mirror of
https://github.com/ppy/osu.git
synced 2025-01-13 16:32:54 +08:00
Merge branch 'master' into fix-lounge-loading
This commit is contained in:
commit
b984780d6a
@ -1,65 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Ranking.Expanded;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Ranking
|
||||
{
|
||||
public class TestSceneStarRatingDisplay : OsuTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestDisplay()
|
||||
{
|
||||
AddStep("load displays", () => Child = new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
ChildrenEnumerable = new[]
|
||||
{
|
||||
1.23,
|
||||
2.34,
|
||||
3.45,
|
||||
4.56,
|
||||
5.67,
|
||||
6.78,
|
||||
10.11,
|
||||
}.Select(starRating => new StarRatingDisplay(new StarDifficulty(starRating, 0))
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
})
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangingStarRatingDisplay()
|
||||
{
|
||||
StarRatingDisplay starRating = null;
|
||||
|
||||
AddStep("load display", () => Child = starRating = new StarRatingDisplay(new StarDifficulty(5.55, 1))
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(3f),
|
||||
});
|
||||
|
||||
AddRepeatStep("set random value", () =>
|
||||
{
|
||||
starRating.Current.Value = new StarDifficulty(RNG.NextDouble(0.0, 11.0), 1);
|
||||
}, 10);
|
||||
|
||||
AddSliderStep("set exact stars", 0.0, 11.0, 5.55, d =>
|
||||
{
|
||||
if (starRating != null)
|
||||
starRating.Current.Value = new StarDifficulty(d, 1);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -32,6 +32,7 @@ namespace osu.Game.Tests.Visual.Settings
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddUntilStep("wait for load", () => panel.ChildrenOfType<GlobalKeyBindingsSection>().Any());
|
||||
AddStep("Scroll to top", () => panel.ChildrenOfType<SettingsPanel.SettingsSectionsContainer>().First().ScrollToTop());
|
||||
AddWaitStep("wait for scroll", 5);
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Settings
|
||||
@ -11,27 +12,39 @@ namespace osu.Game.Tests.Visual.Settings
|
||||
[TestFixture]
|
||||
public class TestSceneSettingsPanel : OsuTestScene
|
||||
{
|
||||
private readonly SettingsPanel settings;
|
||||
private readonly DialogOverlay dialogOverlay;
|
||||
private SettingsPanel settings;
|
||||
private DialogOverlay dialogOverlay;
|
||||
|
||||
public TestSceneSettingsPanel()
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
settings = new SettingsOverlay
|
||||
AddStep("create settings", () =>
|
||||
{
|
||||
State = { Value = Visibility.Visible }
|
||||
};
|
||||
Add(dialogOverlay = new DialogOverlay
|
||||
{
|
||||
Depth = -1
|
||||
settings?.Expire();
|
||||
|
||||
Add(settings = new SettingsOverlay
|
||||
{
|
||||
State = { Value = Visibility.Visible }
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ToggleVisibility()
|
||||
{
|
||||
AddWaitStep("wait some", 5);
|
||||
AddToggleStep("toggle editor visibility", visible => settings.ToggleVisibility());
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Dependencies.Cache(dialogOverlay);
|
||||
Add(dialogOverlay = new DialogOverlay
|
||||
{
|
||||
Depth = -1
|
||||
});
|
||||
|
||||
Add(settings);
|
||||
Dependencies.Cache(dialogOverlay);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,97 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneStarRatingDisplay : OsuTestScene
