hide();
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}
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}
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}
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@ -81,7 +81,8 @@ namespace osu.Game.Graphics.UserInterface
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Colour = Color4.White,
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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}
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},
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new HoverClickSounds()
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};
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Current.ValueChanged += selected =>
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@ -2,11 +2,13 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osu.Game.Rulesets;
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using osu.Game.Users;
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using osuTK;
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using osuTK.Graphics;
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@ -16,6 +18,8 @@ namespace osu.Game.Overlays.Profile.Header.Components
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{
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private Color4 accentColour = Color4.White;
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public readonly Bindable<User> User = new Bindable<User>();
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public ProfileRulesetSelector()
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{
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TabContainer.Masking = false;
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@ -32,24 +36,17 @@ namespace osu.Game.Overlays.Profile.Header.Components
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((ProfileRulesetTabItem)tabItem).AccentColour = accentColour;
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}
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public void SetDefaultRuleset(RulesetInfo ruleset)
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protected override void LoadComplete()
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{
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// Todo: This method shouldn't exist, but bindables don't provide the concept of observing a change to the default value
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foreach (TabItem<RulesetInfo> tabItem in TabContainer)
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((ProfileRulesetTabItem)tabItem).IsDefault = ((ProfileRulesetTabItem)tabItem).Value.ID == ruleset.ID;
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base.LoadComplete();
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User.BindValueChanged(u => SetDefaultRuleset(Rulesets.GetRuleset(u.NewValue?.PlayMode ?? "osu")), true);
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}
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public void SelectDefaultRuleset()
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public void SetDefaultRuleset(RulesetInfo ruleset)
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{
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// Todo: This method shouldn't exist, but bindables don't provide the concept of observing a change to the default value
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foreach (TabItem<RulesetInfo> tabItem in TabContainer)
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{
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if (((ProfileRulesetTabItem)tabItem).IsDefault)
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{
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Current.Value = ((ProfileRulesetTabItem)tabItem).Value;
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return;
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}
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}
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((ProfileRulesetTabItem)tabItem).IsDefault = ((ProfileRulesetTabItem)tabItem).Value.ID == ruleset.ID;
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}
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protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new ProfileRulesetTabItem(value)
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@ -80,7 +80,6 @@ namespace osu.Game.Overlays.Profile.Header.Components
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private void load(OsuColour colours)
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{
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background.Colour = colours.Pink;
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iconContainer.Colour = colours.GreySeafoam;
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}
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}
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}
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@ -84,6 +84,7 @@ namespace osu.Game.Overlays.Settings
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Content.Anchor = Anchor.CentreLeft;
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Content.Origin = Anchor.CentreLeft;
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RelativeSizeAxes = Axes.Both;
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ScrollbarVisible = false;
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}
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}
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@ -186,7 +186,7 @@ namespace osu.Game.Overlays
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base.UpdateAfterChildren();
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ContentContainer.Margin = new MarginPadding { Left = Sidebar?.DrawWidth ?? 0 };
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ContentContainer.Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
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Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
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}
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protected class SettingsSectionsContainer : SectionsContainer<SettingsSection>
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@ -35,7 +35,7 @@ namespace osu.Game.Screens.Select
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private readonly MetadataSection description, source, tags;
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private readonly Container failRetryContainer;
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private readonly FailRetryGraph failRetryGraph;
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private readonly DimmedLoadingAnimation loading;
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private readonly DimmedLoadingLayer loading;
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private IAPIProvider api;
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@ -156,10 +156,7 @@ namespace osu.Game.Screens.Select
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},
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},
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},
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loading = new DimmedLoadingAnimation
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{
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RelativeSizeAxes = Axes.Both,
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},
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loading = new DimmedLoadingLayer(),
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};
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}
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@ -365,35 +362,5 @@ namespace osu.Game.Screens.Select
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});
