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Refactor beatmap conversion testing (#5555)
Refactor beatmap conversion testing Co-authored-by: Dean Herbert <pe@ppy.sh>
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commit
9fab345d79
@ -35,11 +35,37 @@ namespace osu.Game.Rulesets.Mania.Tests
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};
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}
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protected override ManiaConvertMapping CreateConvertMapping() => new ManiaConvertMapping(Converter);
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private readonly Dictionary<HitObject, RngSnapshot> rngSnapshots = new Dictionary<HitObject, RngSnapshot>();
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protected override void OnConversionGenerated(HitObject original, IEnumerable<HitObject> result, IBeatmapConverter beatmapConverter)
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{
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base.OnConversionGenerated(original, result, beatmapConverter);
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rngSnapshots[original] = new RngSnapshot(beatmapConverter);
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}
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protected override ManiaConvertMapping CreateConvertMapping(HitObject source) => new ManiaConvertMapping(rngSnapshots[source]);
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protected override Ruleset CreateRuleset() => new ManiaRuleset();
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}
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public class RngSnapshot
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{
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public readonly uint RandomW;
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public readonly uint RandomX;
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public readonly uint RandomY;
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public readonly uint RandomZ;
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public RngSnapshot(IBeatmapConverter converter)
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{
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var maniaConverter = (ManiaBeatmapConverter)converter;
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RandomW = maniaConverter.Random.W;
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RandomX = maniaConverter.Random.X;
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RandomY = maniaConverter.Random.Y;
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RandomZ = maniaConverter.Random.Z;
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}
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}
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public class ManiaConvertMapping : ConvertMapping<ConvertValue>, IEquatable<ManiaConvertMapping>
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{
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public uint RandomW;
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@ -51,13 +77,12 @@ namespace osu.Game.Rulesets.Mania.Tests
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{
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}
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public ManiaConvertMapping(IBeatmapConverter converter)
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public ManiaConvertMapping(RngSnapshot snapshot)
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{
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var maniaConverter = (ManiaBeatmapConverter)converter;
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RandomW = maniaConverter.Random.W;
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RandomX = maniaConverter.Random.X;
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RandomY = maniaConverter.Random.Y;
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RandomZ = maniaConverter.Random.Z;
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RandomW = snapshot.RandomW;
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RandomX = snapshot.RandomX;
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RandomY = snapshot.RandomY;
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RandomZ = snapshot.RandomZ;
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}
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public bool Equals(ManiaConvertMapping other) => other != null && RandomW == other.RandomW && RandomX == other.RandomX && RandomY == other.RandomY && RandomZ == other.RandomZ;
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@ -89,6 +89,14 @@ namespace osu.Game.Beatmaps
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return path;
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}
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/// <summary>
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/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> for a specified <see cref="Ruleset"/>.
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/// </summary>
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/// <param name="beatmap">The <see cref="IBeatmap"/> to be converted.</param>
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/// <param name="ruleset">The <see cref="Ruleset"/> for which <paramref name="beatmap"/> should be converted.</param>
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/// <returns>The applicable <see cref="IBeatmapConverter"/>.</returns>
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protected virtual IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) => ruleset.CreateBeatmapConverter(beatmap);
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/// <summary>
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/// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>.
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/// <para>
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@ -104,7 +112,7 @@ namespace osu.Game.Beatmaps
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{
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var rulesetInstance = ruleset.CreateInstance();
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IBeatmapConverter converter = rulesetInstance.CreateBeatmapConverter(Beatmap);
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IBeatmapConverter converter = CreateBeatmapConverter(Beatmap, rulesetInstance);
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// Check if the beatmap can be converted
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if (!converter.CanConvert)
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@ -4,13 +4,16 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using Newtonsoft.Json;
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using NUnit.Framework;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Tests.Beatmaps
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@ -25,8 +28,6 @@ namespace osu.Game.Tests.Beatmaps
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protected abstract string ResourceAssembly { get; }
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protected IBeatmapConverter Converter { get; private set; }
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protected void Test(string name)
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{
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var ourResult = convert(name);
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@ -98,26 +99,33 @@ namespace osu.Game.Tests.Beatmaps
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var rulesetInstance = CreateRuleset();
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beatmap.BeatmapInfo.Ruleset = beatmap.BeatmapInfo.RulesetID == rulesetInstance.RulesetInfo.ID ? rulesetInstance.RulesetInfo : new RulesetInfo();
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Converter = rulesetInstance.CreateBeatmapConverter(beatmap);
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var converterResult = new Dictionary<HitObject, IEnumerable<HitObject>>();
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var result = new ConvertResult();
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Converter.ObjectConverted += (orig, converted) =>
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var working = new ConversionWorkingBeatmap(beatmap)
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{
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converted.ForEach(h => h.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty));
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var mapping = CreateConvertMapping();
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mapping.StartTime = orig.StartTime;
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foreach (var obj in converted)
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mapping.Objects.AddRange(CreateConvertValue(obj));
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result.Mappings.Add(mapping);
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ConversionGenerated = (o, r, c) =>
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{
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converterResult[o] = r;
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OnConversionGenerated(o, r, c);
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}
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};
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IBeatmap convertedBeatmap = Converter.Convert();
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rulesetInstance.CreateBeatmapProcessor(convertedBeatmap)?.PostProcess();
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working.GetPlayableBeatmap(rulesetInstance.RulesetInfo, Array.Empty<Mod>());
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return result;
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return new ConvertResult
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{
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Mappings = converterResult.Select(r =>
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{
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var mapping = CreateConvertMapping(r.Key);
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mapping.StartTime = r.Key.StartTime;
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mapping.Objects.AddRange(r.Value.SelectMany(CreateConvertValue));
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return mapping;
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}).ToList()
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};
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}
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protected virtual void OnConversionGenerated(HitObject original, IEnumerable<HitObject> result, IBeatmapConverter beatmapConverter)
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{
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}
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private ConvertResult read(string name)
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@ -154,7 +162,7 @@ namespace osu.Game.Tests.Beatmaps
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/// This should be used to validate the integrity of the conversion process after a conversion has occurred.
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/// </para>
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/// </summary>
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protected virtual TConvertMapping CreateConvertMapping() => new TConvertMapping();
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protected virtual TConvertMapping CreateConvertMapping(HitObject source) => new TConvertMapping();
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/// <summary>
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/// Creates the conversion value for a <see cref="HitObject"/>. A conversion value stores information about the converted <see cref="HitObject"/>.
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@ -176,6 +184,32 @@ namespace osu.Game.Tests.Beatmaps
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[JsonProperty]
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public List<TConvertMapping> Mappings = new List<TConvertMapping>();
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}
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private class ConversionWorkingBeatmap : WorkingBeatmap
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{
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public Action<HitObject, IEnumerable<HitObject>, IBeatmapConverter> ConversionGenerated;
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private readonly IBeatmap beatmap;
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public ConversionWorkingBeatmap(IBeatmap beatmap)
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: base(beatmap.BeatmapInfo, null)
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{
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this.beatmap = beatmap;
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}
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protected override IBeatmap GetBeatmap() => beatmap;
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protected override Texture GetBackground() => throw new NotImplementedException();
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protected override Track GetTrack() => throw new NotImplementedException();
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protected override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
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{
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var converter = base.CreateBeatmapConverter(beatmap, ruleset);
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converter.ObjectConverted += (orig, converted) => ConversionGenerated?.Invoke(orig, converted, converter);
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return converter;
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}
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}
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}
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public abstract class BeatmapConversionTest<TConvertValue> : BeatmapConversionTest<ConvertMapping<TConvertValue>, TConvertValue>
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