|
||||
{
|
||||
[TestCase(StarRatingDisplaySize.Regular)]
|
||||
[TestCase(StarRatingDisplaySize.Small)]
|
||||
public void TestDisplay(StarRatingDisplaySize size)
|
||||
{
|
||||
AddStep("load displays", () =>
|
||||
{
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Spacing = new Vector2(2f),
|
||||
Direction = FillDirection.Horizontal,
|
||||
ChildrenEnumerable = Enumerable.Range(0, 15).Select(i => new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Spacing = new Vector2(2f),
|
||||
Direction = FillDirection.Vertical,
|
||||
ChildrenEnumerable = Enumerable.Range(0, 10).Select(j => new StarRatingDisplay(new StarDifficulty(i * (i >= 11 ? 25f : 1f) + j * 0.1f, 0), size)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}),
|
||||
})
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSpectrum()
|
||||
{
|
||||
StarRatingDisplay starRating = null;
|
||||
|
||||
BindableDouble starRatingNumeric;
|
||||
|
||||
AddStep("load display", () =>
|
||||
{
|
||||
Child = starRating = new StarRatingDisplay(new StarDifficulty(5.55, 1))
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(3f),
|
||||
};
|
||||
});
|
||||
|
||||
AddStep("transform over spectrum", () =>
|
||||
{
|
||||
starRatingNumeric = new BindableDouble();
|
||||
starRatingNumeric.BindValueChanged(val => starRating.Current.Value = new StarDifficulty(val.NewValue, 1));
|
||||
this.TransformBindableTo(starRatingNumeric, 10, 10000, Easing.OutQuint);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangingStarRatingDisplay()
|
||||
{
|
||||
StarRatingDisplay starRating = null;
|
||||
|
||||
AddStep("load display", () => Child = starRating = new StarRatingDisplay(new StarDifficulty(5.55, 1))
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(3f),
|
||||
});
|
||||
|
||||
AddRepeatStep("set random value", () =>
|
||||
{
|
||||
starRating.Current.Value = new StarDifficulty(RNG.NextDouble(0.0, 11.0), 1);
|
||||
}, 10);
|
||||
|
||||
AddSliderStep("set exact stars", 0.0, 11.0, 5.55, d =>
|
||||
{
|
||||
if (starRating != null)
|
||||
starRating.Current.Value = new StarDifficulty(d, 1);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
145
osu.Game/Beatmaps/Drawables/StarRatingDisplay.cs
Normal file
145
osu.Game/Beatmaps/Drawables/StarRatingDisplay.cs
Normal file
@ -0,0 +1,145 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
/// <summary>
|
||||
/// A pill that displays the star rating of a beatmap.
|
||||
/// </summary>
|
||||
public class StarRatingDisplay : CompositeDrawable, IHasCurrentValue<StarDifficulty>
|
||||
{
|
||||
private readonly Box background;
|
||||
private readonly SpriteIcon starIcon;
|
||||
private readonly OsuSpriteText starsText;
|
||||
|
||||
private readonly BindableWithCurrent<StarDifficulty> current = new BindableWithCurrent<StarDifficulty>();
|
||||
|
||||
public Bindable<StarDifficulty> Current
|
||||
{
|
||||
get => current.Current;
|
||||
set => current.Current = value;
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private OverlayColourProvider colourProvider { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="StarRatingDisplay"/> using an already computed <see cref="StarDifficulty"/>.
