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https://github.com/ppy/osu.git
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Merge branch 'master' into no-pause-during-breaks
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commit
bad7b4eecf
11
osu.Desktop/Properties/launchSettings.json
Normal file
11
osu.Desktop/Properties/launchSettings.json
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@ -0,0 +1,11 @@
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{
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"profiles": {
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"osu! Desktop": {
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"commandName": "Project"
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},
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"osu! Tournament": {
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"commandName": "Project",
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"commandLineArgs": "--tournament"
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}
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}
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}
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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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using osuTK.Graphics;
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@ -20,10 +21,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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public class PathControlPointPiece : BlueprintPiece<Slider>
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{
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public Action<int, MouseButtonEvent> RequestSelection;
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public Action<PathControlPointPiece, MouseButtonEvent> RequestSelection;
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public readonly BindableBool IsSelected = new BindableBool();
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public readonly int Index;
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public readonly PathControlPoint ControlPoint;
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private readonly Slider slider;
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private readonly Path path;
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@ -36,10 +38,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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[Resolved]
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private OsuColour colours { get; set; }
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public PathControlPointPiece(Slider slider, int index)
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private IBindable<Vector2> sliderPosition;
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private IBindable<int> pathVersion;
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public PathControlPointPiece(Slider slider, PathControlPoint controlPoint)
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{
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this.slider = slider;
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Index = index;
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ControlPoint = controlPoint;
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Both;
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@ -85,48 +91,41 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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};
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}
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protected override void Update()
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protected override void LoadComplete()
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{
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base.Update();
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base.LoadComplete();
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Position = slider.StackedPosition + slider.Path.ControlPoints[Index].Position.Value;
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sliderPosition = slider.PositionBindable.GetBoundCopy();
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sliderPosition.BindValueChanged(_ => updateDisplay());
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pathVersion = slider.Path.Version.GetBoundCopy();
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pathVersion.BindValueChanged(_ => updateDisplay());
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IsSelected.BindValueChanged(_ => updateMarkerDisplay());
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updateDisplay();
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}
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private void updateDisplay()
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{
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updateMarkerDisplay();
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updateConnectingPath();
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}
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/// <summary>
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/// Updates the state of the circular control point marker.
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/// </summary>
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private void updateMarkerDisplay()
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{
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markerRing.Alpha = IsSelected.Value ? 1 : 0;
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Color4 colour = slider.Path.ControlPoints[Index].Type.Value.HasValue ? colours.Red : colours.Yellow;
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if (IsHovered || IsSelected.Value)
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colour = Color4.White;
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marker.Colour = colour;
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}
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/// <summary>
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/// Updates the path connecting this control point to the previous one.
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/// </summary>
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private void updateConnectingPath()
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{
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path.ClearVertices();
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if (Index != slider.Path.ControlPoints.Count - 1)
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{
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path.AddVertex(Vector2.Zero);
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path.AddVertex(slider.Path.ControlPoints[Index + 1].Position.Value - slider.Path.ControlPoints[Index].Position.Value);
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}
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path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
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}
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// The connecting path is excluded from positional input
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => marker.ReceivePositionalInputAt(screenSpacePos);
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protected override bool OnHover(HoverEvent e)
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{
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updateMarkerDisplay();
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return false;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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updateMarkerDisplay();
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (RequestSelection == null)
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@ -135,12 +134,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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switch (e.Button)
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{
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case MouseButton.Left:
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RequestSelection.Invoke(Index, e);
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RequestSelection.Invoke(this, e);
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return true;
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case MouseButton.Right:
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if (!IsSelected.Value)
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RequestSelection.Invoke(Index, e);
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RequestSelection.Invoke(this, e);
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return false; // Allow context menu to show
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}
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@ -155,7 +154,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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protected override bool OnDrag(DragEvent e)
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{
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if (Index == 0)
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if (ControlPoint == slider.Path.ControlPoints[0])
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{
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// Special handling for the head control point - the position of the slider changes which means the snapped position and time have to be taken into account
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(Vector2 snappedPosition, double snappedTime) = snapProvider?.GetSnappedPosition(e.MousePosition, slider.StartTime) ?? (e.MousePosition, slider.StartTime);
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@ -169,11 +168,47 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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slider.Path.ControlPoints[i].Position.Value -= movementDelta;
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}
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else
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slider.Path.ControlPoints[Index].Position.Value += e.Delta;
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ControlPoint.Position.Value += e.Delta;
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return true;
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}
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protected override bool OnDragEnd(DragEndEvent e) => true;
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/// <summary>
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/// Updates the state of the circular control point marker.
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/// </summary>
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private void updateMarkerDisplay()
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{
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Position = slider.StackedPosition + ControlPoint.Position.Value;
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markerRing.Alpha = IsSelected.Value ? 1 : 0;
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Color4 colour = ControlPoint.Type.Value != null ? colours.Red : colours.Yellow;
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if (IsHovered || IsSelected.Value)
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colour = Color4.White;
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marker.Colour = colour;
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}
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/// <summary>
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/// Updates the path connecting this control point to the previous one.
