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Merge pull request #20580 from peppy/approach-circle-fade-out
Hide approach circles immediate on successful hit
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commit
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@ -204,12 +204,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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// todo: temporary / arbitrary, used for lifetime optimisation.
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this.Delay(800).FadeOut();
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// in the case of an early state change, the fade should be expedited to the current point in time.
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if (HitStateUpdateTime < HitObject.StartTime)
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ApproachCircle.FadeOut(50);
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switch (state)
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{
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default:
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ApproachCircle.FadeOut();
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break;
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case ArmedState.Idle:
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HitArea.HitAction = null;
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break;
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