|
||||
/// </summary>
|
||||
/// <param name="starDifficulty">The already computed <see cref="StarDifficulty"/> to display.</param>
|
||||
/// <param name="size">The size of the star rating display.</param>
|
||||
public StarRatingDisplay(StarDifficulty starDifficulty, StarRatingDisplaySize size = StarRatingDisplaySize.Regular)
|
||||
{
|
||||
Current.Value = starDifficulty;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
MarginPadding margin = default;
|
||||
|
||||
switch (size)
|
||||
{
|
||||
case StarRatingDisplaySize.Small:
|
||||
margin = new MarginPadding { Horizontal = 7f };
|
||||
break;
|
||||
|
||||
case StarRatingDisplaySize.Range:
|
||||
margin = new MarginPadding { Horizontal = 8f };
|
||||
break;
|
||||
|
||||
case StarRatingDisplaySize.Regular:
|
||||
margin = new MarginPadding { Horizontal = 8f, Vertical = 2f };
|
||||
break;
|
||||
}
|
||||
|
||||
InternalChild = new CircularContainer
|
||||
{
|
||||
Masking = true,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new GridContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = margin,
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
new Dimension(GridSizeMode.Absolute, 3f),
|
||||
new Dimension(GridSizeMode.AutoSize, minSize: 25f),
|
||||
},
|
||||
RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize) },
|
||||
Content = new[]
|
||||
{
|
||||
new[]
|
||||
{
|
||||
starIcon = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Icon = FontAwesome.Solid.Star,
|
||||
Size = new Vector2(8f),
|
||||
},
|
||||
Empty(),
|
||||
starsText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Margin = new MarginPadding { Bottom = 1.5f },
|
||||
// todo: this should be size: 12f, but to match up with the design, it needs to be 14.4f
|
||||
// see https://github.com/ppy/osu-framework/issues/3271.
|
||||
Font = OsuFont.Torus.With(size: 14.4f, weight: FontWeight.Bold),
|
||||
Shadow = false,
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Current.BindValueChanged(c =>
|
||||
{
|
||||
starsText.Text = c.NewValue.Stars.ToString("0.00");
|
||||
|
||||
background.Colour = colours.ForStarDifficulty(c.NewValue.Stars);
|
||||
|
||||
starIcon.Colour = c.NewValue.Stars >= 6.5 ? colours.Orange1 : colourProvider?.Background5 ?? Color4Extensions.FromHex("303d47");
|
||||
starsText.Colour = c.NewValue.Stars >= 6.5 ? colours.Orange1 : colourProvider?.Background5 ?? Color4.Black.Opacity(0.75f);
|
||||
}, true);
|
||||
}
|
||||
}
|
||||
|
||||
public enum StarRatingDisplaySize
|
||||
{
|
||||
Small,
|
||||
Range,
|
||||
Regular,
|
||||
}
|
||||
}
|
@ -22,7 +22,10 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
public void TakeFocus()
|
||||
{
|
||||
if (allowImmediateFocus) GetContainingInputManager().ChangeFocus(this);
|
||||
if (!allowImmediateFocus)
|
||||
return;
|
||||
|
||||
Scheduler.Add(() => GetContainingInputManager().ChangeFocus(this), false);
|
||||
}
|
||||
|
||||
public bool HoldFocus
|
||||
|
@ -6,6 +6,7 @@ using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
@ -57,18 +58,13 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Colour = GlowColour,
|
||||
Colour = GlowColour.Opacity(0),
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 10,
|
||||
Roundness = 8,
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
FadeEdgeEffectTo(0);
|
||||
}
|
||||
|
||||
private bool glowing;
|
||||
|
||||
public bool Glowing
|
||||
|
@ -36,6 +36,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
public Color4 BackgroundColour
|
||||
{
|
||||
get => backgroundColour ?? Color4.White;
|
||||
set
|
||||
{
|
||||
backgroundColour = value;
|
||||
|
@ -69,6 +69,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
BackgroundColour = Color4.Black.Opacity(0.5f);
|
||||
|
||||
MaskingContainer.CornerRadius = corner_radius;
|
||||
Alpha = 0;
|
||||
|
||||
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
|
||||
ItemsContainer.Padding = new MarginPadding(5);
|
||||
@ -94,9 +95,11 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override void AnimateClose()
|
||||
{
|
||||
this.FadeOut(300, Easing.OutQuint);
|
||||
if (wasOpened)
|
||||
{
|
||||
this.FadeOut(300, Easing.OutQuint);
|
||||
sampleClose?.Play();
|
||||
}
|
||||
}
|
||||
|
||||
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Bindables;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
@ -38,12 +39,12 @@ namespace osu.Game.Overlays
|
||||
current.ValueChanged += _ => UpdateState();
|
||||
current.DefaultChanged += _ => UpdateState();
|
||||
current.DisabledChanged += _ => UpdateState();
|
||||
UpdateState();
|
||||
|
||||
if (IsLoaded)
|
||||
UpdateState();
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 buttonColour;
|
||||
|
||||
private bool hovering;
|
||||
|
||||
public RestoreDefaultValueButton()
|
||||
@ -58,12 +59,11 @@ namespace osu.Game.Overlays
|
||||
private void load(OsuColour colour)
|
||||
{
|
||||
BackgroundColour = colour.Yellow;
|
||||
buttonColour = colour.Yellow;
|
||||
Content.Width = 0.33f;
|
||||
Content.CornerRadius = 3;
|
||||
Content.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Colour = buttonColour.Opacity(0.1f),
|
||||
Colour = BackgroundColour.Opacity(0.1f),
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 2,
|
||||
};
|
||||
@ -81,7 +81,10 @@ namespace osu.Game.Overlays
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
UpdateState();
|
||||
|
||||
// avoid unnecessary transforms on first display.