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/// </summary>
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private void updateConnectingPath()
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{
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path.ClearVertices();
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int index = slider.Path.ControlPoints.IndexOf(ControlPoint);
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if (index == -1)
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return;
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if (++index != slider.Path.ControlPoints.Count)
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{
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path.AddVertex(Vector2.Zero);
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path.AddVertex(slider.Path.ControlPoints[index].Position.Value - ControlPoint.Position.Value);
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}
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path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
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}
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}
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}
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@ -5,6 +5,7 @@ using System.Collections.Generic;
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using System.Linq;
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using Humanizer;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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@ -32,6 +33,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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[Resolved(CanBeNull = true)]
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private IPlacementHandler placementHandler { get; set; }
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private IBindableList<PathControlPoint> controlPoints;
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public PathControlPointVisualiser(Slider slider, bool allowSelection)
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{
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this.slider = slider;
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@ -47,24 +50,31 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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base.LoadComplete();
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inputManager = GetContainingInputManager();
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controlPoints = slider.Path.ControlPoints.GetBoundCopy();
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controlPoints.ItemsAdded += addControlPoints;
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controlPoints.ItemsRemoved += removeControlPoints;
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addControlPoints(controlPoints);
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}
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protected override void Update()
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private void addControlPoints(IEnumerable<PathControlPoint> controlPoints)
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{
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base.Update();
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while (slider.Path.ControlPoints.Count > Pieces.Count)
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foreach (var point in controlPoints)
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{
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var piece = new PathControlPointPiece(slider, Pieces.Count);
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var piece = new PathControlPointPiece(slider, point);
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if (allowSelection)
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piece.RequestSelection = selectPiece;
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Pieces.Add(piece);
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}
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}
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while (slider.Path.ControlPoints.Count < Pieces.Count)
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Pieces.Remove(Pieces[Pieces.Count - 1]);
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private void removeControlPoints(IEnumerable<PathControlPoint> controlPoints)
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{
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foreach (var point in controlPoints)
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Pieces.RemoveAll(p => p.ControlPoint == point);
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}
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protected override bool OnClick(ClickEvent e)
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@ -87,20 +97,20 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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public bool OnReleased(PlatformAction action) => action.ActionMethod == PlatformActionMethod.Delete;
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private void selectPiece(int index, MouseButtonEvent e)
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private void selectPiece(PathControlPointPiece piece, MouseButtonEvent e)
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{
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if (e.Button == MouseButton.Left && inputManager.CurrentState.Keyboard.ControlPressed)
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Pieces[index].IsSelected.Toggle();
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piece.IsSelected.Toggle();
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else
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{
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foreach (var piece in Pieces)
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piece.IsSelected.Value = piece.Index == index;
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foreach (var p in Pieces)
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p.IsSelected.Value = p == piece;
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}
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}
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private bool deleteSelected()
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{
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List<PathControlPoint> toRemove = Pieces.Where(p => p.IsSelected.Value).Select(p => slider.Path.ControlPoints[p.Index]).ToList();
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List<PathControlPoint> toRemove = Pieces.Where(p => p.IsSelected.Value).Select(p => p.ControlPoint).ToList();
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// Ensure that there are any points to be deleted
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if (toRemove.Count == 0)
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@ -3,15 +3,14 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Skinning;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Skinning
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{
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public class LegacyCursor : CompositeDrawable
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public class LegacyCursor : OsuCursorSprite
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{
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private NonPlayfieldSprite cursor;
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private bool spin;
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public LegacyCursor()
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@ -27,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
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{
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spin = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorRotate)?.Value ?? true;
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InternalChildren = new Drawable[]
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InternalChildren = new[]
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{
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new NonPlayfieldSprite
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{
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@ -35,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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cursor = new NonPlayfieldSprite
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ExpandTarget = new NonPlayfieldSprite
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{
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Texture = skin.GetTexture("cursor"),
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Anchor = Anchor.Centre,
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@ -47,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
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protected override void LoadComplete()
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{
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if (spin)
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cursor.Spin(10000, RotationDirection.Clockwise);
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ExpandTarget.Spin(10000, RotationDirection.Clockwise);
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}
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}
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}
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@ -20,7 +20,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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private bool cursorExpand;
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private Container expandTarget;
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private SkinnableDrawable cursorSprite;
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private Drawable expandTarget => (cursorSprite.Drawable as OsuCursorSprite)?.ExpandTarget ?? cursorSprite;
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public OsuCursor()
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{
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@ -37,12 +39,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChild = expandTarget = new Container
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InternalChild = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.Cursor), _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling)
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Child = cursorSprite = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.Cursor), _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling)
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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@ -62,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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public void Contract() => expandTarget.ScaleTo(released_scale, 100, Easing.OutQuad);
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private class DefaultCursor : CompositeDrawable
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private class DefaultCursor : OsuCursorSprite
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{
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public DefaultCursor()
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{
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@ -71,10 +73,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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InternalChildren = new Drawable[]
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InternalChildren = new[]
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{
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new CircularContainer
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ExpandTarget = new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = size / 6,
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17
osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorSprite.cs
Normal file
17
osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorSprite.cs
Normal file
@ -0,0 +1,17 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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public abstract class OsuCursorSprite : CompositeDrawable
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{
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/// <summary>
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/// The an optional piece of the cursor to expand when in a clicked state.
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/// If null, the whole cursor will be affected by expansion.
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/// </summary>
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public Drawable ExpandTarget { get; protected set; }
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}
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}
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Block a user