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Merge pull request #14345 from peppy/settings-delayed-load
Delay load of settings until first usage to avoid startup overhead
This commit is contained in:
commit
7c2592ff3b
@ -32,6 +32,7 @@ namespace osu.Game.Tests.Visual.Settings
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddUntilStep("wait for load", () => panel.ChildrenOfType<GlobalKeyBindingsSection>().Any());
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AddStep("Scroll to top", () => panel.ChildrenOfType<SettingsPanel.SettingsSectionsContainer>().First().ScrollToTop());
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AddWaitStep("wait for scroll", 5);
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}
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@ -4,6 +4,7 @@
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Overlays;
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namespace osu.Game.Tests.Visual.Settings
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@ -11,27 +12,39 @@ namespace osu.Game.Tests.Visual.Settings
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[TestFixture]
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public class TestSceneSettingsPanel : OsuTestScene
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{
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private readonly SettingsPanel settings;
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private readonly DialogOverlay dialogOverlay;
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private SettingsPanel settings;
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private DialogOverlay dialogOverlay;
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public TestSceneSettingsPanel()
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[SetUpSteps]
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public void SetUpSteps()
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{
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settings = new SettingsOverlay
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AddStep("create settings", () =>
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{
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State = { Value = Visibility.Visible }
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};
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Add(dialogOverlay = new DialogOverlay
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{
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Depth = -1
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settings?.Expire();
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Add(settings = new SettingsOverlay
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{
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State = { Value = Visibility.Visible }
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});
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});
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}
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[Test]
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public void ToggleVisibility()
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{
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AddWaitStep("wait some", 5);
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AddToggleStep("toggle editor visibility", visible => settings.ToggleVisibility());
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Dependencies.Cache(dialogOverlay);
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Add(dialogOverlay = new DialogOverlay
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{
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Depth = -1
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});
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Add(settings);
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Dependencies.Cache(dialogOverlay);
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}
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}
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}
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@ -22,7 +22,10 @@ namespace osu.Game.Graphics.UserInterface
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public void TakeFocus()
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{
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if (allowImmediateFocus) GetContainingInputManager().ChangeFocus(this);
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if (!allowImmediateFocus)
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return;
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Scheduler.Add(() => GetContainingInputManager().ChangeFocus(this), false);
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}
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public bool HoldFocus
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@ -6,6 +6,7 @@ using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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@ -57,18 +58,13 @@ namespace osu.Game.Graphics.UserInterface
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = GlowColour,
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Colour = GlowColour.Opacity(0),
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Type = EdgeEffectType.Glow,
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Radius = 10,
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Roundness = 8,
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};
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}
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protected override void LoadComplete()
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{
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FadeEdgeEffectTo(0);
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}
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private bool glowing;
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public bool Glowing
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@ -36,6 +36,7 @@ namespace osu.Game.Graphics.UserInterface
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public Color4 BackgroundColour
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{
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get => backgroundColour ?? Color4.White;
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set
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{
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backgroundColour = value;
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@ -69,6 +69,7 @@ namespace osu.Game.Graphics.UserInterface
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BackgroundColour = Color4.Black.Opacity(0.5f);
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MaskingContainer.CornerRadius = corner_radius;
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Alpha = 0;
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// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
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ItemsContainer.Padding = new MarginPadding(5);
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@ -94,9 +95,11 @@ namespace osu.Game.Graphics.UserInterface
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protected override void AnimateClose()
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{
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this.FadeOut(300, Easing.OutQuint);
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if (wasOpened)
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{
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this.FadeOut(300, Easing.OutQuint);
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sampleClose?.Play();
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}
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}
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// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
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@ -6,6 +6,7 @@ using osu.Framework.Bindables;
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using osuTK.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.UserInterface;
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@ -38,12 +39,12 @@ namespace osu.Game.Overlays
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current.ValueChanged += _ => UpdateState();
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current.DefaultChanged += _ => UpdateState();
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current.DisabledChanged += _ => UpdateState();
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UpdateState();
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if (IsLoaded)
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UpdateState();
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}
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}
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private Color4 buttonColour;
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private bool hovering;
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public RestoreDefaultValueButton()
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@ -58,12 +59,11 @@ namespace osu.Game.Overlays
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private void load(OsuColour colour)
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{
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BackgroundColour = colour.Yellow;
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buttonColour = colour.Yellow;
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Content.Width = 0.33f;
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Content.CornerRadius = 3;
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Content.EdgeEffect = new EdgeEffectParameters
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{
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Colour = buttonColour.Opacity(0.1f),
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Colour = BackgroundColour.Opacity(0.1f),
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Type = EdgeEffectType.Glow,
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Radius = 2,
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};
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@ -81,7 +81,10 @@ namespace osu.Game.Overlays
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protected override void LoadComplete()
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{
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base.LoadComplete();
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UpdateState();
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// avoid unnecessary transforms on first display.
