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This commit is contained in:
Givikap120 2024-08-19 17:56:41 +03:00
parent 29bf1637b9
commit b1b782a26b

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@ -294,7 +294,7 @@ namespace osu.Game.Rulesets.Difficulty
/// <summary>
/// Used to calculate timed difficulty attributes, where only a subset of hitobjects should be visible at any point in time.
/// </summary>
protected class ProgressiveCalculationBeatmap : IBeatmap
private class ProgressiveCalculationBeatmap : IBeatmap
{
private readonly IBeatmap baseBeatmap;
@ -317,15 +317,15 @@ namespace osu.Game.Rulesets.Difficulty
hitObjectsCounts[objectType]++;
addCombo(hitObject);
}
void addCombo(HitObject hitObject)
{
if (hitObject.Judgement.MaxResult.AffectsCombo())
maxCombo++;
private void addCombo(HitObject hitObject)
{
if (hitObject.Judgement.MaxResult.AffectsCombo())
maxCombo++;
foreach (var nested in hitObject.NestedHitObjects)
addCombo(nested);
};
foreach (var nested in hitObject.NestedHitObjects)
addCombo(nested);
}
private readonly List<HitObject> hitObjects = new List<HitObject>();