|
||||
Alpha = currentAlpha;
|
||||
Background.Colour = currentColour;
|
||||
}
|
||||
|
||||
public LocalisableString TooltipText => "revert to default";
|
||||
@ -101,14 +104,16 @@ namespace osu.Game.Overlays
|
||||
|
||||
public void UpdateState() => Scheduler.AddOnce(updateState);
|
||||
|
||||
private float currentAlpha => current.IsDefault ? 0f : hovering && !current.Disabled ? 1f : 0.65f;
|
||||
private ColourInfo currentColour => current.Disabled ? Color4.Gray : BackgroundColour;
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
if (current == null)
|
||||
return;
|
||||
|
||||
this.FadeTo(current.IsDefault ? 0f :
|
||||
hovering && !current.Disabled ? 1f : 0.65f, 200, Easing.OutQuint);
|
||||
this.FadeColour(current.Disabled ? Color4.Gray : buttonColour, 200, Easing.OutQuint);
|
||||
this.FadeTo(currentAlpha, 200, Easing.OutQuint);
|
||||
Background.FadeColour(currentColour, 200, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -21,17 +21,26 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
|
||||
|
||||
private SettingsDropdown<string> dropdown;
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (audio != null)
|
||||
Children = new Drawable[]
|
||||
{
|
||||
audio.OnNewDevice -= onDeviceChanged;
|
||||
audio.OnLostDevice -= onDeviceChanged;
|
||||
}
|
||||
dropdown = new AudioDeviceSettingsDropdown
|
||||
{
|
||||
Keywords = new[] { "speaker", "headphone", "output" }
|
||||
}
|
||||
};
|
||||
|
||||
updateItems();
|
||||
|
||||
audio.OnNewDevice += onDeviceChanged;
|
||||
audio.OnLostDevice += onDeviceChanged;
|
||||
dropdown.Current = audio.AudioDevice;
|
||||
}
|
||||
|
||||
private void onDeviceChanged(string name) => updateItems();
|
||||
|
||||
private void updateItems()
|
||||
{
|
||||
var deviceItems = new List<string> { string.Empty };
|
||||
@ -50,26 +59,15 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
|
||||
dropdown.Items = deviceItems.Distinct().ToList();
|
||||
}
|
||||
|
||||
private void onDeviceChanged(string name) => updateItems();
|
||||
|
||||
protected override void LoadComplete()
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.LoadComplete();
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
Children = new Drawable[]
|
||||
if (audio != null)
|
||||
{
|
||||
dropdown = new AudioDeviceSettingsDropdown
|
||||
{
|
||||
Keywords = new[] { "speaker", "headphone", "output" }
|
||||
}
|
||||
};
|
||||
|
||||
updateItems();
|
||||
|
||||
dropdown.Current = audio.AudioDevice;
|
||||
|
||||
audio.OnNewDevice += onDeviceChanged;
|
||||
audio.OnLostDevice += onDeviceChanged;
|
||||
audio.OnNewDevice -= onDeviceChanged;
|
||||
audio.OnLostDevice -= onDeviceChanged;
|
||||
}
|
||||
}
|
||||
|
||||
private class AudioDeviceSettingsDropdown : SettingsDropdown<string>
|
||||
|
@ -98,8 +98,6 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
