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Merge pull request #4299 from nekodex/fix-flying-logo

Fix osu! logo traveling in a weird direction on entering gameplay
This commit is contained in:
Dean Herbert 2019-02-21 14:39:35 +09:00 committed by GitHub
commit bbeecd6c26
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 1 additions and 5 deletions

View File

@ -112,7 +112,6 @@ namespace osu.Game.Screens.Menu
}, delay_step_two);
}
logo.RelativePositionAxes = Axes.Both;
logo.Colour = Color4.White;
logo.Ripple = false;

View File

@ -174,7 +174,7 @@ namespace osu.Game.Screens
logo.FadeOut(300, Easing.OutQuint);
logo.Anchor = Anchor.TopLeft;
logo.Origin = Anchor.Centre;
logo.RelativePositionAxes = Axes.None;
logo.RelativePositionAxes = Axes.Both;
logo.BeatMatching = true;
logo.Triangles = true;
logo.Ripple = true;

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@ -143,8 +143,6 @@ namespace osu.Game.Screens.Play
{
base.LogoArriving(logo, resuming);
logo.RelativePositionAxes = Axes.Both;
logo.ScaleTo(new Vector2(0.15f), 300, Easing.In);
logo.MoveTo(new Vector2(0.5f), 300, Easing.In);
logo.FadeIn(350);

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@ -444,7 +444,6 @@ namespace osu.Game.Screens.Select
{
base.LogoArriving(logo, resuming);
logo.RelativePositionAxes = Axes.Both;
Vector2 position = new Vector2(0.95f, 0.96f);
if (logo.Alpha > 0.8f)