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Alpha = currentAlpha;
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Background.Colour = currentColour;
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}
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public LocalisableString TooltipText => "revert to default";
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@ -101,14 +104,16 @@ namespace osu.Game.Overlays
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public void UpdateState() => Scheduler.AddOnce(updateState);
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private float currentAlpha => current.IsDefault ? 0f : hovering && !current.Disabled ? 1f : 0.65f;
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private ColourInfo currentColour => current.Disabled ? Color4.Gray : BackgroundColour;
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private void updateState()
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{
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if (current == null)
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return;
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this.FadeTo(current.IsDefault ? 0f :
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hovering && !current.Disabled ? 1f : 0.65f, 200, Easing.OutQuint);
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this.FadeColour(current.Disabled ? Color4.Gray : buttonColour, 200, Easing.OutQuint);
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this.FadeTo(currentAlpha, 200, Easing.OutQuint);
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Background.FadeColour(currentColour, 200, Easing.OutQuint);
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}
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}
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}
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@ -21,17 +21,26 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
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private SettingsDropdown<string> dropdown;
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protected override void Dispose(bool isDisposing)
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[BackgroundDependencyLoader]
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private void load()
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{
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base.Dispose(isDisposing);
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if (audio != null)
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Children = new Drawable[]
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{
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audio.OnNewDevice -= onDeviceChanged;
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audio.OnLostDevice -= onDeviceChanged;
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}
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dropdown = new AudioDeviceSettingsDropdown
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{
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Keywords = new[] { "speaker", "headphone", "output" }
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}
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};
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updateItems();
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audio.OnNewDevice += onDeviceChanged;
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audio.OnLostDevice += onDeviceChanged;
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dropdown.Current = audio.AudioDevice;
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}
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private void onDeviceChanged(string name) => updateItems();
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private void updateItems()
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{
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var deviceItems = new List<string> { string.Empty };
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@ -50,26 +59,15 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
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dropdown.Items = deviceItems.Distinct().ToList();
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}
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private void onDeviceChanged(string name) => updateItems();
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protected override void LoadComplete()
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protected override void Dispose(bool isDisposing)
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{
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base.LoadComplete();
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base.Dispose(isDisposing);
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Children = new Drawable[]
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if (audio != null)
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{
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dropdown = new AudioDeviceSettingsDropdown
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{
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Keywords = new[] { "speaker", "headphone", "output" }
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}
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};
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updateItems();
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dropdown.Current = audio.AudioDevice;
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audio.OnNewDevice += onDeviceChanged;
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audio.OnLostDevice += onDeviceChanged;
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audio.OnNewDevice -= onDeviceChanged;
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audio.OnLostDevice -= onDeviceChanged;
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}
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}
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private class AudioDeviceSettingsDropdown : SettingsDropdown<string>
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@ -98,8 +98,6 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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Direction = FillDirection.Vertical,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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AutoSizeDuration = transition_duration,
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AutoSizeEasing = Easing.OutQuint,
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Masking = true,
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Children = new[]
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{
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@ -176,13 +174,14 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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scalingMode.BindValueChanged(mode =>
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{
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scalingSettings.ClearTransforms();
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scalingSettings.AutoSizeAxes = mode.NewValue != ScalingMode.Off ? Axes.Y : Axes.None;
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scalingSettings.AutoSizeDuration = transition_duration;
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scalingSettings.AutoSizeEasing = Easing.OutQuint;
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if (mode.NewValue == ScalingMode.Off)
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scalingSettings.ResizeHeightTo(0, transition_duration, Easing.OutQuint);
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updateScalingModeVisibility();
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});
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scalingSettings.ForEach(s => s.TransferValueOnCommit = mode.NewValue == ScalingMode.Everything);
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}, true);
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// initial update bypasses transforms
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updateScalingModeVisibility();
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void updateResolutionDropdown()
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{
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@ -191,6 +190,15 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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else
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resolutionDropdown.Hide();
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}
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void updateScalingModeVisibility()
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{
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if (scalingMode.Value == ScalingMode.Off)
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scalingSettings.ResizeHeightTo(0, transition_duration, Easing.OutQuint);
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scalingSettings.AutoSizeAxes = scalingMode.Value != ScalingMode.Off ? Axes.Y : Axes.None;
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scalingSettings.ForEach(s => s.TransferValueOnCommit = scalingMode.Value == ScalingMode.Everything);
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}
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}
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private void bindPreviewEvent(Bindable<float> bindable)
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@ -93,15 +93,13 @@ namespace osu.Game.Overlays.Settings
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public bool MatchingFilter
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{