Direction = FillDirection.Vertical,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
AutoSizeDuration = transition_duration,
|
||||
AutoSizeEasing = Easing.OutQuint,
|
||||
Masking = true,
|
||||
Children = new[]
|
||||
{
|
||||
@ -176,13 +174,14 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
scalingMode.BindValueChanged(mode =>
|
||||
{
|
||||
scalingSettings.ClearTransforms();
|
||||
scalingSettings.AutoSizeAxes = mode.NewValue != ScalingMode.Off ? Axes.Y : Axes.None;
|
||||
scalingSettings.AutoSizeDuration = transition_duration;
|
||||
scalingSettings.AutoSizeEasing = Easing.OutQuint;
|
||||
|
||||
if (mode.NewValue == ScalingMode.Off)
|
||||
scalingSettings.ResizeHeightTo(0, transition_duration, Easing.OutQuint);
|
||||
updateScalingModeVisibility();
|
||||
});
|
||||
|
||||
scalingSettings.ForEach(s => s.TransferValueOnCommit = mode.NewValue == ScalingMode.Everything);
|
||||
}, true);
|
||||
// initial update bypasses transforms
|
||||
updateScalingModeVisibility();
|
||||
|
||||
void updateResolutionDropdown()
|
||||
{
|
||||
@ -191,6 +190,15 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
else
|
||||
resolutionDropdown.Hide();
|
||||
}
|
||||
|
||||
void updateScalingModeVisibility()
|
||||
{
|
||||
if (scalingMode.Value == ScalingMode.Off)
|
||||
scalingSettings.ResizeHeightTo(0, transition_duration, Easing.OutQuint);
|
||||
|
||||
scalingSettings.AutoSizeAxes = scalingMode.Value != ScalingMode.Off ? Axes.Y : Axes.None;
|
||||
scalingSettings.ForEach(s => s.TransferValueOnCommit = scalingMode.Value == ScalingMode.Everything);
|
||||
}
|
||||
}
|
||||
|
||||
private void bindPreviewEvent(Bindable<float> bindable)
|
||||
|
@ -93,15 +93,13 @@ namespace osu.Game.Overlays.Settings
|
||||
|
||||
public bool MatchingFilter
|
||||
{
|
||||
set => this.FadeTo(value ? 1 : 0);
|
||||
set => Alpha = value ? 1 : 0;
|
||||
}
|
||||
|
||||
public bool FilteringActive { get; set; }
|
||||
|
||||
public event Action SettingChanged;
|
||||
|
||||
private readonly RestoreDefaultValueButton<T> restoreDefaultButton;
|
||||
|
||||
protected SettingsItem()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
@ -110,7 +108,6 @@ namespace osu.Game.Overlays.Settings
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
restoreDefaultButton = new RestoreDefaultValueButton<T>(),
|
||||
FlowContent = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
@ -123,7 +120,7 @@ namespace osu.Game.Overlays.Settings
|
||||
},
|
||||
};
|
||||
|
||||
// all bindable logic is in constructor intentionally to support "CreateSettingsControls" being used in a context it is
|
||||
// IMPORTANT: all bindable logic is in constructor intentionally to support "CreateSettingsControls" being used in a context it is
|
||||
// never loaded, but requires bindable storage.
