From 9b3f2fdd24e7cac421cc3b274c2d01707a9238e9 Mon Sep 17 00:00:00 2001 From: Jamie Taylor Date: Wed, 20 Feb 2019 19:33:14 +0900 Subject: [PATCH] Change RelativePositionAxes default on osu! logo to be both --- osu.Game/Screens/Menu/Intro.cs | 1 - osu.Game/Screens/OsuScreen.cs | 2 +- osu.Game/Screens/Play/PlayerLoader.cs | 2 -- osu.Game/Screens/Select/SongSelect.cs | 1 - 4 files changed, 1 insertion(+), 5 deletions(-) diff --git a/osu.Game/Screens/Menu/Intro.cs b/osu.Game/Screens/Menu/Intro.cs index 10cfc4a299..b0cfc5a0f8 100644 --- a/osu.Game/Screens/Menu/Intro.cs +++ b/osu.Game/Screens/Menu/Intro.cs @@ -112,7 +112,6 @@ namespace osu.Game.Screens.Menu }, delay_step_two); } - logo.RelativePositionAxes = Axes.Both; logo.Colour = Color4.White; logo.Ripple = false; diff --git a/osu.Game/Screens/OsuScreen.cs b/osu.Game/Screens/OsuScreen.cs index b8d6fda97d..7a63736469 100644 --- a/osu.Game/Screens/OsuScreen.cs +++ b/osu.Game/Screens/OsuScreen.cs @@ -174,7 +174,7 @@ namespace osu.Game.Screens logo.FadeOut(300, Easing.OutQuint); logo.Anchor = Anchor.TopLeft; logo.Origin = Anchor.Centre; - logo.RelativePositionAxes = Axes.None; + logo.RelativePositionAxes = Axes.Both; logo.BeatMatching = true; logo.Triangles = true; logo.Ripple = true; diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index c55c05f61c..61c2b0fc18 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -143,8 +143,6 @@ namespace osu.Game.Screens.Play { base.LogoArriving(logo, resuming); - logo.RelativePositionAxes = Axes.Both; - logo.ScaleTo(new Vector2(0.15f), 300, Easing.In); logo.MoveTo(new Vector2(0.5f), 300, Easing.In); logo.FadeIn(350); diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 3be4dd8c0b..214601c3ed 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -444,7 +444,6 @@ namespace osu.Game.Screens.Select { base.LogoArriving(logo, resuming); - logo.RelativePositionAxes = Axes.Both; Vector2 position = new Vector2(0.95f, 0.96f); if (logo.Alpha > 0.8f)