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set => this.FadeTo(value ? 1 : 0);
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set => Alpha = value ? 1 : 0;
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}
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public bool FilteringActive { get; set; }
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public event Action SettingChanged;
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private readonly RestoreDefaultValueButton<T> restoreDefaultButton;
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protected SettingsItem()
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{
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RelativeSizeAxes = Axes.X;
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@ -110,7 +108,6 @@ namespace osu.Game.Overlays.Settings
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InternalChildren = new Drawable[]
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{
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restoreDefaultButton = new RestoreDefaultValueButton<T>(),
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FlowContent = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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@ -123,7 +120,7 @@ namespace osu.Game.Overlays.Settings
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},
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};
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// all bindable logic is in constructor intentionally to support "CreateSettingsControls" being used in a context it is
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// IMPORTANT: all bindable logic is in constructor intentionally to support "CreateSettingsControls" being used in a context it is
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// never loaded, but requires bindable storage.
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if (controlWithCurrent == null)
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throw new ArgumentException(@$"Control created via {nameof(CreateControl)} must implement {nameof(IHasCurrentValue<T>)}");
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@ -132,12 +129,17 @@ namespace osu.Game.Overlays.Settings
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controlWithCurrent.Current.DisabledChanged += _ => updateDisabled();
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}
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protected override void LoadComplete()
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[BackgroundDependencyLoader]
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private void load()
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{
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base.LoadComplete();
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// intentionally done before LoadComplete to avoid overhead.
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if (ShowsDefaultIndicator)
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restoreDefaultButton.Current = controlWithCurrent.Current;
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{
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AddInternal(new RestoreDefaultValueButton<T>
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{
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Current = controlWithCurrent.Current,
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});
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}
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}
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private void updateDisabled()
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@ -22,6 +22,9 @@ namespace osu.Game.Overlays.Settings
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private readonly Box selectionIndicator;
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private readonly Container text;
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// always consider as part of flow, even when not visible (for the sake of the initial animation).
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public override bool IsPresent => true;
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private SettingsSection section;
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public SettingsSection Section
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@ -4,6 +4,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Allocation;
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@ -58,6 +59,12 @@ namespace osu.Game.Overlays
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private readonly bool showSidebar;
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private LoadingLayer loading;
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private readonly List<SettingsSection> loadableSections = new List<SettingsSection>();
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private Task sectionsLoadingTask;
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protected SettingsPanel(bool showSidebar)
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{
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this.showSidebar = showSidebar;
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@ -86,69 +93,48 @@ namespace osu.Game.Overlays
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Colour = OsuColour.Gray(0.05f),
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Alpha = 1,
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},
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SectionsContainer = new SettingsSectionsContainer
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loading = new LoadingLayer
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{
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Masking = true,
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RelativeSizeAxes = Axes.Both,
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ExpandableHeader = CreateHeader(),
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FixedHeader = searchTextBox = new SeekLimitedSearchTextBox
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{
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Width = 0.95f,
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Margin = new MarginPadding
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{
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Top = 20,
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Bottom = 20
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},
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},
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Footer = CreateFooter()
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},
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State = { Value = Visibility.Visible }
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}
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}
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};
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Add(SectionsContainer = new SettingsSectionsContainer
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{
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Masking = true,
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RelativeSizeAxes = Axes.Both,
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ExpandableHeader = CreateHeader(),
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FixedHeader = searchTextBox = new SeekLimitedSearchTextBox
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{
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Width = 0.95f,
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Margin = new MarginPadding
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{
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Top = 20,
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Bottom = 20
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},
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},
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Footer = CreateFooter().With(f => f.Alpha = 0)
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});
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if (showSidebar)
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{
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AddInternal(Sidebar = new Sidebar { Width = sidebar_width });
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SectionsContainer.SelectedSection.ValueChanged += section =>
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{
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selectedSidebarButton.Selected = false;
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selectedSidebarButton = Sidebar.Children.Single(b => b.Section == section.NewValue);
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selectedSidebarButton.Selected = true;
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};
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}
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searchTextBox.Current.ValueChanged += term => SectionsContainer.SearchContainer.SearchTerm = term.NewValue;
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CreateSections()?.ForEach(AddSection);
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}
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protected void AddSection(SettingsSection section)
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{
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SectionsContainer.Add(section);
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if (IsLoaded)
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// just to keep things simple. can be accommodated for if we ever need it.