|
||||
if (controlWithCurrent == null)
|
||||
throw new ArgumentException(@$"Control created via {nameof(CreateControl)} must implement {nameof(IHasCurrentValue<T>)}");
|
||||
@ -132,12 +129,17 @@ namespace osu.Game.Overlays.Settings
|
||||
controlWithCurrent.Current.DisabledChanged += _ => updateDisabled();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// intentionally done before LoadComplete to avoid overhead.
|
||||
if (ShowsDefaultIndicator)
|
||||
restoreDefaultButton.Current = controlWithCurrent.Current;
|
||||
{
|
||||
AddInternal(new RestoreDefaultValueButton<T>
|
||||
{
|
||||
Current = controlWithCurrent.Current,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void updateDisabled()
|
||||
|
@ -22,6 +22,9 @@ namespace osu.Game.Overlays.Settings
|
||||
private readonly Box selectionIndicator;
|
||||
private readonly Container text;
|
||||
|
||||
// always consider as part of flow, even when not visible (for the sake of the initial animation).
|
||||
public override bool IsPresent => true;
|
||||
|
||||
private SettingsSection section;
|
||||
|
||||
public SettingsSection Section
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
@ -58,6 +59,12 @@ namespace osu.Game.Overlays
|
||||
|
||||
private readonly bool showSidebar;
|
||||
|
||||
private LoadingLayer loading;
|
||||
|
||||
private readonly List<SettingsSection> loadableSections = new List<SettingsSection>();
|
||||
|
||||
private Task sectionsLoadingTask;
|
||||
|
||||
protected SettingsPanel(bool showSidebar)
|
||||
{
|
||||
this.showSidebar = showSidebar;
|
||||
@ -86,69 +93,48 @@ namespace osu.Game.Overlays
|
||||
Colour = OsuColour.Gray(0.05f),
|
||||
Alpha = 1,
|
||||
},
|
||||
SectionsContainer = new SettingsSectionsContainer
|
||||
loading = new LoadingLayer
|
||||
{
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ExpandableHeader = CreateHeader(),
|
||||
FixedHeader = searchTextBox = new SeekLimitedSearchTextBox
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Width = 0.95f,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Top = 20,
|
||||
Bottom = 20
|
||||
},
|
||||
},
|
||||
Footer = CreateFooter()
|
||||
},
|
||||
State = { Value = Visibility.Visible }
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Add(SectionsContainer = new SettingsSectionsContainer
|
||||
{
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ExpandableHeader = CreateHeader(),
|
||||
FixedHeader = searchTextBox = new SeekLimitedSearchTextBox
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Width = 0.95f,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Top = 20,
|
||||
Bottom = 20
|
||||
},
|
||||
},
|
||||
Footer = CreateFooter().With(f => f.Alpha = 0)
|
||||
});
|
||||
|
||||
if (showSidebar)
|
||||
{
|
||||
AddInternal(Sidebar = new Sidebar { Width = sidebar_width });
|
||||
|
||||
SectionsContainer.SelectedSection.ValueChanged += section =>
|
||||
{
|
||||
selectedSidebarButton.Selected = false;
|
||||
selectedSidebarButton = Sidebar.Children.Single(b => b.Section == section.NewValue);
|
||||
selectedSidebarButton.Selected = true;
|
||||
};
|
||||
}
|
||||
|
||||
searchTextBox.Current.ValueChanged += term => SectionsContainer.SearchContainer.SearchTerm = term.NewValue;
|
||||
|
||||
CreateSections()?.ForEach(AddSection);
|
||||
}
|
||||
|
||||
protected void AddSection(SettingsSection section)
|
||||
{
|
||||
SectionsContainer.Add(section);
|
||||
if (IsLoaded)
|
||||
// just to keep things simple. can be accommodated for if we ever need it.