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}
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}
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private class DimmedLoadingAnimation : VisibilityContainer
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{
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private readonly LoadingAnimation loading;
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public DimmedLoadingAnimation()
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{
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black.Opacity(0.5f),
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},
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loading = new LoadingAnimation(),
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};
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}
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protected override void PopIn()
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{
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this.FadeIn(transition_duration, Easing.OutQuint);
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loading.Show();
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}
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protected override void PopOut()
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{
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this.FadeOut(transition_duration, Easing.OutQuint);
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loading.Hide();
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}
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}
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}
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}
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|
@ -4,13 +4,16 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using Newtonsoft.Json;
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using NUnit.Framework;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Tests.Beatmaps
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@ -25,8 +28,6 @@ namespace osu.Game.Tests.Beatmaps
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||||
protected abstract string ResourceAssembly { get; }
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protected IBeatmapConverter Converter { get; private set; }
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protected void Test(string name)
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{
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var ourResult = convert(name);
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@ -98,26 +99,33 @@ namespace osu.Game.Tests.Beatmaps
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var rulesetInstance = CreateRuleset();
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beatmap.BeatmapInfo.Ruleset = beatmap.BeatmapInfo.RulesetID == rulesetInstance.RulesetInfo.ID ? rulesetInstance.RulesetInfo : new RulesetInfo();
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Converter = rulesetInstance.CreateBeatmapConverter(beatmap);
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var converterResult = new Dictionary<HitObject, IEnumerable<HitObject>>();
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|
||||
var result = new ConvertResult();
|
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|
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Converter.ObjectConverted += (orig, converted) =>
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var working = new ConversionWorkingBeatmap(beatmap)
|
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{
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converted.ForEach(h => h.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty));
|
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|
||||
var mapping = CreateConvertMapping();
|
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mapping.StartTime = orig.StartTime;
|
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|
||||
foreach (var obj in converted)
|
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mapping.Objects.AddRange(CreateConvertValue(obj));
|
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result.Mappings.Add(mapping);
|
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ConversionGenerated = (o, r, c) =>
|
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{
|
||||
converterResult[o] = r;
|
||||
OnConversionGenerated(o, r, c);
|
||||
}
|
||||
};
|
||||
|
||||
IBeatmap convertedBeatmap = Converter.Convert();
|
||||
rulesetInstance.CreateBeatmapProcessor(convertedBeatmap)?.PostProcess();
|
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working.GetPlayableBeatmap(rulesetInstance.RulesetInfo, Array.Empty<Mod>());
|
||||
|
||||
return result;
|
||||
return new ConvertResult
|
||||
{
|
||||
Mappings = converterResult.Select(r =>
|
||||
{
|
||||
var mapping = CreateConvertMapping(r.Key);
|
||||
mapping.StartTime = r.Key.StartTime;
|
||||
mapping.Objects.AddRange(r.Value.SelectMany(CreateConvertValue));
|
||||
return mapping;
|
||||
}).ToList()
|
||||
};
|
||||
}
|
||||
|
||||
protected virtual void OnConversionGenerated(HitObject original, IEnumerable<HitObject> result, IBeatmapConverter beatmapConverter)
|
||||
{
|
||||
}
|
||||
|
||||
private ConvertResult read(string name)
|
||||
@ -154,7 +162,7 @@ namespace osu.Game.Tests.Beatmaps
|
||||
/// This should be used to validate the integrity of the conversion process after a conversion has occurred.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
protected virtual TConvertMapping CreateConvertMapping() => new TConvertMapping();
|
||||
protected virtual TConvertMapping CreateConvertMapping(HitObject source) => new TConvertMapping();
|
||||
|
||||
/// <summary>
|
||||
/// Creates the conversion value for a <see cref="HitObject"/>. A conversion value stores information about the converted <see cref="HitObject"/>.
|
||||
@ -176,6 +184,32 @@ namespace osu.Game.Tests.Beatmaps
|
||||
[JsonProperty]
|
||||
public List<TConvertMapping> Mappings = new List<TConvertMapping>();
|
||||
}
|
||||
|
||||
private class ConversionWorkingBeatmap : WorkingBeatmap
|
||||
{
|
||||
public Action<HitObject, IEnumerable<HitObject>, IBeatmapConverter> ConversionGenerated;
|
||||
|
||||
private readonly IBeatmap beatmap;
|
||||
|
||||
public ConversionWorkingBeatmap(IBeatmap beatmap)
|
||||
: base(beatmap.BeatmapInfo, null)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
}
|
||||
|
||||
protected override IBeatmap GetBeatmap() => beatmap;
|
||||
|
||||
protected override Texture GetBackground() => throw new NotImplementedException();
|
||||
|
||||
protected override Track GetTrack() => throw new NotImplementedException();
|
||||
|
||||
protected override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
|
||||
{
|
||||
var converter = base.CreateBeatmapConverter(beatmap, ruleset);
|
||||
converter.ObjectConverted += (orig, converted) => ConversionGenerated?.Invoke(orig, converted, converter);
|
||||
return converter;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class BeatmapConversionTest<TConvertValue> : BeatmapConversionTest<ConvertMapping<TConvertValue>, TConvertValue>
|
||||
|
@ -11,8 +11,8 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Humanizer" Version="2.6.2" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.4" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.4" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.702.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.730.0" />
|
||||
|
@ -14,8 +14,6 @@
|
||||
<string>0.1.0</string>
|
||||
<key>LSRequiresIPhoneOS</key>
|
||||
<true/>
|
||||
<key>LSSupportsOpeningDocumentsInPlace</key>
|
||||
<true/>
|
||||
<key>MinimumOSVersion</key>
|
||||
<string>10.0</string>
|
||||
<key>UIDeviceFamily</key>
|
||||
|
Loading…
Reference in New Issue
Block a user