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Merge pull request #8832 from smoogipoo/editor-platform-bindings

Use platform bindings for editor actions
This commit is contained in:
Dean Herbert 2020-04-22 22:39:38 +09:00 committed by GitHub
commit baeeafa941
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 39 additions and 59 deletions

View File

@ -10,24 +10,22 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editor
{
public class TestSceneEditorChangeStates : ScreenTestScene
{
private EditorBeatmap editorBeatmap;
private TestEditor editor;
public override void SetUpSteps()
{
base.SetUpSteps();
Screens.Edit.Editor editor = null;
AddStep("load editor", () =>
{
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
LoadScreen(editor = new Screens.Edit.Editor());
LoadScreen(editor = new TestEditor());
});
AddUntilStep("wait for editor to load", () => editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
@ -160,36 +158,15 @@ namespace osu.Game.Tests.Visual.Editor
AddAssert("no hitobject added", () => addedObject == null);
}
private void addUndoSteps()
private void addUndoSteps() => AddStep("undo", () => editor.Undo());
private void addRedoSteps() => AddStep("redo", () => editor.Redo());
private class TestEditor : Screens.Edit.Editor
{
AddStep("press undo", () =>
{
InputManager.PressKey(Key.LControl);
InputManager.PressKey(Key.Z);
});
public new void Undo() => base.Undo();
AddStep("release keys", () =>
{
InputManager.ReleaseKey(Key.LControl);
InputManager.ReleaseKey(Key.Z);
});
}
private void addRedoSteps()
{
AddStep("press redo", () =>
{
InputManager.PressKey(Key.LControl);
InputManager.PressKey(Key.LShift);
InputManager.PressKey(Key.Z);
});
AddStep("release keys", () =>
{
InputManager.ReleaseKey(Key.LControl);
InputManager.ReleaseKey(Key.LShift);
InputManager.ReleaseKey(Key.Z);
});
public new void Redo() => base.Redo();
}
}
}

View File

@ -22,6 +22,7 @@ using osu.Game.Screens.Edit.Design;
using osuTK.Input;
using System.Collections.Generic;
using osu.Framework;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
@ -37,7 +38,7 @@ using osu.Game.Users;
namespace osu.Game.Screens.Edit
{
[Cached(typeof(IBeatSnapProvider))]
public class Editor : ScreenWithBeatmapBackground, IKeyBindingHandler<GlobalAction>, IBeatSnapProvider
public class Editor : ScreenWithBeatmapBackground, IKeyBindingHandler<GlobalAction>, IKeyBindingHandler<PlatformAction>, IBeatSnapProvider
{
public override float BackgroundParallaxAmount => 0.1f;
@ -157,8 +158,8 @@ namespace osu.Game.Screens.Edit
{
Items = new[]
{
undoMenuItem = new EditorMenuItem("Undo", MenuItemType.Standard, undo),
redoMenuItem = new EditorMenuItem("Redo", MenuItemType.Standard, redo)
undoMenuItem = new EditorMenuItem("Undo", MenuItemType.Standard, Undo),
redoMenuItem = new EditorMenuItem("Redo", MenuItemType.Standard, Redo)
}
}
}
@ -230,6 +231,30 @@ namespace osu.Game.Screens.Edit
clock.ProcessFrame();
}
public bool OnPressed(PlatformAction action)
{
switch (action.ActionType)
{
case PlatformActionType.Undo:
Undo();
return true;
case PlatformActionType.Redo:
Redo();
return true;
case PlatformActionType.Save:
saveBeatmap();
return true;
}
return false;
}
public void OnReleased(PlatformAction action)
{
}
protected override bool OnKeyDown(KeyDownEvent e)
{
switch (e.Key)
@ -241,28 +266,6 @@ namespace osu.Game.Screens.Edit
case Key.Right:
seek(e, 1);
return true;
case Key.S:
if (e.ControlPressed)
{
saveBeatmap();
return true;
}
break;
case Key.Z:
if (e.ControlPressed)
{
if (e.ShiftPressed)
redo();
else
undo();
return true;
}
break;
}
return base.OnKeyDown(e);
@ -326,9 +329,9 @@ namespace osu.Game.Screens.Edit
return base.OnExiting(next);
}
private void undo() => changeHandler.RestoreState(-1);
protected void Undo() => changeHandler.RestoreState(-1);
private void redo() => changeHandler.RestoreState(1);
protected void Redo() => changeHandler.RestoreState(1);
private void resetTrack(bool seekToStart = false)
{