|
||||
throw new InvalidOperationException("All sections must be added before the panel is loaded.");
|
||||
|
||||
if (Sidebar != null)
|
||||
{
|
||||
var button = new SidebarButton
|
||||
{
|
||||
Section = section,
|
||||
Action = () =>
|
||||
{
|
||||
SectionsContainer.ScrollTo(section);
|
||||
Sidebar.State = ExpandedState.Contracted;
|
||||
},
|
||||
};
|
||||
|
||||
Sidebar.Add(button);
|
||||
|
||||
if (selectedSidebarButton == null)
|
||||
{
|
||||
selectedSidebarButton = Sidebar.Children.First();
|
||||
selectedSidebarButton.Selected = true;
|
||||
}
|
||||
}
|
||||
loadableSections.Add(section);
|
||||
}
|
||||
|
||||
protected virtual Drawable CreateHeader() => new Container();
|
||||
@ -161,6 +147,12 @@ namespace osu.Game.Overlays
|
||||
|
||||
ContentContainer.MoveToX(ExpandedPosition, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
|
||||
// delay load enough to ensure it doesn't overlap with the initial animation.
|
||||
// this is done as there is still a brief stutter during load completion which is more visible if the transition is in progress.
|
||||
// the eventual goal would be to remove the need for this by splitting up load into smaller work pieces, or fixing the remaining
|
||||
// load complete overheads.
|
||||
Scheduler.AddDelayed(loadSections, TRANSITION_LENGTH / 3);
|
||||
|
||||
Sidebar?.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
this.FadeTo(1, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
|
||||
@ -199,6 +191,78 @@ namespace osu.Game.Overlays
|
||||
Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
|
||||
}
|
||||
|
||||
private const double fade_in_duration = 1000;
|
||||
|
||||
private void loadSections()
|
||||
{
|
||||
if (sectionsLoadingTask != null)
|
||||
return;
|
||||
|
||||
sectionsLoadingTask = LoadComponentsAsync(loadableSections, sections =>
|
||||
{
|
||||
SectionsContainer.AddRange(sections);
|
||||
SectionsContainer.Footer.FadeInFromZero(fade_in_duration, Easing.OutQuint);
|
||||
SectionsContainer.SearchContainer.FadeInFromZero(fade_in_duration, Easing.OutQuint);
|
||||
|
||||
loading.Hide();
|
||||
|
||||
searchTextBox.Current.BindValueChanged(term => SectionsContainer.SearchContainer.SearchTerm = term.NewValue, true);
|
||||
searchTextBox.TakeFocus();
|
||||
|
||||
loadSidebarButtons();
|
||||
});
|
||||
}
|
||||
|
||||
private void loadSidebarButtons()
|
||||
{
|
||||
if (Sidebar == null)
|
||||
return;
|
||||
|
||||
LoadComponentsAsync(createSidebarButtons(), buttons =>
|
||||
{
|
||||
float delay = 0;
|
||||
|
||||
foreach (var button in buttons)
|
||||
{
|
||||
Sidebar.Add(button);
|
||||
|
||||
button.FadeOut()
|
||||
.Delay(delay)
|
||||
.FadeInFromZero(fade_in_duration, Easing.OutQuint);
|
||||
|
||||
delay += 40;
|
||||
}
|
||||
|
||||
SectionsContainer.SelectedSection.BindValueChanged(section =>
|
||||
{
|
||||
if (selectedSidebarButton != null)
|
||||
selectedSidebarButton.Selected = false;
|
||||
|
||||
selectedSidebarButton = Sidebar.Children.Single(b => b.Section == section.NewValue);
|
||||
selectedSidebarButton.Selected = true;
|
||||
}, true);
|
||||
});
|
||||
}
|
||||
|
||||
private IEnumerable<SidebarButton> createSidebarButtons()
|
||||
{
|
||||
foreach (var section in SectionsContainer)
|
||||
{
|
||||
yield return new SidebarButton
|
||||
{
|
||||
Section = section,
|
||||
Action = () =>
|
||||
{
|
||||
if (!SectionsContainer.IsLoaded)
|
||||
return;
|
||||
|
||||
SectionsContainer.ScrollTo(section);
|
||||
Sidebar.State = ExpandedState.Contracted;
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class NonMaskedContent : Container<Drawable>
|
||||
{
|
||||
// masking breaks the pan-out transform with nested sub-settings panels.
