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mirror of https://github.com/ppy/osu.git synced 2026-05-23 06:23:47 +08:00

Merge pull request #4299 from nekodex/fix-flying-logo

Fix osu! logo traveling in a weird direction on entering gameplay
This commit is contained in:
Dean Herbert
2019-02-21 14:39:35 +09:00
committed by GitHub
Unverified
4 changed files with 1 additions and 5 deletions
-1
View File
@@ -112,7 +112,6 @@ namespace osu.Game.Screens.Menu
}, delay_step_two);
}
logo.RelativePositionAxes = Axes.Both;
logo.Colour = Color4.White;
logo.Ripple = false;
+1 -1
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@@ -174,7 +174,7 @@ namespace osu.Game.Screens
logo.FadeOut(300, Easing.OutQuint);
logo.Anchor = Anchor.TopLeft;
logo.Origin = Anchor.Centre;
logo.RelativePositionAxes = Axes.None;
logo.RelativePositionAxes = Axes.Both;
logo.BeatMatching = true;
logo.Triangles = true;
logo.Ripple = true;
-2
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@@ -143,8 +143,6 @@ namespace osu.Game.Screens.Play
{
base.LogoArriving(logo, resuming);
logo.RelativePositionAxes = Axes.Both;
logo.ScaleTo(new Vector2(0.15f), 300, Easing.In);
logo.MoveTo(new Vector2(0.5f), 300, Easing.In);
logo.FadeIn(350);
-1
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@@ -444,7 +444,6 @@ namespace osu.Game.Screens.Select
{
base.LogoArriving(logo, resuming);
logo.RelativePositionAxes = Axes.Both;
Vector2 position = new Vector2(0.95f, 0.96f);
if (logo.Alpha > 0.8f)