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throw new InvalidOperationException("All sections must be added before the panel is loaded.");
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if (Sidebar != null)
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{
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var button = new SidebarButton
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{
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Section = section,
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Action = () =>
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{
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SectionsContainer.ScrollTo(section);
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Sidebar.State = ExpandedState.Contracted;
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},
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};
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Sidebar.Add(button);
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if (selectedSidebarButton == null)
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{
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selectedSidebarButton = Sidebar.Children.First();
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selectedSidebarButton.Selected = true;
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}
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}
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loadableSections.Add(section);
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}
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protected virtual Drawable CreateHeader() => new Container();
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@ -161,6 +147,12 @@ namespace osu.Game.Overlays
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ContentContainer.MoveToX(ExpandedPosition, TRANSITION_LENGTH, Easing.OutQuint);
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|
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// delay load enough to ensure it doesn't overlap with the initial animation.
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// this is done as there is still a brief stutter during load completion which is more visible if the transition is in progress.
|
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// the eventual goal would be to remove the need for this by splitting up load into smaller work pieces, or fixing the remaining
|
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// load complete overheads.
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Scheduler.AddDelayed(loadSections, TRANSITION_LENGTH / 3);
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Sidebar?.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
this.FadeTo(1, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
|
||||
@ -199,6 +191,78 @@ namespace osu.Game.Overlays
|
||||
Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
|
||||
}
|
||||
|
||||
private const double fade_in_duration = 1000;
|
||||
|
||||
private void loadSections()
|
||||
{
|
||||
if (sectionsLoadingTask != null)
|
||||
return;
|
||||
|
||||
sectionsLoadingTask = LoadComponentsAsync(loadableSections, sections =>
|
||||
{
|
||||
SectionsContainer.AddRange(sections);
|
||||
SectionsContainer.Footer.FadeInFromZero(fade_in_duration, Easing.OutQuint);
|
||||
SectionsContainer.SearchContainer.FadeInFromZero(fade_in_duration, Easing.OutQuint);
|
||||
|
||||
loading.Hide();
|
||||
|
||||
searchTextBox.Current.BindValueChanged(term => SectionsContainer.SearchContainer.SearchTerm = term.NewValue, true);
|
||||
searchTextBox.TakeFocus();
|
||||
|
||||
loadSidebarButtons();
|
||||
});
|
||||
}
|
||||
|
||||
private void loadSidebarButtons()
|
||||
{
|
||||
if (Sidebar == null)
|
||||
return;
|
||||
|
||||
LoadComponentsAsync(createSidebarButtons(), buttons =>
|
||||
{
|
||||
float delay = 0;
|
||||
|
||||
foreach (var button in buttons)
|
||||
{
|
||||
Sidebar.Add(button);
|
||||
|
||||
button.FadeOut()
|
||||
.Delay(delay)
|
||||
.FadeInFromZero(fade_in_duration, Easing.OutQuint);
|
||||
|
||||
delay += 40;
|
||||
}
|
||||
|
||||
SectionsContainer.SelectedSection.BindValueChanged(section =>
|
||||
{
|
||||
if (selectedSidebarButton != null)
|
||||
selectedSidebarButton.Selected = false;
|
||||
|
||||
selectedSidebarButton = Sidebar.Children.Single(b => b.Section == section.NewValue);
|
||||
selectedSidebarButton.Selected = true;
|
||||
}, true);
|
||||
});
|
||||
}
|
||||
|
||||
private IEnumerable<SidebarButton> createSidebarButtons()
|
||||
{
|
||||
foreach (var section in SectionsContainer)
|
||||
{
|
||||
yield return new SidebarButton
|
||||
{
|
||||
Section = section,
|
||||
Action = () =>
|
||||
{
|
||||
if (!SectionsContainer.IsLoaded)
|
||||
return;
|
||||
|
||||
SectionsContainer.ScrollTo(section);
|
||||
Sidebar.State = ExpandedState.Contracted;
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class NonMaskedContent : Container<Drawable>
|
||||
{
|
||||
// masking breaks the pan-out transform with nested sub-settings panels.
|
||||
|
Loading…
Reference in New Issue
Block a user