|
||||
|
@ -10,8 +10,8 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Screens.Ranking.Expanded;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Components
|
||||
@ -64,8 +64,8 @@ namespace osu.Game.Screens.OnlinePlay.Components
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
minDisplay = new StarRatingDisplay(default),
|
||||
maxDisplay = new StarRatingDisplay(default)
|
||||
minDisplay = new StarRatingDisplay(default, StarRatingDisplaySize.Range),
|
||||
maxDisplay = new StarRatingDisplay(default, StarRatingDisplaySize.Range)
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -10,12 +10,12 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Screens.Ranking.Expanded;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
|
@ -9,6 +9,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
@ -1,129 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Globalization;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Ranking.Expanded
|
||||
{
|
||||
/// <summary>
|
||||
/// A pill that displays the star rating of a <see cref="BeatmapInfo"/>.
|
||||
/// </summary>
|
||||
public class StarRatingDisplay : CompositeDrawable, IHasCurrentValue<StarDifficulty>
|
||||
{
|
||||
private Box background;
|
||||
private FillFlowContainer content;
|
||||
private OsuTextFlowContainer textFlow;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
private readonly BindableWithCurrent<StarDifficulty> current = new BindableWithCurrent<StarDifficulty>();
|
||||
|
||||
public Bindable<StarDifficulty> Current
|
||||
{
|
||||
get => current.Current;
|
||||
set => current.Current = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="StarRatingDisplay"/> using an already computed <see cref="StarDifficulty"/>.
|
||||
/// </summary>
|
||||
/// <param name="starDifficulty">The already computed <see cref="StarDifficulty"/> to display the star difficulty of.</param>
|
||||
public StarRatingDisplay(StarDifficulty starDifficulty)
|
||||
{
|
||||
Current.Value = starDifficulty;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, BeatmapDifficultyCache difficultyCache)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
}
|
||||
},
|
||||
content = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Horizontal = 8, Vertical = 4 },
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(2, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Size = new Vector2(7),
|
||||
Icon = FontAwesome.Solid.Star,
|
||||
},
|
||||
textFlow = new OsuTextFlowContainer(s => s.Font = OsuFont.Numeric.With(weight: FontWeight.Black))
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
TextAnchor = Anchor.BottomLeft,
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Current.BindValueChanged(_ => updateDisplay(), true);
|
||||
}
|
||||
|
||||
private void updateDisplay()
|
||||
{
|
||||
var starRatingParts = Current.Value.Stars.ToString("0.00", CultureInfo.InvariantCulture).Split('.');
|
||||
string wholePart = starRatingParts[0];
|
||||
string fractionPart = starRatingParts[1];
|
||||
string separator = CultureInfo.CurrentCulture.NumberFormat.NumberDecimalSeparator;
|
||||
|
||||
var stars = Current.Value.Stars;
|
||||
|
||||
background.Colour = colours.ForStarDifficulty(stars);
|
||||
content.Colour = stars >= 6.5 ? colours.Orange1 : Color4.Black;
|
||||
|
||||
textFlow.Clear();
|
||||
textFlow.AddText($"{wholePart}", s =>
|
||||
{
|
||||
s.Font = s.Font.With(size: 14);
|
||||
s.UseFullGlyphHeight = false;
|
||||
});
|
||||
|
||||
textFlow.AddText($"{separator}{fractionPart}", s =>
|
||||
{
|
||||
s.Font = s.Font.With(size: 7);
|
||||
s.UseFullGlyphHeight = false;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -28,7 +28,6 @@ using osu.Game.Extensions;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Ranking.Expanded;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
|
Loading…
Reference in New Issue
Block a user